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VICE C64 Emulator MCP Server

by simen
README.md
# vice-mcp

A Model Context Protocol (MCP) server for autonomous C64 debugging via the VICE emulator.

## What is this?

vice-mcp bridges AI agents to the VICE Commodore 64 emulator, enabling autonomous debugging of 6502 assembly programs. Unlike raw protocol wrappers, it provides a **semantic layer** that interprets C64-specific data structures and returns meaningful, actionable information.

**Why this exists:**
- AI agents need more than hex dumps—they need interpreted data with context
- Debugging C64 code requires understanding VIC-II banks, PETSCII encoding, sprite pointers, and memory layouts
- Every response includes hints suggesting next steps and related tools

**Key differentiators:**
- **Semantic output**: `readScreen` returns text, not screen codes. `readVicState` explains graphics modes, not register bits.
- **Actionable hints**: Every response suggests what to do next
- **Cross-references**: Tools point to related tools for common workflows
- **Agent-friendly errors**: Clear error codes and recovery suggestions

## Prerequisites

- **Node.js** 18 or later
- **VICE emulator** with binary monitor enabled

### Starting VICE with Binary Monitor

```bash
# x64sc is the accurate C64 emulator (recommended)
x64sc -binarymonitor -binarymonitoraddress ip4://127.0.0.1:6502

# Or with x64 (faster, less accurate)
x64 -binarymonitor -binarymonitoraddress ip4://127.0.0.1:6502
```

The binary monitor listens on port 6502 by default.

## Installation

### From npm (when published)

```bash
npx @simen/vice-mcp
```

### From GitHub

```bash
npx github:simen/vice-mcp
```

### Local Development

```bash
git clone https://github.com/simen/vice-mcp.git
cd vice-mcp
npm install
npm run build
npm start
```

## Claude Code Installation

The quickest way to get started with Claude Code:

**1. Start VICE with binary monitor:**
```bash
x64sc -binarymonitor -binarymonitoraddress ip4://127.0.0.1:6502
```

**2. Add the MCP server:**
```bash
claude mcp add vice-mcp -- npx github:simen/vice-mcp
```

**3. Restart Claude Code** to load the new MCP server.

That's it! You can now ask Claude Code to debug your C64 programs.

### Manual Configuration

Alternatively, add to `~/.claude/claude_desktop_config.json`:

```json
{
  "mcpServers": {
    "vice-mcp": {
      "command": "npx",
      "args": ["github:simen/vice-mcp"]
    }
  }
}
```

## Configuration

Add to your MCP client configuration (e.g., Claude Desktop, Cursor, or custom agent):

```json
{
  "mcpServers": {
    "vice": {
      "command": "npx",
      "args": ["@simen/vice-mcp"]
    }
  }
}
```

Or for local development:

```json
{
  "mcpServers": {
    "vice": {
      "command": "node",
      "args": ["/path/to/vice-mcp/dist/index.js"]
    }
  }
}
```

## Tool Reference

### Connection & Status

| Tool | Description |
|------|-------------|
| `connect` | Connect to VICE (default: 127.0.0.1:6502) |
| `disconnect` | Disconnect from VICE |
| `status` | Get connection state and emulation status |

### Memory Operations

| Tool | Description |
|------|-------------|
| `readMemory` | Read raw bytes with hex dump and ASCII |
| `writeMemory` | Write bytes to memory |

### CPU & Execution

| Tool | Description |
|------|-------------|
| `getRegisters` | Get A, X, Y, SP, PC, and flags (interpreted) |
| `step` | Single-step execution (with step-over option) |
| `continue` | Resume execution |
| `reset` | Soft or hard reset |
| `runTo` | Run until specific address (temporary breakpoint) |
| `disassemble` | Disassemble 6502 code with KERNAL labels |

### Breakpoints & Watchpoints

| Tool | Description |
|------|-------------|
| `setBreakpoint` | Set execution breakpoint |
| `deleteBreakpoint` | Remove breakpoint or watchpoint |
| `listBreakpoints` | List all breakpoints |
| `toggleBreakpoint` | Enable/disable breakpoint |
| `setWatchpoint` | Set memory read/write watchpoint |
| `listWatchpoints` | List all watchpoints |

### Semantic Layer (Interpreted C64 Data)

| Tool | Description |
|------|-------------|
| `readScreen` | Get screen as text (PETSCII decoded) with summary mode |
| `readColorRam` | Get color RAM with color names and usage stats |
| `readVicState` | Full VIC-II state: graphics mode, colors, banks, sprites |
| `readSprites` | All 8 sprites: position, visibility, colors, pointers |

### Visual Feedback

| Tool | Description |
|------|-------------|
| `screenshot` | Capture display buffer with palette |
| `renderScreen` | ASCII art rendering of display |

### State Management

| Tool | Description |
|------|-------------|
| `saveSnapshot` | Save complete machine state to file |
| `loadSnapshot` | Load machine state from file |
| `loadProgram` | Load and optionally run PRG/D64/T64 files |

## Example Usage

### Basic Debugging Session

```
1. connect()                    → Establish connection
2. loadProgram("game.prg")      → Load the program
3. setBreakpoint(0x0810)        → Break at main loop
4. continue()                   → Run until breakpoint
5. getRegisters()               → Check CPU state
6. readScreen()                 → See what's on screen
7. step(count: 5)               → Execute 5 instructions
8. disassemble()                → See code at current PC
```

### Debugging Sprite Issues

```
1. readVicState()               → Check sprite enable bits
2. readSprites(enabledOnly: true) → Get enabled sprite details
   → Response includes visibility check and position analysis
3. If sprite not visible, hint tells you why (off-screen, wrong bank, etc.)
```

### Memory Watchpoint Workflow

```
1. setWatchpoint(startAddress: 0x0400, type: "store")
   → Watch for writes to screen RAM
2. continue()
   → Execution stops when something writes to screen
3. getRegisters()
   → See PC to find the code that wrote
4. disassemble()
   → Understand what the code is doing
```

### State Checkpoint Pattern

```
1. saveSnapshot("before-test.vsf")  → Save state
2. [Make changes, test things]
3. loadSnapshot("before-test.vsf")  → Restore to known state
```

## Response Format

All responses include:
- **Structured data** with `value` and `hex` representations
- **`_meta` block** with connection state
- **`hint` field** with contextual next steps

Example `getRegisters` response:
```json
{
  "a": { "value": 65, "hex": "$41" },
  "x": { "value": 0, "hex": "$00" },
  "y": { "value": 0, "hex": "$00" },
  "sp": { "value": 243, "hex": "$f3", "stackTop": "$01f3" },
  "pc": { "value": 2049, "hex": "$0801" },
  "flags": {
    "negative": false,
    "overflow": false,
    "zero": false,
    "carry": false,
    "string": "nv-bdizc"
  },
  "hint": "CPU state looks normal",
  "_meta": {
    "connected": true,
    "running": false,
    "host": "127.0.0.1",
    "port": 6502
  }
}
```

## Architecture Overview

```
┌─────────────────────────────────────────────────────────┐
│                    MCP Client (Agent)                    │
└─────────────────────────────────────────────────────────┘
                            │
                            │ MCP Protocol (stdio)
                            ▼
┌─────────────────────────────────────────────────────────┐
│                     src/index.ts                         │
│                    (MCP Server)                          │
│  ┌─────────────────────────────────────────────────┐    │
│  │              Tool Handlers (24 tools)            │    │
│  │  • Connection: connect, disconnect, status       │    │
│  │  • Memory: readMemory, writeMemory              │    │
│  │  • CPU: getRegisters, step, continue, reset     │    │
│  │  • Breakpoints: set, delete, list, toggle       │    │
│  │  • Watchpoints: set, list                       │    │
│  │  • Semantic: readScreen, readVicState, etc.     │    │
│  │  • Visual: screenshot, renderScreen            │    │
│  │  • State: saveSnapshot, loadSnapshot, loadPrg   │    │
│  └─────────────────────────────────────────────────┘    │
└─────────────────────────────────────────────────────────┘
                            │
                            │ Uses
                            ▼
┌─────────────────────────────────────────────────────────┐
│                 src/protocol/client.ts                   │
│                    (ViceClient)                          │
│  • TCP socket connection to VICE                        │
│  • Binary protocol encoding/decoding                    │
│  • Request/response correlation                         │
│  • Checkpoint (breakpoint/watchpoint) tracking          │
└─────────────────────────────────────────────────────────┘
                            │
                            │ TCP Socket
                            ▼
┌─────────────────────────────────────────────────────────┐
│                 VICE Binary Monitor                      │
│                   (Port 6502)                            │
└─────────────────────────────────────────────────────────┘
```

### Key Files

| File | Purpose |
|------|---------|
| `src/index.ts` | MCP server, tool definitions, semantic layer |
| `src/protocol/client.ts` | VICE binary monitor client |
| `src/protocol/types.ts` | Protocol constants and types |
| `src/utils/c64.ts` | C64 utilities (PETSCII, colors, VIC banks) |
| `src/utils/disasm.ts` | 6502 disassembler with all addressing modes |

### Design Principles

1. **Semantic over raw**: Return interpreted data, not just bytes
2. **Hints everywhere**: Every response suggests next actions
3. **Cross-references**: Tools reference related tools
4. **Fail informatively**: Errors explain what went wrong and how to fix it
5. **Agent-first**: Designed for autonomous operation, not human CLI use

## Protocol Reference

vice-mcp implements the [VICE Binary Monitor Protocol](https://vice-emu.sourceforge.io/vice_13.html). Key commands used:

| Code | Command | Purpose |
|------|---------|---------|
| 0x01 | MemoryGet | Read memory |
| 0x02 | MemorySet | Write memory |
| 0x12 | CheckpointSet | Create breakpoint/watchpoint |
| 0x13 | CheckpointDelete | Remove checkpoint |
| 0x15 | CheckpointToggle | Enable/disable checkpoint |
| 0x31 | RegistersGet | Read CPU registers |
| 0x41 | Dump | Save snapshot |
| 0x42 | Undump | Load snapshot |
| 0x81 | Continue | Resume execution |
| 0x82 | Step | Single-step |
| 0x84 | DisplayGet | Capture screen |
| 0x91 | PaletteGet | Get color palette |
| 0xdd | AutoStart | Load and run program |

## License

MIT

TDQS

A3.9/5.0

Scored across 26 tools

Disambiguation4/5

Most tools have distinct purposes with clear boundaries, such as connect/disconnect for connection management, readMemory/readScreen for different memory views, and setBreakpoint/setWatchpoint for different debugging triggers. However, some tools like readScreen and renderScreen both provide screen representations, which could cause minor confusion about when to use each, though their descriptions clarify the differences.

Naming Consistency5/5

Tool names follow a highly consistent verb_noun pattern throughout, such as connect, disconnect, getRegisters, listBreakpoints, readMemory, and writeMemory. All names use lowercase with clear, descriptive verbs and nouns, making the set predictable and easy to understand.

Tool Count3/5

With 26 tools, the count is on the higher side for an emulator debugging server, which may feel heavy but is reasonable given the comprehensive coverage of debugging operations. It includes connection, execution control, memory access, breakpoints, screen rendering, and state management, though some tools could potentially be consolidated (e.g., readScreen and renderScreen).

Completeness5/5

The tool set provides complete coverage for C64 emulator debugging, including connection management, execution control (continue, step, runTo), breakpoint and watchpoint handling, memory and register access, screen and sprite inspection, state saving/loading, and reset functionality. There are no obvious gaps; all core debugging workflows are supported with logical tool relationships.

Maintenance

ActivityInactive
ResponsivenessNo issues