syndicate_move
Submit one day of crew orders to resolve the Syndicate game's next turn, returning events and updated state. Each crew member gets one order per day.
Instructions
Submit one day of orders to your Syndicate game and get the resolved day back (events + new state). One order per crew member per day.
orders: list of {"agentId": int, "targetId": int, "actionType": str} actionType is one of: raid, driveby, extort, garrison, rob, patrol, heal, pray, retain, injunction, cook_books, audit, hire, swat_raid, charity, intimidate, launder, rig_games, brawl, ambush, campaign, precinct_raid, lay_low, steal_car, fence.
Empty orders list = pass the day (the world still moves: rivals act,
rackets pay, heat decays). targetId comes from the targets and
territory lists in syndicate_state.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| orders | Yes | ||
| session_id | Yes |