Capture frame sequence
webgl_capture_sequenceCapture up to 5 WebGL frames for diagnostic analysis, including optional thumbnails and call stacks.
Instructions
Capture a limited sequence of frames (max 5).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| label | No | ||
| canvasId | No | ||
| timeoutMs | No | ||
| frameCount | No | ||
| canvasIndex | No | ||
| fullCapture | No | Spector fullCapture for richer texture pixels. Defaults true when includeThumbnails=true. | |
| triggerMode | No | next-frame | |
| quickCapture | No | Spector quickCapture. true skips VisualState FBO/canvas screenshots. Defaults false when includeThumbnails=true. | |
| includeCallStacks | No | ||
| includeThumbnails | No | Persist FBO/canvas VisualState screenshots as files under the capture. |