launch-app
Launch an app on a target device using its bundle ID (iOS) or package name (Android). Also confirms the active Chromium renderer.
Instructions
Open an app by its bundle id (iOS) or package name (Android), or confirm the running renderer (Chromium).
Use when starting any app — prefer this over tapping home-screen / launcher icons. Also prepares the native-devtools injection before the app starts (the iOS slice on iOS, the tvOS slice on Apple TV); on tvOS, interaction is focus-driven — use the tv-* tools rather than coordinate taps.
Returns { launched, bundleId }. Fails if the app is not installed on the target device (iOS / Android).
For Chromium, the app is already running behind a CDP port; this call simply refreshes the cached viewport and acknowledges the bundleId tag. To change the visible route, use open-url.
On Vega (Fire TV), pass the interactive component app id from manifest.toml (e.g. com.example.app.main) as bundleId.
Common iOS bundle ids: com.apple.MobileSMS, com.apple.mobilesafari, com.apple.Preferences, com.apple.Maps, com.apple.camera, com.apple.Photos, com.apple.mobilemail, com.apple.mobilenotes, com.apple.MobileAddressBook Common Android packages: com.android.settings, com.android.chrome, com.google.android.apps.maps, com.google.android.gm, com.android.vending, com.google.android.dialer, com.google.android.apps.messaging
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| udid | Yes | Target device id from `list-devices` (iOS UDID, Android serial, or Chromium id). | |
| activity | No | Android-only: fully-qualified Activity name (e.g. `.MainActivity` or `com.example/com.example.MainActivity`). If omitted on Android, the app's default launcher activity is used. Ignored on iOS / Chromium. | |
| bundleId | Yes | App identifier. iOS: bundle id (e.g. com.apple.MobileSMS). Android: package name from build.gradle `applicationId` (e.g. com.android.settings). Chromium: arbitrary tag; the call is a no-op since the renderer is already running. |