Skip to main content
Glama
MCP SteamOS Devkit

MCP SteamOS Devkit

by elliotttate

MCP SteamOS Devkit

mcp-steamos-devkit is a local MCP server for SteamOS Devkit Client devices. It wraps Valve's current Devkit Client model where possible and includes a native fallback for the core HTTP, SSH, rsync, and remote helper-script flow.

The server is built for Windows-first SteamOS Devkit installs, but the core adapter also works on Linux/macOS when ssh, rsync, and the Devkit helper scripts are available.

What It Exposes

  • Device discovery over _steamos-devkit._tcp.local

  • Resolve by mDNS name, hostname, or IP

  • Device properties and steamos-get-status --json

  • Pairing/registration using the Devkit HTTP /register flow

  • SSH key generation and Windows private-key ACL repair

  • Sync of devkit-utils to ~/devkit-utils

  • Title upload with rsync and Steam shortcut registration

  • Title launch through steam-devkit-rpc run-game

  • Steam client/session controls

  • Logs, controller config dumps, screenshots, GPU traces, RGP captures, RenderDoc replay server control

  • Steam Frame native diagnostics: Lepton container/debug-port inventory, Steam/SteamVR/OpenXR log manifests, systemd service listing, journal tails, and bounded OS/Lepton/static-binary inventory for MCP tool discovery

  • Steam Frame Lepton ADB helpers: device listing, Wi-Fi/USB connect, forward/reverse, APK install, shell, logcat, bugreport, and Unreal Insights setup

  • Steam Frame Unity split APK/OBB helpers: APK package inspection, OBB layout validation/staging, and focused launch diagnostics

  • Safety confirmation tokens for destructive or arbitrary remote operations

Related MCP server: Sailfish Devel MCP

Quick Start

Clone this repository, then run from the clone directory:

cd C:\path\to\mcp-steamos-devkit
python -m pip install -e .[dev]
mcp-steamos-devkit doctor
mcp-steamos-devkit serve

If the server cannot find the installed SteamOS Devkit Client, set:

$env:STEAMOS_DEVKIT_CLIENT_ROOT = 'E:\SteamLibrary\steamapps\common\SteamOSDevkitClient\windows-client'

Optional source checkout:

$env:STEAMOS_DEVKIT_SOURCE_ROOT = 'C:\path\to\steamos-devkit'

Optional ADB path for Steam Frame Lepton/Android work:

$env:ADB_PATH = "$env:LOCALAPPDATA\Android\Sdk\platform-tools\adb.exe"

Optional SSH password fallback if the device has not accepted the devkit SSH key:

$env:STEAMOS_DEVKIT_SSH_PASSWORD = 'your-device-password'

Optional Android build-tools path for APK metadata inspection:

$env:AAPT_PATH = "$env:LOCALAPPDATA\Android\Sdk\build-tools\<version>\aapt.exe"

Steam Frame ADB

Steam's bundled docs describe ADB as targeting the Lepton Android container on Steam Frame, not the native SteamOS Linux shell. The container is not always running; launch Lepton Development or any Android game first.

Wi-Fi flow:

adb_environment_conflict_doctor(host="frame")
adb_connect_lepton_wifi(host="frame", port=5555)
adb_devices()
adb_logcat(serial="frame:5555")

USB flow:

adb_connect_lepton_usb(local_port=5555, remote_port=5555)
adb_devices()

Useful follow-ups:

adb_install_apk(apk_path="C:\path\game.apk", serial="frame:5555")
adb_bugreport(output_path="C:\path\frame-bugreport.zip", serial="frame:5555")
adb_unreal_insights_setup(tracehost="127.0.0.1", port=1981, serial="frame:5555")
adb_lepton_app_diagnostics(package_name="com.example.game", serial="frame:5556")

adb_shell is intentionally confirmation-gated because it can run arbitrary commands inside the Android container.

Steam Frame Native Diagnostics

These read-only tools inspect the native SteamOS side of Steam Frame:

lepton_containers(target="frame")
lepton_logcat(target="frame", context="steamlaunch-3570175983", lines=300)
lepton_context_inspect(target="frame", context="dev", include_mounts=true)
lepton_debug_targets(target="frame", context="dev")
lepton_mounts(target="frame", context="dev", category="obb")
lepton_apk_info(target="frame", apk_path="~/devkit-game/mygame/game.apk")
lepton_rootfs_overlay_manifest(target="frame")
lepton_debug_plan(target="frame", context="dev", mode="gdb")
lepton_artifacts_manifest(target="frame", context="dev", package_name="com.example.game")
steam_logs_manifest(target="frame", pattern="xrclient", limit=20)
steam_frame_perfcriteria(target="frame")
steam_frame_cef_pages(target="frame")
steam_frame_web_ports(target="frame")
steam_frame_dbus_manager(target="frame")
steam_frame_manager_properties(target="frame", bus="both")
steam_frame_manager_interfaces(target="frame", include_system=true)
steam_frame_openxr_status(target="frame")
lepton_graphics_debug_status(target="frame")
steam_frame_tracking_datasets(target="frame")
sync_tracking_dataset(target="frame", output_folder="C:\path\to\datasets")
local_steamvr_automation_inventory()
steam_frame_automation_inventory(target="frame")
steam_frame_automation_plan(scenario="pose_replay")
steamvr_vrcmd_capability_inventory()
tracking_dataset_analyze(dataset_path="C:\path\to\dataset")
steam_frame_replay_script_template(kind="pose_driver_replay")
deckard_power_status(target="frame")
pidbridge_status(target="frame")
deckard_runtime_environment(target="frame")
native_adbd_status(target="frame")
coredump_list(target="frame", limit=20)
steam_services(target="frame", scope="user", pattern="steamvr")
journalctl_tail(target="frame", unit="steamvr.service", scope="user", lines=200)
steam_frame_dev_inventory(target="frame")

steam_frame_dev_inventory is a bounded discovery pass for future MCP controls. It collects OS build metadata, Lepton CLI help, Lepton script functions/env references, relevant system/user services, DBus names, and static strings from known Steam Frame helper binaries. It does not kill, restart, trace, or mutate Steam/Lepton state.

The Lepton and Steam Frame manager tools above came from inspecting the live Steam Frame runtime, Lepton scripts, DBus introspection, and static binary strings. They are intentionally read-only: they expose container labels, debug-port targets, rootfs overlay files, Deckard runtime files, power state, pidbridge service/socket state, and DBus method/property inventories without starting debug sessions or changing SteamOS Manager state.

The second-pass tools line up with Valve's Steam Frame docs for OpenXR runtime setup, RenderDoc and Vulkan-layer launch debugging, perfetto/strace artifact handling, and tracking dataset collection. They report existing state by default; sync_tracking_dataset is a local artifact download helper for datasets recorded through the headset's SteamVR Developer settings.

Steam Frame Automation

The automation tools focus on repeatable game testing without pretending there is a public controller pose injection command when one has not been found:

local_steamvr_automation_inventory()
steam_frame_automation_inventory(target="frame")
steam_frame_automation_plan(scenario="full")
steam_frame_automation_plan(scenario="launch_regression")
steam_frame_automation_plan(scenario="pose_replay")
steam_frame_replay_script_template(kind="full")
steam_frame_tracking_datasets(target="frame")
sync_tracking_dataset(target="frame", output_folder="C:\path\to\datasets")
tracking_dataset_analyze(dataset_path="C:\path\to\datasets\latest")
steamvr_vrcmd_capability_inventory()
steam_frame_cef_pages(target="frame")
steam_frame_web_ports(target="frame")
adb_logcat(serial="frame:5555", lines=300)

Current reliable lanes are launch/log regression, Lepton ADB input/log capture, Steam/SteamVR CEF UI inspection, and SteamVR tracking-dataset collection/download. local_steamvr_automation_inventory also checks the host SteamVR install for the null driver and Frame controller input profiles, which are useful for PC-side synthetic HMD baselines and binding validation.

steamvr_vrcmd_capability_inventory scans local SteamVR binaries for capture/replay/polling and driver-simulation strings. Treat those as capability leads, not proven Steam Frame controls, until a separate tool validates the command behavior. steam_frame_replay_script_template returns JSON shapes for launch regression, ADB input replay, CEF UI replay, tracking-dataset capture, and future custom-driver pose replay. tracking_dataset_analyze summarizes downloaded datasets so captures can be compared across known-good and failing runs.

Controller or HMD pose replay is tracked as a future build path. The docs and live files expose recorded tracking datasets under ~/.config/openvr/config/cv/xrservice/datasets, but no validated public Steam Frame CLI for replaying those datasets or injecting arbitrary controller poses has been found. The practical next implementations are a confirmation-gated CEF replay recorder, curated ADB input replay, declarative launch smoke tests, and then a custom OpenVR server driver or OpenXR API layer if scripted pose control is required.

DBus control methods, Lepton debug-server lifecycle, RenderDoc/Vulkan layer injection, tracking dataset packaging, Mesa debug package installation, and coredump debugger backtraces should be implemented as separate confirmation-gated tools because they start capture/debug flows, alter runtime state, or may expose private data.

Steam Frame Unity APK + OBB

Unity split builds can export an APK plus a root-level file named like game.main.obb. For Android expansion-file loading, the OBB must be visible to the app as:

/sdcard/Android/obb/<package-name>/main.<versionCode>.<package-name>.obb

Steam Frame Lepton maps /sdcard/Android/obb/<package-name> to the title's obb/ directory when that directory exists, so Steam Frame packages should use:

game.apk
obb/main.<versionCode>.<package-name>.obb

Useful flow:

inspect_android_apk(apk_path="C:\path\build\game.apk")
validate_android_split_package(local_dir="C:\path\build")
stage_android_obb_layout(local_dir="C:\path\build")
steampipe_android_release_preflight(local_dir="C:\path\build", app_id="555000", depot_id="555001")
upload_title(target="frame", gameid="mygame", local_dir="C:\path\build", runtime="android")
run_title(target="frame", gameid="mygame")
adb_lepton_app_diagnostics(package_name="com.example.game", serial="frame:5556")

The diagnostics helper reports the app PID/activity state, the OBB symlink target, SteamAppId/SteamGameId process environment, and logcat highlights for OpenXR, Steamworks, TMP, exceptions, and common Unity XR failure strings.

steampipe_android_release_preflight is a local read-only checklist for Valve's Android upload requirements: supported OS, Android depot OS, top-level APK launch executable, obb/ content layout, package access, Android launch option, and AndroidExternalData cloud-save setup.

MCP Client Config

{
  "mcpServers": {
    "steamos-devkit": {
      "command": "python",
      "args": ["-m", "mcp_steamos_devkit", "serve"],
      "env": {
        "STEAMOS_DEVKIT_CLIENT_ROOT": "E:\\SteamLibrary\\steamapps\\common\\SteamOSDevkitClient\\windows-client"
      }
    }
  }
}

Safety Model

The server treats these operations as confirmation-gated:

  • Pairing/registering a device

  • Clean uploads that delete remote files

  • Local artifact writes such as log syncs and ADB bugreports

  • Deleting titles or all titles

  • Resetting Steam client state

  • Restarting sessions or rebooting

  • Clearing Android logcat before capture

  • Arbitrary SSH or Steam RPC

  • Arbitrary ADB shell commands

Call the tool once without a token to get a requires_confirmation response. Re-run with the returned confirmation_token to execute the same operation.

Notes

The installed Windows client currently ships Python 3.14 bytecode. This package does not require importing that bytecode. It uses Valve-compatible HTTP/SSH/rsync behavior directly, and can also use a source checkout when one is configured.

Available Tools

79 tools
adb_bugreportC

Collect adb bugreport into a local file or folder path.

Inputs: output_path (required), serial. Returns: object

adb_connect_lepton_usbC

Connect to Steam Frame's Lepton Android container through USB ADB port forwarding.

Inputs: local_port, remote_port. Returns: object

adb_connect_lepton_wifiB

Connect to Steam Frame's Lepton Android container over Wi-Fi.

Inputs: host, port. Returns: object

adb_devicesA

List ADB devices and parse adb devices -l output.

Inputs: no named parameters. Returns: object

adb_disconnectA

Disconnect one ADB target, or all TCP ADB targets when target is omitted.

Inputs: target. Returns: object

adb_doctorA

Inspect local ADB availability and print Steam Frame Lepton connection notes.

Inputs: no named parameters. Returns: object

adb_environment_conflict_doctorC

Find local ADB version/path conflicts, current devices, and Steam Frame hostname resolution.

Inputs: host. Returns: object

adb_forwardC

Forward host tcp:LOCAL_PORT to device tcp:REMOTE_PORT with adb forward.

Inputs: local_port (required), remote_port (required), serial. Returns: object

adb_install_apkC

Install or replace an APK in the connected Lepton Android container.

Inputs: apk_path (required), serial, replace, extra_args. Returns: object

adb_lepton_app_diagnosticsC

Collect focused Steam Frame Lepton app state, OBB, Steam env, and XR/Steam log highlights.

Inputs: package_name (required), serial, log_lines. Returns: object

adb_logcatC

Collect a bounded adb logcat dump; clear_first requires confirmation.

Inputs: lines, serial, clear_first, filter_args, +1 more. Returns: object

adb_reverseC

Reverse device tcp:DEVICE_PORT to host tcp:HOST_PORT with adb reverse.

Inputs: host_port (required), device_port (required), serial. Returns: object

adb_shellC

Run an arbitrary non-interactive adb shell command. Always requires confirmation.

Inputs: command (required), serial, timeout, confirmation_token. Returns: object

adb_unreal_insights_setupC

Set Unreal's Android tracehost property and reverse tcp:1981 for Unreal Insights.

Inputs: port, serial, tracehost. Returns: object

coredump_listC

List recent Steam Frame native coredumps without opening them in a debugger.

Inputs: target (required), limit, login, http_port, +1 more. Returns: object

deckard_power_statusC

Read Deckard/Steam Frame charger runtime files and power-supply sysfs state.

Inputs: target (required), login, http_port, name_type. Returns: object

deckard_runtime_environmentC

Read Deckard runtime version and Steam/Mesa launch environment defaults.

Inputs: target (required), login, http_port, name_type. Returns: object

delete_titleC

Delete one or all devkit titles, optionally resetting Steam client state.

Inputs: target (required), login, gameid, http_port, +4 more. Returns: object

discover_devicesB

Discover SteamOS Devkit devices by mDNS and optionally include cached devices.

Inputs: include_cached, timeout_seconds. Returns: object

doctorA

Inspect local SteamOS Devkit Client, tools, dependencies, and state paths.

Inputs: no named parameters. Returns: object

dump_controller_configC

Dump controller configuration VDF files from Steam.

Inputs: target (required), output_folder (required), appid, login, +3 more. Returns: object

enable_cef_debuggingC

Enable Steam CEF remote debugging for the device's Steam client.

Inputs: target (required), login, http_port, name_type. Returns: object

ensure_ssh_keyB

Create or repair the local SteamOS Devkit SSH key.

Inputs: no named parameters. Returns: object

get_steamos_statusC

Run steamos-get-status --json on the device.

Inputs: target (required), login, http_port, name_type. Returns: object

gpu_traceC

Collect a gpu-trace zip from the device.

Inputs: target (required), local_filename (required), login, http_port, +1 more. Returns: object

inspect_android_apkB

Read Android package/version metadata from an APK using aapt dump badging.

Inputs: apk_path (required). Returns: object

journalctl_tailC

Tail bounded journal lines for a specific user or system service unit.

Inputs: unit (required), target (required), lines, login, +3 more. Returns: object

lepton_apk_infoC

Run Lepton's own apk-info-extractor on a remote APK path.

Inputs: target (required), apk_path (required), login, http_port, +1 more. Returns: object

lepton_artifacts_manifestB

List Lepton perfetto/strace/debug artifacts that already exist on the device.

Inputs: target (required), limit, login, context, +3 more. Returns: object

lepton_cli_helpC

Read Steam Frame's installed Lepton CLI help from the native SteamOS shell.

Inputs: target (required), login, http_port, name_type. Returns: object

lepton_containersC

List Lepton podman containers with ADB/GDB/LLDB ports and debug labels.

Inputs: target (required), login, http_port, name_type. Returns: object

lepton_context_inspectC

Inspect one Lepton container context, including labels and optional mounts.

Inputs: target (required), context (required), login, http_port, +2 more. Returns: object

lepton_debug_planC

Return a non-executing Lepton debug/capture launch plan for gdb/lldb/strace/perfetto/renderdoc/vulkan layers.

Inputs: mode (required), target (required), context (required), login, +2 more. Returns: object

lepton_debug_targetsC

Report existing ADB/GDB/LLDB targets and listener state for a Lepton context.

Inputs: target (required), context (required), login, http_port, +1 more. Returns: object

lepton_graphics_debug_statusC

Inspect Lepton graphics debug helper scripts, Vulkan layers, RenderDoc, perfetto, and Mesa version.

Inputs: target (required), login, http_port, name_type. Returns: object

lepton_logcatC

Collect bounded native Lepton logcat output for a Lepton context.

Inputs: target (required), lines, login, context, +2 more. Returns: object

lepton_mountsC

Read Lepton podman mounts for a context, optionally filtered by a known category.

Inputs: target (required), context (required), login, category, +2 more. Returns: object

lepton_rootfs_overlay_manifestC

Inventory Lepton rootfs overlay files, hashes, and selected small snippets.

Inputs: target (required), login, http_port, max_depth, +2 more. Returns: object

list_titlesC

List devkit titles installed under ~/devkit-game.

Inputs: target (required), login, http_port, name_type. Returns: object

local_steamvr_automation_inventoryC

Inspect local SteamVR automation surfaces such as null driver and Frame controller profiles.

Inputs: steamvr_root. Returns: object

native_adbd_statusC

Read native SteamOS adbd.service status and environment.

Inputs: target (required), login, http_port, name_type. Returns: object

open_cef_consoleC

Return the Steam CEF debugging URL for a device.

Inputs: target (required), login, http_port, name_type. Returns: object

pidbridge_statusC

Read pidbridge unit and socket state without speaking the private socket protocol.

Inputs: target (required), login, http_port, name_type. Returns: object

reboot_deviceC

Reboot the SteamOS device.

Inputs: target (required), login, http_port, name_type, +1 more. Returns: object

register_deviceC

Register/pair this machine's Devkit SSH key with a SteamOS device.

Inputs: target (required), login, http_port, name_type, +1 more. Returns: object

resolve_deviceC

Resolve a SteamOS Devkit target by service name, hostname, or IP address.

Inputs: target (required), login, http_port, name_type, +1 more. Returns: object

restart_sessionC

Restart the active SteamOS session or Steam user service.

Inputs: target (required), login, http_port, name_type, +2 more. Returns: object

rgp_captureC

Trigger and download a Radeon GPU Profiler capture.

Inputs: target (required), output_folder (required), login, http_port, +1 more. Returns: object

run_remote_commandB

Run an arbitrary SSH command on the device. Always requires confirmation.

Inputs: target (required), command (required), login, http_port, +2 more. Returns: object

run_titleC

Launch a devkit title through Steam's devkit RPC.

Inputs: gameid (required), target (required), login, http_port, +1 more. Returns: object

screenshotC

Capture a SteamOS screenshot and download it locally.

Inputs: target (required), output_folder (required), login, xprop, +5 more. Returns: object

set_renderdoc_replayC

Start or stop the RenderDoc replay server on the device.

Inputs: target (required), enabled (required), login, http_port, +1 more. Returns: object

set_sessionC

Change the SteamOS graphical session.

Inputs: target (required), session (required), wait, login, +3 more. Returns: object

set_steam_clientC

Switch the Steam client mode used by the main session.

Inputs: mode (required), gameid (required), target (required), args, +5 more. Returns: object

stage_android_obb_layoutC

Copy an Android main OBB into obb/main...obb.

Inputs: local_dir (required), apk_name, overwrite, source_obb. Returns: object

steam_frame_automation_inventoryC

Inspect Steam Frame automation surfaces for tracking datasets, CEF ports, Lepton, and input tools.

Inputs: target (required), login, http_port, name_type. Returns: object

steam_frame_automation_planC

Return automation strategy notes for launch, UI, ADB, tracking-dataset, and pose-replay workflows.

Inputs: scenario. Returns: object

steam_frame_cef_pagesC

Enumerate Steam/SteamVR CEF DevTools pages exposed on Steam Frame debug ports.

Inputs: target (required), login, ports, http_port, +1 more. Returns: object

steam_frame_dbus_managerC

Introspect SteamOS Manager DBus interfaces/properties without invoking control methods.

Inputs: target (required), login, http_port, name_type. Returns: object

steam_frame_dev_inventoryC

Collect a bounded read-only inventory of Steam Frame OS, Lepton, services, DBus, and binary strings.

Inputs: target (required), login, http_port, name_type. Returns: object

steam_frame_manager_interfacesC

Read SteamOS Manager interface/method/property/signal inventory, including Jobs when present.

Inputs: target (required), login, http_port, name_type, +1 more. Returns: object

steam_frame_manager_propertiesC

Read SteamOS Manager properties from the user bus, system bus, or both.

Inputs: target (required), bus, login, http_port, +1 more. Returns: object

steam_frame_openxr_statusC

Inspect native and Lepton OpenXR active-runtime configuration files.

Inputs: target (required), login, http_port, name_type. Returns: object

steam_frame_perfcriteriaC

Find and parse Steam Frame perfcriteria.txt compatibility/performance reports.

Inputs: target (required), login, http_port, name_type. Returns: object

steam_frame_replay_script_templateC

Return JSON templates for launch, ADB, CEF UI, tracking capture, and future pose replay scripts.

Inputs: kind. Returns: object

steam_frame_tracking_datasetsC

List SteamVR tracking datasets recorded from Steam Frame Developer settings.

Inputs: target (required), limit, login, http_port, +1 more. Returns: object

steam_frame_web_portsC

Inspect known Steam Frame web/debug/listener ports and devkit HTTP properties.

Inputs: target (required), login, http_port, name_type. Returns: object

steam_logs_manifestC

List recent Steam, SteamVR, OpenXR, Lepton, trace, and dump files on the device.

Inputs: target (required), limit, login, pattern, +3 more. Returns: object

steampipe_android_release_preflightC

Check a local Android depot folder against Steam Frame SteamPipe release requirements.

Inputs: local_dir (required), app_id, apk_name, depot_id, +2 more. Returns: object

steam_rpcC

Execute a Steam devkit RPC command. Uncurated commands require confirmation.

Inputs: target (required), command (required), login, params, +3 more. Returns: object

steam_servicesC

List Steam Frame systemd services, usually filtered by steam/steamvr/gamescope/lepton.

Inputs: target (required), limit, login, scope, +3 more. Returns: object

steamvr_vrcmd_capability_inventoryC

Inspect local SteamVR binaries for capture, replay, polling, and driver simulation string evidence.

Inputs: steamvr_root. Returns: object

sync_devkit_utilsB

Sync Valve's devkit-utils helper scripts to ~/devkit-utils on the device.

Inputs: target (required), login, http_port, name_type. Returns: object

sync_logsC

Sync Steam logs, SteamVR logs, and /tmp/dumps to a local folder.

Inputs: target (required), local_folder (required), login, http_port, +3 more. Returns: object

sync_tracking_datasetC

Download a recorded Steam Frame tracking dataset directory into a local folder.

Inputs: target (required), output_folder (required), login, http_port, +2 more. Returns: object

tracking_dataset_analyzeA

Summarize a local SteamVR tracking dataset directory or zip after download.

Inputs: dataset_path (required). Returns: object

upload_titleC

Upload a title folder, update runtime settings, and register/update the Steam shortcut.

Inputs: gameid (required), target (required), local_dir (required), env, +16 more. Returns: object

validate_android_split_packageC

Validate a Steam Frame Unity APK+OBB folder and expected OBB filename/layout.

Inputs: local_dir (required), apk_name. Returns: object

validate_upload_planB

Validate a title upload plan without touching the device.

Inputs: gameid (required), target (required), local_dir (required), env, +15 more. Returns: object

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

Loading tool schema changelog…

    TDQS

    C2.9/5.0

    Scored across 79 tools

    Disambiguation4/5

    Tools are mostly distinct due to clear prefixes (adb_, lepton_, steam_frame_), but some overlap exists, e.g., between inspect_android_apk and lepton_apk_info, which both inspect APK metadata. Overall, an agent can differentiate most tools.

    Naming Consistency5/5

    All tool names follow a consistent snake_case pattern, often with verb_noun structure and domain-specific prefixes. There are no mixed conventions or chaotic naming.

    Tool Count3/5

    With 79 tools, the count is high for a single server, potentially overwhelming for an agent. However, the tools cover diverse sub-areas (ADB, Lepton, SteamVR), making the count borderline appropriate.

    Completeness4/5

    The tool surface covers core workflows like title management, debugging, logging, and profiling. Minor gaps exist (e.g., no start/stop for individual services), but arbitrary command tools fill many needs.

    Related MCP Connectors

    Related MCP Servers

    • F
      license
      B
      quality
      D
      maintenance
      Provides comprehensive Android device management capabilities through ADB, including device management, app management, file operations, and system monitoring.
      18
      1
      -
    • A
      license
      B
      quality
      C
      maintenance
      Enables local MCP clients to run Sailfish OS device, SDK, OBS, and Android/AppSupport development workflows via typed tools for SSH access, screenshots, touch injection, builds, logs, services, and repository checks.
      35
      2
      BSD Zero Clause
    • A
      license
      B
      quality
      B
      maintenance
      Provides local Model Context Protocol tools for invited device and My Apps collaboration, enabling terminal connection, app inspection, file and screenshot operations, and guided device control with human approval.
      34
      MIT
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI assistants to work with many Android devices over ADB at once, including listing and connecting endpoints, checking device health, installing APKs, and optionally running shell commands in parallel across selected devices.
      MIT