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shin0112
by shin0112

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    • A
      license
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      Enables AI clients to analyze RenderDoc captures by browsing draw/dispatch events, inspecting pipeline state and shaders, and paginating vertex/constant buffer data.
      13
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      MIT
    • F
      license
      Not graded
      quality
      D
      maintenance
      Enables AI assistants to analyze RenderDoc GPU frame captures for graphics debugging and performance analysis through a headless Python API. It provides a comprehensive suite of tools for inspecting pipeline states, shader bindings, and exporting frame resources like textures and meshes.
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    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables supported AI clients to connect to and automate the Unity Editor, covering scene and GameObject manipulation, asset and material operations, script creation and validation, testing, builds, screenshots, and editor-state inspection. It supports HTTP and stdio transports and ships client configuration helpers for Unity 2021.3+ on Windows, Linux, and macOS.
      MIT
    • A
      license
      Not graded
      quality
      C
      maintenance
      Gives MCP clients tools to inspect RenderDoc .rdc captures — listing and opening frames, querying draws, pipelines, shaders, bindings, textures, buffers and pixel history, reading GPU performance counters, and exporting buffer, texture, mesh, draw-call and Unity import packages. Multiple clients can share one local GUI or headless playback backend on Windows.
      MIT
    • A
      license
      A
      quality
      C
      maintenance
      Enables AI clients to inspect a running Unity editor's state and capture console and compiler errors, trigger asset refreshes to recompile externally edited scripts, and execute editor menu items. It closes the edit → compile → check loop by bridging tool calls to the editor main thread over a local-only HTTP listener.
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      MIT
    • F
      license
      B
      quality
      C
      maintenance
      MCP server for RenderDoc that enables AI assistants to analyze GPU frame captures (.rdc files) for graphics debugging and performance analysis, with 42 tools covering the full RenderDoc workflow.
      6
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