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character

Generate unique pixel character sprites with deterministic seeds. Customize species, armor, weapons, and palette for consistent, varied results.

Instructions

Generate a procedural pixel character sprite. Same seed always produces the same character. 648 unique combinations.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
helmNoHelm type: hood, iron, crown
seedYesSeed string for deterministic generation. Same seed = same character.
skinNoSkin tone index 0-5
armorNoArmor type: cloth, leather, plate
scaleNoScale factor (default 4)
weaponNoWeapon type: sword, staff, bow
paletteNoPalette ID (default "pico8")
speciesNoSpecies: human, elf, dwarf, skeleton
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose behavioral traits itself. It adds value by stating determinism (same seed same character) and the finite combination space, but does not mention output format, side effects, or error conditions. This is adequate but not comprehensive.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two concise sentences that immediately state the primary action and key property. No filler or redundant phrasing; it earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has 8 parameters and no output schema, the description covers the core purpose and determinism but stops short of explaining the return value or how to interpret the result. The schema covers parameters well, so the remaining gap is the output format and potential errors, which prevents a higher score.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the description is not required to elaborate on parameters. It adds a useful note about deterministic seed behavior (though repeated in the schema) and the total combination count, but does not add significant semantic detail beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool generates a procedural pixel character sprite, specifying the exact resource and action. It distinguishes from sibling tools like 'tilemap' and 'spritesheet' by focusing on character sprites, and mentions deterministic seeds and combination count.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description conveys a clear use case (generating character sprites) but provides no explicit guidance on when to prefer this tool over alternatives, nor any exclusions. Usage is implied rather than explicitly stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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