MCP SteamOS Devkit
Provides ADB helpers for Lepton Android container on Steam Frame, enabling device listing, Wi-Fi/USB connect, forward/reverse, APK install, shell, logcat, bugreport, and Unreal Insights setup.
Offers Steam client and session controls, title launch via steam-devkit-rpc, and Steam shortcut registration for uploading and running games.
Supports Unity split APK/OBB builds with APK inspection, OBB layout validation/staging, and focused launch diagnostics for Android games on Steam Frame.
Integrates with Valve's SteamOS Devkit Client for device discovery, pairing, SSH key management, title upload, and remote debugging of SteamOS devices.
Provides RenderDoc replay server control and Vulkan layer injection for GPU debugging and graphics capture on Steam Frame.
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@MCP SteamOS Devkit discover steamOS devkit devices on the network"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
MCP SteamOS Devkit
mcp-steamos-devkit is a local MCP server for SteamOS Devkit Client devices. It wraps Valve's current Devkit Client model where possible and includes a native fallback for the core HTTP, SSH, rsync, and remote helper-script flow.
The server is built for Windows-first SteamOS Devkit installs, but the core adapter also works on Linux/macOS when ssh, rsync, and the Devkit helper scripts are available.
What It Exposes
Device discovery over
_steamos-devkit._tcp.localResolve by mDNS name, hostname, or IP
Device properties and
steamos-get-status --jsonPairing/registration using the Devkit HTTP
/registerflowSSH key generation and Windows private-key ACL repair
Sync of
devkit-utilsto~/devkit-utilsTitle upload with rsync and Steam shortcut registration
Title launch through
steam-devkit-rpc run-gameSteam client/session controls
Logs, controller config dumps, screenshots, GPU traces, RGP captures, RenderDoc replay server control
Steam Frame native diagnostics: Lepton container/debug-port inventory, Steam/SteamVR/OpenXR log manifests, systemd service listing, journal tails, and bounded OS/Lepton/static-binary inventory for MCP tool discovery
Steam Frame Lepton ADB helpers: device listing, Wi-Fi/USB connect, forward/reverse, APK install, shell, logcat, bugreport, and Unreal Insights setup
Steam Frame Unity split APK/OBB helpers: APK package inspection, OBB layout validation/staging, and focused launch diagnostics
Safety confirmation tokens for destructive or arbitrary remote operations
Related MCP server: Sailfish Devel MCP
Quick Start
Clone this repository, then run from the clone directory:
cd C:\path\to\mcp-steamos-devkit
python -m pip install -e .[dev]
mcp-steamos-devkit doctor
mcp-steamos-devkit serveIf the server cannot find the installed SteamOS Devkit Client, set:
$env:STEAMOS_DEVKIT_CLIENT_ROOT = 'E:\SteamLibrary\steamapps\common\SteamOSDevkitClient\windows-client'Optional source checkout:
$env:STEAMOS_DEVKIT_SOURCE_ROOT = 'C:\path\to\steamos-devkit'Optional ADB path for Steam Frame Lepton/Android work:
$env:ADB_PATH = "$env:LOCALAPPDATA\Android\Sdk\platform-tools\adb.exe"Optional SSH password fallback if the device has not accepted the devkit SSH key:
$env:STEAMOS_DEVKIT_SSH_PASSWORD = 'your-device-password'Optional Android build-tools path for APK metadata inspection:
$env:AAPT_PATH = "$env:LOCALAPPDATA\Android\Sdk\build-tools\<version>\aapt.exe"Steam Frame ADB
Steam's bundled docs describe ADB as targeting the Lepton Android container on Steam Frame, not the native SteamOS Linux shell. The container is not always running; launch Lepton Development or any Android game first.
Wi-Fi flow:
adb_environment_conflict_doctor(host="frame")
adb_connect_lepton_wifi(host="frame", port=5555)
adb_devices()
adb_logcat(serial="frame:5555")USB flow:
adb_connect_lepton_usb(local_port=5555, remote_port=5555)
adb_devices()Useful follow-ups:
adb_install_apk(apk_path="C:\path\game.apk", serial="frame:5555")
adb_bugreport(output_path="C:\path\frame-bugreport.zip", serial="frame:5555")
adb_unreal_insights_setup(tracehost="127.0.0.1", port=1981, serial="frame:5555")
adb_lepton_app_diagnostics(package_name="com.example.game", serial="frame:5556")adb_shell is intentionally confirmation-gated because it can run arbitrary commands inside the Android container.
Steam Frame Native Diagnostics
These read-only tools inspect the native SteamOS side of Steam Frame:
lepton_containers(target="frame")
lepton_logcat(target="frame", context="steamlaunch-3570175983", lines=300)
lepton_context_inspect(target="frame", context="dev", include_mounts=true)
lepton_debug_targets(target="frame", context="dev")
lepton_mounts(target="frame", context="dev", category="obb")
lepton_apk_info(target="frame", apk_path="~/devkit-game/mygame/game.apk")
lepton_rootfs_overlay_manifest(target="frame")
lepton_debug_plan(target="frame", context="dev", mode="gdb")
lepton_artifacts_manifest(target="frame", context="dev", package_name="com.example.game")
steam_logs_manifest(target="frame", pattern="xrclient", limit=20)
steam_frame_perfcriteria(target="frame")
steam_frame_cef_pages(target="frame")
steam_frame_web_ports(target="frame")
steam_frame_dbus_manager(target="frame")
steam_frame_manager_properties(target="frame", bus="both")
steam_frame_manager_interfaces(target="frame", include_system=true)
steam_frame_openxr_status(target="frame")
lepton_graphics_debug_status(target="frame")
steam_frame_tracking_datasets(target="frame")
sync_tracking_dataset(target="frame", output_folder="C:\path\to\datasets")
local_steamvr_automation_inventory()
steam_frame_automation_inventory(target="frame")
steam_frame_automation_plan(scenario="pose_replay")
steamvr_vrcmd_capability_inventory()
tracking_dataset_analyze(dataset_path="C:\path\to\dataset")
steam_frame_replay_script_template(kind="pose_driver_replay")
deckard_power_status(target="frame")
pidbridge_status(target="frame")
deckard_runtime_environment(target="frame")
native_adbd_status(target="frame")
coredump_list(target="frame", limit=20)
steam_services(target="frame", scope="user", pattern="steamvr")
journalctl_tail(target="frame", unit="steamvr.service", scope="user", lines=200)
steam_frame_dev_inventory(target="frame")steam_frame_dev_inventory is a bounded discovery pass for future MCP controls. It collects OS build
metadata, Lepton CLI help, Lepton script functions/env references, relevant system/user services,
DBus names, and static strings from known Steam Frame helper binaries. It does not kill, restart,
trace, or mutate Steam/Lepton state.
The Lepton and Steam Frame manager tools above came from inspecting the live Steam Frame runtime, Lepton scripts, DBus introspection, and static binary strings. They are intentionally read-only: they expose container labels, debug-port targets, rootfs overlay files, Deckard runtime files, power state, pidbridge service/socket state, and DBus method/property inventories without starting debug sessions or changing SteamOS Manager state.
The second-pass tools line up with Valve's Steam Frame docs for OpenXR runtime setup, RenderDoc and
Vulkan-layer launch debugging, perfetto/strace artifact handling, and tracking dataset collection.
They report existing state by default; sync_tracking_dataset is a local artifact download helper
for datasets recorded through the headset's SteamVR Developer settings.
Steam Frame Automation
The automation tools focus on repeatable game testing without pretending there is a public controller pose injection command when one has not been found:
local_steamvr_automation_inventory()
steam_frame_automation_inventory(target="frame")
steam_frame_automation_plan(scenario="full")
steam_frame_automation_plan(scenario="launch_regression")
steam_frame_automation_plan(scenario="pose_replay")
steam_frame_replay_script_template(kind="full")
steam_frame_tracking_datasets(target="frame")
sync_tracking_dataset(target="frame", output_folder="C:\path\to\datasets")
tracking_dataset_analyze(dataset_path="C:\path\to\datasets\latest")
steamvr_vrcmd_capability_inventory()
steam_frame_cef_pages(target="frame")
steam_frame_web_ports(target="frame")
adb_logcat(serial="frame:5555", lines=300)Current reliable lanes are launch/log regression, Lepton ADB input/log capture, Steam/SteamVR CEF UI
inspection, and SteamVR tracking-dataset collection/download. local_steamvr_automation_inventory
also checks the host SteamVR install for the null driver and Frame controller input profiles, which
are useful for PC-side synthetic HMD baselines and binding validation.
steamvr_vrcmd_capability_inventory scans local SteamVR binaries for capture/replay/polling and
driver-simulation strings. Treat those as capability leads, not proven Steam Frame controls, until a
separate tool validates the command behavior. steam_frame_replay_script_template returns JSON
shapes for launch regression, ADB input replay, CEF UI replay, tracking-dataset capture, and future
custom-driver pose replay. tracking_dataset_analyze summarizes downloaded datasets so captures can
be compared across known-good and failing runs.
Controller or HMD pose replay is tracked as a future build path. The docs and live files expose
recorded tracking datasets under ~/.config/openvr/config/cv/xrservice/datasets, but no validated
public Steam Frame CLI for replaying those datasets or injecting arbitrary controller poses has been
found. The practical next implementations are a confirmation-gated CEF replay recorder, curated ADB
input replay, declarative launch smoke tests, and then a custom OpenVR server driver or OpenXR API
layer if scripted pose control is required.
DBus control methods, Lepton debug-server lifecycle, RenderDoc/Vulkan layer injection, tracking dataset packaging, Mesa debug package installation, and coredump debugger backtraces should be implemented as separate confirmation-gated tools because they start capture/debug flows, alter runtime state, or may expose private data.
Steam Frame Unity APK + OBB
Unity split builds can export an APK plus a root-level file named like game.main.obb.
For Android expansion-file loading, the OBB must be visible to the app as:
/sdcard/Android/obb/<package-name>/main.<versionCode>.<package-name>.obbSteam Frame Lepton maps /sdcard/Android/obb/<package-name> to the title's obb/
directory when that directory exists, so Steam Frame packages should use:
game.apk
obb/main.<versionCode>.<package-name>.obbUseful flow:
inspect_android_apk(apk_path="C:\path\build\game.apk")
validate_android_split_package(local_dir="C:\path\build")
stage_android_obb_layout(local_dir="C:\path\build")
steampipe_android_release_preflight(local_dir="C:\path\build", app_id="555000", depot_id="555001")
upload_title(target="frame", gameid="mygame", local_dir="C:\path\build", runtime="android")
run_title(target="frame", gameid="mygame")
adb_lepton_app_diagnostics(package_name="com.example.game", serial="frame:5556")The diagnostics helper reports the app PID/activity state, the OBB symlink target,
SteamAppId/SteamGameId process environment, and logcat highlights for OpenXR,
Steamworks, TMP, exceptions, and common Unity XR failure strings.
steampipe_android_release_preflight is a local read-only checklist for Valve's Android upload
requirements: supported OS, Android depot OS, top-level APK launch executable, obb/ content
layout, package access, Android launch option, and AndroidExternalData cloud-save setup.
MCP Client Config
{
"mcpServers": {
"steamos-devkit": {
"command": "python",
"args": ["-m", "mcp_steamos_devkit", "serve"],
"env": {
"STEAMOS_DEVKIT_CLIENT_ROOT": "E:\\SteamLibrary\\steamapps\\common\\SteamOSDevkitClient\\windows-client"
}
}
}
}Safety Model
The server treats these operations as confirmation-gated:
Pairing/registering a device
Clean uploads that delete remote files
Local artifact writes such as log syncs and ADB bugreports
Deleting titles or all titles
Resetting Steam client state
Restarting sessions or rebooting
Clearing Android logcat before capture
Arbitrary SSH or Steam RPC
Arbitrary ADB shell commands
Call the tool once without a token to get a requires_confirmation response. Re-run with the returned confirmation_token to execute the same operation.
Notes
The installed Windows client currently ships Python 3.14 bytecode. This package does not require importing that bytecode. It uses Valve-compatible HTTP/SSH/rsync behavior directly, and can also use a source checkout when one is configured.
Available Tools
79 toolsadb_bugreportC
Collect adb bugreport into a local file or folder path.
Inputs: output_path (required), serial. Returns: object
adb_connect_lepton_usbC
Connect to Steam Frame's Lepton Android container through USB ADB port forwarding.
Inputs: local_port, remote_port. Returns: object
adb_connect_lepton_wifiB
Connect to Steam Frame's Lepton Android container over Wi-Fi.
Inputs: host, port. Returns: object
adb_devicesA
List ADB devices and parse adb devices -l output.
Inputs: no named parameters. Returns: object
adb_disconnectA
Disconnect one ADB target, or all TCP ADB targets when target is omitted.
Inputs: target. Returns: object
adb_doctorA
Inspect local ADB availability and print Steam Frame Lepton connection notes.
Inputs: no named parameters. Returns: object
adb_environment_conflict_doctorC
Find local ADB version/path conflicts, current devices, and Steam Frame hostname resolution.
Inputs: host. Returns: object
adb_forwardC
Forward host tcp:LOCAL_PORT to device tcp:REMOTE_PORT with adb forward.
Inputs: local_port (required), remote_port (required), serial. Returns: object
adb_install_apkC
Install or replace an APK in the connected Lepton Android container.
Inputs: apk_path (required), serial, replace, extra_args. Returns: object
adb_lepton_app_diagnosticsC
Collect focused Steam Frame Lepton app state, OBB, Steam env, and XR/Steam log highlights.
Inputs: package_name (required), serial, log_lines. Returns: object
adb_logcatC
Collect a bounded adb logcat dump; clear_first requires confirmation.
Inputs: lines, serial, clear_first, filter_args, +1 more. Returns: object
adb_reverseC
Reverse device tcp:DEVICE_PORT to host tcp:HOST_PORT with adb reverse.
Inputs: host_port (required), device_port (required), serial. Returns: object
adb_shellC
Run an arbitrary non-interactive adb shell command. Always requires confirmation.
Inputs: command (required), serial, timeout, confirmation_token. Returns: object
adb_unreal_insights_setupC
Set Unreal's Android tracehost property and reverse tcp:1981 for Unreal Insights.
Inputs: port, serial, tracehost. Returns: object
coredump_listC
List recent Steam Frame native coredumps without opening them in a debugger.
Inputs: target (required), limit, login, http_port, +1 more. Returns: object
deckard_power_statusC
Read Deckard/Steam Frame charger runtime files and power-supply sysfs state.
Inputs: target (required), login, http_port, name_type. Returns: object
deckard_runtime_environmentC
Read Deckard runtime version and Steam/Mesa launch environment defaults.
Inputs: target (required), login, http_port, name_type. Returns: object
delete_titleC
Delete one or all devkit titles, optionally resetting Steam client state.
Inputs: target (required), login, gameid, http_port, +4 more. Returns: object
discover_devicesB
Discover SteamOS Devkit devices by mDNS and optionally include cached devices.
Inputs: include_cached, timeout_seconds. Returns: object
doctorA
Inspect local SteamOS Devkit Client, tools, dependencies, and state paths.
Inputs: no named parameters. Returns: object
dump_controller_configC
Dump controller configuration VDF files from Steam.
Inputs: target (required), output_folder (required), appid, login, +3 more. Returns: object
enable_cef_debuggingC
Enable Steam CEF remote debugging for the device's Steam client.
Inputs: target (required), login, http_port, name_type. Returns: object
ensure_ssh_keyB
Create or repair the local SteamOS Devkit SSH key.
Inputs: no named parameters. Returns: object
get_steamos_statusC
Run steamos-get-status --json on the device.
Inputs: target (required), login, http_port, name_type. Returns: object
gpu_traceC
Collect a gpu-trace zip from the device.
Inputs: target (required), local_filename (required), login, http_port, +1 more. Returns: object
inspect_android_apkB
Read Android package/version metadata from an APK using aapt dump badging.
Inputs: apk_path (required). Returns: object
journalctl_tailC
Tail bounded journal lines for a specific user or system service unit.
Inputs: unit (required), target (required), lines, login, +3 more. Returns: object
lepton_apk_infoC
Run Lepton's own apk-info-extractor on a remote APK path.
Inputs: target (required), apk_path (required), login, http_port, +1 more. Returns: object
lepton_artifacts_manifestB
List Lepton perfetto/strace/debug artifacts that already exist on the device.
Inputs: target (required), limit, login, context, +3 more. Returns: object
lepton_cli_helpC
Read Steam Frame's installed Lepton CLI help from the native SteamOS shell.
Inputs: target (required), login, http_port, name_type. Returns: object
lepton_containersC
List Lepton podman containers with ADB/GDB/LLDB ports and debug labels.
Inputs: target (required), login, http_port, name_type. Returns: object
lepton_context_inspectC
Inspect one Lepton container context, including labels and optional mounts.
Inputs: target (required), context (required), login, http_port, +2 more. Returns: object
lepton_debug_planC
Return a non-executing Lepton debug/capture launch plan for gdb/lldb/strace/perfetto/renderdoc/vulkan layers.
Inputs: mode (required), target (required), context (required), login, +2 more. Returns: object
lepton_debug_targetsC
Report existing ADB/GDB/LLDB targets and listener state for a Lepton context.
Inputs: target (required), context (required), login, http_port, +1 more. Returns: object
lepton_graphics_debug_statusC
Inspect Lepton graphics debug helper scripts, Vulkan layers, RenderDoc, perfetto, and Mesa version.
Inputs: target (required), login, http_port, name_type. Returns: object
lepton_logcatC
Collect bounded native Lepton logcat output for a Lepton context.
Inputs: target (required), lines, login, context, +2 more. Returns: object
lepton_mountsC
Read Lepton podman mounts for a context, optionally filtered by a known category.
Inputs: target (required), context (required), login, category, +2 more. Returns: object
lepton_rootfs_overlay_manifestC
Inventory Lepton rootfs overlay files, hashes, and selected small snippets.
Inputs: target (required), login, http_port, max_depth, +2 more. Returns: object
list_titlesC
List devkit titles installed under ~/devkit-game.
Inputs: target (required), login, http_port, name_type. Returns: object
local_steamvr_automation_inventoryC
Inspect local SteamVR automation surfaces such as null driver and Frame controller profiles.
Inputs: steamvr_root. Returns: object
native_adbd_statusC
Read native SteamOS adbd.service status and environment.
Inputs: target (required), login, http_port, name_type. Returns: object
open_cef_consoleC
Return the Steam CEF debugging URL for a device.
Inputs: target (required), login, http_port, name_type. Returns: object
pidbridge_statusC
Read pidbridge unit and socket state without speaking the private socket protocol.
Inputs: target (required), login, http_port, name_type. Returns: object
reboot_deviceC
Reboot the SteamOS device.
Inputs: target (required), login, http_port, name_type, +1 more. Returns: object
register_deviceC
Register/pair this machine's Devkit SSH key with a SteamOS device.
Inputs: target (required), login, http_port, name_type, +1 more. Returns: object
resolve_deviceC
Resolve a SteamOS Devkit target by service name, hostname, or IP address.
Inputs: target (required), login, http_port, name_type, +1 more. Returns: object
restart_sessionC
Restart the active SteamOS session or Steam user service.
Inputs: target (required), login, http_port, name_type, +2 more. Returns: object
rgp_captureC
Trigger and download a Radeon GPU Profiler capture.
Inputs: target (required), output_folder (required), login, http_port, +1 more. Returns: object
run_remote_commandB
Run an arbitrary SSH command on the device. Always requires confirmation.
Inputs: target (required), command (required), login, http_port, +2 more. Returns: object
run_titleC
Launch a devkit title through Steam's devkit RPC.
Inputs: gameid (required), target (required), login, http_port, +1 more. Returns: object
screenshotC
Capture a SteamOS screenshot and download it locally.
Inputs: target (required), output_folder (required), login, xprop, +5 more. Returns: object
set_renderdoc_replayC
Start or stop the RenderDoc replay server on the device.
Inputs: target (required), enabled (required), login, http_port, +1 more. Returns: object
set_sessionC
Change the SteamOS graphical session.
Inputs: target (required), session (required), wait, login, +3 more. Returns: object
set_steam_clientC
Switch the Steam client mode used by the main session.
Inputs: mode (required), gameid (required), target (required), args, +5 more. Returns: object
stage_android_obb_layoutC
Copy an Android main OBB into obb/main...obb.
Inputs: local_dir (required), apk_name, overwrite, source_obb. Returns: object
steam_frame_automation_inventoryC
Inspect Steam Frame automation surfaces for tracking datasets, CEF ports, Lepton, and input tools.
Inputs: target (required), login, http_port, name_type. Returns: object
steam_frame_automation_planC
Return automation strategy notes for launch, UI, ADB, tracking-dataset, and pose-replay workflows.
Inputs: scenario. Returns: object
steam_frame_cef_pagesC
Enumerate Steam/SteamVR CEF DevTools pages exposed on Steam Frame debug ports.
Inputs: target (required), login, ports, http_port, +1 more. Returns: object
steam_frame_dbus_managerC
Introspect SteamOS Manager DBus interfaces/properties without invoking control methods.
Inputs: target (required), login, http_port, name_type. Returns: object
steam_frame_dev_inventoryC
Collect a bounded read-only inventory of Steam Frame OS, Lepton, services, DBus, and binary strings.
Inputs: target (required), login, http_port, name_type. Returns: object
steam_frame_manager_interfacesC
Read SteamOS Manager interface/method/property/signal inventory, including Jobs when present.
Inputs: target (required), login, http_port, name_type, +1 more. Returns: object
steam_frame_manager_propertiesC
Read SteamOS Manager properties from the user bus, system bus, or both.
Inputs: target (required), bus, login, http_port, +1 more. Returns: object
steam_frame_openxr_statusC
Inspect native and Lepton OpenXR active-runtime configuration files.
Inputs: target (required), login, http_port, name_type. Returns: object
steam_frame_perfcriteriaC
Find and parse Steam Frame perfcriteria.txt compatibility/performance reports.
Inputs: target (required), login, http_port, name_type. Returns: object
steam_frame_replay_script_templateC
Return JSON templates for launch, ADB, CEF UI, tracking capture, and future pose replay scripts.
Inputs: kind. Returns: object
steam_frame_tracking_datasetsC
List SteamVR tracking datasets recorded from Steam Frame Developer settings.
Inputs: target (required), limit, login, http_port, +1 more. Returns: object
steam_frame_web_portsC
Inspect known Steam Frame web/debug/listener ports and devkit HTTP properties.
Inputs: target (required), login, http_port, name_type. Returns: object
steam_logs_manifestC
List recent Steam, SteamVR, OpenXR, Lepton, trace, and dump files on the device.
Inputs: target (required), limit, login, pattern, +3 more. Returns: object
steampipe_android_release_preflightC
Check a local Android depot folder against Steam Frame SteamPipe release requirements.
Inputs: local_dir (required), app_id, apk_name, depot_id, +2 more. Returns: object
steam_rpcC
Execute a Steam devkit RPC command. Uncurated commands require confirmation.
Inputs: target (required), command (required), login, params, +3 more. Returns: object
steam_servicesC
List Steam Frame systemd services, usually filtered by steam/steamvr/gamescope/lepton.
Inputs: target (required), limit, login, scope, +3 more. Returns: object
steamvr_vrcmd_capability_inventoryC
Inspect local SteamVR binaries for capture, replay, polling, and driver simulation string evidence.
Inputs: steamvr_root. Returns: object
sync_devkit_utilsB
Sync Valve's devkit-utils helper scripts to ~/devkit-utils on the device.
Inputs: target (required), login, http_port, name_type. Returns: object
sync_logsC
Sync Steam logs, SteamVR logs, and /tmp/dumps to a local folder.
Inputs: target (required), local_folder (required), login, http_port, +3 more. Returns: object
sync_tracking_datasetC
Download a recorded Steam Frame tracking dataset directory into a local folder.
Inputs: target (required), output_folder (required), login, http_port, +2 more. Returns: object
tracking_dataset_analyzeA
Summarize a local SteamVR tracking dataset directory or zip after download.
Inputs: dataset_path (required). Returns: object
upload_titleC
Upload a title folder, update runtime settings, and register/update the Steam shortcut.
Inputs: gameid (required), target (required), local_dir (required), env, +16 more. Returns: object
validate_android_split_packageC
Validate a Steam Frame Unity APK+OBB folder and expected OBB filename/layout.
Inputs: local_dir (required), apk_name. Returns: object
validate_upload_planB
Validate a title upload plan without touching the device.
Inputs: gameid (required), target (required), local_dir (required), env, +15 more. Returns: object
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
Loading tool schema changelog…
TDQS
Scored across 79 tools
Tools are mostly distinct due to clear prefixes (adb_, lepton_, steam_frame_), but some overlap exists, e.g., between inspect_android_apk and lepton_apk_info, which both inspect APK metadata. Overall, an agent can differentiate most tools.
All tool names follow a consistent snake_case pattern, often with verb_noun structure and domain-specific prefixes. There are no mixed conventions or chaotic naming.
With 79 tools, the count is high for a single server, potentially overwhelming for an agent. However, the tools cover diverse sub-areas (ADB, Lepton, SteamVR), making the count borderline appropriate.
The tool surface covers core workflows like title management, debugging, logging, and profiling. Minor gaps exist (e.g., no start/stop for individual services), but arbitrary command tools fill many needs.
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