aseprite-mcp
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- AlicenseNot gradedqualityBmaintenanceEnables AI assistants to drive Aseprite for pixel-art creation, including sprite setup, grid-based drawing, layer/frame/tag management, reference image import, and export, with rendered previews after every mutation.MIT
- AlicenseBqualityCmaintenanceEnables AI assistants to create and edit pixel art and animated sprites in Aseprite through 104 tools covering drawing, layers, animation, palettes, tilemaps, exports, visual analysis, and raw Lua scripting.116MIT
- AlicenseAqualityAmaintenanceEnables AI agents to create and edit pixel art in a live Aseprite window, with tools for drawing, selection, transformation, and animation.4181,544 npm140MIT
- AlicenseCqualityBmaintenanceEnables AI assistants to control Aseprite for drawing and editing images through its API.59632MIT
- AlicenseAqualityDmaintenanceEnables AI sprite generation and semantic tools for Aseprite, allowing LLMs to create pixel art, add animations, and manage projects with visual feedback.61GPL 3.0
- AlicenseBqualityBmaintenanceEnables an AI agent to create and edit pixel art directly in Aseprite — building sprites, layers, frames, animation tags and palettes, painting pixels and primitives, inspecting the rendered result, and exporting GIFs or sprite sheets. All work lands on real .aseprite files that can be opened and edited by hand.431MIT
TDQS
Scored across 23 tools
Each tool targets a distinct task: pixel_map/set_pixels/draw are clearly separated by bulk vs. individual vs. shape drawing, status/sprites by active vs. all sprites, and view/read_pixels by rendered image vs. pixel data. The descriptions explicitly note when to prefer one tool over another, so an agent is unlikely to select the wrong one.
All tools share the aseprite_ prefix and lowercase snake_case, which is predictable and consistent. However, the suffix style mixes verb commands like draw, clear, copy, and view with noun commands like layer, frame, history, palette, and changes, rather than following a strict verb_noun pattern throughout.
At 23 tools, the server sits in the 16-25 range that feels heavy for a single MCP server. That said, Aseprite is a broad pixel-art editor domain and nearly every tool has a distinct purpose, so the count is defensible though not tightly scoped.
Core pixel-art workflows are well covered: file open/new/save, drawing and reading pixels, layer and frame management, animation, palettes, undo/redo, and even collaborative change monitoring. Obvious gaps like canvas resize, layer reordering/opacity, or frame reordering are missing but can generally be worked around with copy and new operations.