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Godot MCP Server

Connect Claude to your Godot 4 project. Claude can read and manipulate scenes, nodes, scripts, and assets directly in your editor.


Architecture

Claude (claude.ai)
    │  MCP (stdio)
    ▼
godot-mcp-server  (Node.js, runs locally)
    │  HTTP  localhost:9080
    ▼
MCP Bridge Plugin  (GDScript, runs inside Godot editor)
    │
    ▼
Godot Editor

Setup

1. Install the MCP Server

cd godot-mcp-server
npm install
npm run build

2. Install the Godot Plugin

Copy the godot-plugin/addons/mcp_bridge folder into your Godot project's addons/ directory:

your-godot-project/
└── addons/
    └── mcp_bridge/
        ├── plugin.cfg
        ├── mcp_bridge.gd
        └── mcp_http_server.gd

Then in Godot: Project → Project Settings → Plugins → enable MCP Bridge.

You should see: [MCP Bridge] Listening on http://127.0.0.1:9080 in the Output panel.

3. Configure Claude

Add to your Claude MCP config (claude_desktop_config.json or equivalent):

{
  "mcpServers": {
    "godot": {
      "command": "node",
      "args": ["/absolute/path/to/godot-mcp-server/dist/index.js"],
      "env": {
        "GODOT_PORT": "9080"
      }
    }
  }
}

Environment Variables

Variable

Default

Description

GODOT_HOST

127.0.0.1

Host where Godot is running

GODOT_PORT

9080

Port the MCP Bridge plugin listens on


Available Tools

Scene Tools

Tool

Description

godot_list_scenes

List all open scenes

godot_get_scene_tree

Get full node hierarchy

godot_get_node

Get all properties of a specific node

godot_add_node

Add a new node to a scene

godot_remove_node

Remove a node and its children

godot_set_node_property

Set one or more properties on a node

godot_reparent_node

Move a node to a new parent

godot_instantiate_scene

Add a .tscn as an instance in a scene

godot_save_scene

Save the current scene to disk

Script Tools

Tool

Description

godot_read_script

Read a .gd file

godot_write_script

Write/create a .gd file

godot_run_script

Execute a GDScript expression in the editor

Asset / Filesystem Tools

Tool

Description

godot_list_files

List files in the project

godot_get_resource

Get metadata about a resource

godot_assign_resource

Assign a resource to a node property

godot_create_scene

Create a new empty .tscn file


Example Prompts

Once connected, you can ask Claude things like:

  • "Show me the scene tree of the current scene"

  • "Add a Sprite2D called PlayerSprite as a child of /root/Main/Player"

  • "Set the position of the Enemy node to (400, 300)"

  • "Instantiate res://enemies/goblin.tscn under /root/Level at position (200, 150)"

  • "List all .tscn files in the project"

  • "Read the player.gd script"

  • "Create a new scene at res://levels/level2.tscn with a Node2D root"


Notes

  • The MCP Bridge plugin must be active and Godot must be open for any tools to work.

  • godot_run_script executes arbitrary GDScript — use with care.

  • Scene edits are live in the editor but not saved automatically. Use godot_save_scene to persist changes.

  • The plugin binds to 127.0.0.1 only (no external access).