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    • A
      license
      B
      quality
      A
      maintenance
      Enables AI agents to drive a live Blender session for modeling, shading, lighting, rendering, and scene manipulation, returning rendered images for visual feedback.
      122
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    • F
      license
      A
      quality
      C
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      Enables AI agents to inspect and drive Blender scenes directly, either through a live editor bridge on port 8190 or automatically via headless background CLI when Blender is closed. Provides token-efficient tools for scene outlining, object creation and modification, modifiers, materials, rendering, asset export, and arbitrary bpy script execution.
      11
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    • A
      license
      A
      quality
      A
      maintenance
      Enables an AI agent to drive a live Blender session, building, sculpting, measuring, checking, rigging, lighting, rendering and exporting 3D models through safe operations in world units. Every geometry-changing call reports achieved dimensions, open edges and failures as numbers and review images, so modelling mistakes become visible instead of silent.
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    TDQS

    A3.6/5.0

    Scored across 26 tools

    Disambiguation4/5

    Most tools have clearly distinct targets: manual docs vs API docs, window vs area screenshots, object name vs data-block name, and interactive vs CLI execution. A few pairs are close, especially search_manual_docs and search_api_docs, but the names and first-line descriptions make the intended choice reasonably clear.

    Naming Consistency5/5

    All tool names are snake_case and follow a predictable verb-first pattern: search_*, get_*, jump_to_*, execute_*, render_*. The get_blendfile_summary_* family and the repeated _for_cli suffix make parallel interactive/CLI tools easy to recognize.

    Tool Count2/5

    At 26 tools, the surface is too heavy, and much of the count comes from every get_blendfile_summary_* tool having a _for_cli twin that duplicates the same logical operation. Consolidating the CLI variants into a mode parameter would make the set much tighter.

    Completeness4/5

    The domain is clearly Blender inspection, navigation, rendering, and documentation, and those workflows are well covered: object summaries, blend-file health checks, viewport jumps, screenshots, rendering, and doc search. The main gap is a lack of direct high-level object or file mutation tools, but execute_blender_code provides an escape hatch for arbitrary bpy operations.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues