ultramock-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| ULTRAMOCK_BASE_URL | No | The base URL of the Ultramock server (optional, defaults to https://www.ultramock.io). | https://www.ultramock.io |
| ULTRAMOCK_SESSION_TOKEN | Yes | Your Ultramock session token (authenticating cookie). Obtain from DevTools -> Application -> Cookies -> __Secure-authjs.session-token while logged into ultramock.io. |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| list_projectsA | List all ultramock mockup projects in your account (id, name, version, editor URL). |
| get_projectA | Get one project's full configuration: current dial values (camera, scene, effects, device), whether a screen image is set, and the editor URL to open for the final visual export. |
| create_projectA | Create a new mockup project. Optionally seed it from a template (see list_templates) so it starts with a device, camera angle and lighting already configured. |
| duplicate_projectB | Duplicate an existing project (including its configuration and screen image). |
| rename_projectC | Rename a project. |
| delete_projectB | Permanently delete a project. This cannot be undone. |
| list_templatesA | List available mockup templates (system + your own). Use a template id with create_project or apply_template to get a professionally configured device, angle and lighting in one step. |
| apply_templateB | Apply a template's look (device, camera, lighting, effects) to an existing project. |
| update_configA | Merge dial values into a project's configuration to change how the mockup looks. Pass an object of dialKey -> value. Numbers are degrees/units/0-1 strengths; booleans toggle effects; bgColor is a hex string; mockupModel picks the device. Available keys — camera: Viewport.camera.tiltX, Viewport.camera.tiltY, Viewport.camera.roll, Viewport.camera.fov, Viewport.camera.zoom, Viewport.camera.panX, Viewport.camera.panY, Viewport.camera.flap, Viewport.camera.flapX | scene: Viewport.scene.bgMode, Viewport.scene.darkMode, Viewport.scene.bgColor, Viewport.scene.transparentBg, Viewport.devices.mockupModel | border: Viewport.border.borderRadius, Viewport.border.borderStyle | effects: Viewport.effects.depth, Viewport.effects.sharpen, Viewport.effects.vignette, Viewport.effects.grain, Viewport.effects.pixelGrid, Viewport.effects.caStrength, Viewport.effects.bloom, Viewport.effects.bloomStrength, Viewport.effects.bloomThreshold, Viewport.effects.bloomRadius, Viewport.effects.lighting, Viewport.effects.lightingAngle, Viewport.effects.lightingIntensity, Viewport.effects.lightingSoftness, Viewport.effects.reflection | blur: Viewport.blur.mode. Only the keys you pass are changed; everything else is preserved. |
| set_screenshotB | Upload a local image file to use as the screen content shown on the device in the mockup. Accepts PNG, JPG or WebP. |
| get_editor_urlA | Get the ultramock editor URL for a project. Open it in a browser to see the live 3D mockup and export the final image or video (rendering happens in the browser). |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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