character
Generate unique pixel character sprites with deterministic seeds. Customize species, armor, weapons, and palette for consistent, varied results.
Instructions
Generate a procedural pixel character sprite. Same seed always produces the same character. 648 unique combinations.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| helm | No | Helm type: hood, iron, crown | |
| seed | Yes | Seed string for deterministic generation. Same seed = same character. | |
| skin | No | Skin tone index 0-5 | |
| armor | No | Armor type: cloth, leather, plate | |
| scale | No | Scale factor (default 4) | |
| weapon | No | Weapon type: sword, staff, bow | |
| palette | No | Palette ID (default "pico8") | |
| species | No | Species: human, elf, dwarf, skeleton |