Godot MCP Server
Godot MCP Server
Connect Claude to your Godot 4 project. Claude can read and manipulate scenes, nodes, scripts, and assets directly in your editor.
Architecture
Claude (claude.ai)
│ MCP (stdio)
▼
godot-mcp-server (Node.js, runs locally)
│ HTTP localhost:9080
▼
MCP Bridge Plugin (GDScript, runs inside Godot editor)
│
▼
Godot EditorSetup
1. Install the MCP Server
cd godot-mcp-server
npm install
npm run build2. Install the Godot Plugin
Copy the godot-plugin/addons/mcp_bridge folder into your Godot project's addons/ directory:
your-godot-project/
└── addons/
└── mcp_bridge/
├── plugin.cfg
├── mcp_bridge.gd
└── mcp_http_server.gdThen in Godot: Project → Project Settings → Plugins → enable MCP Bridge.
You should see: [MCP Bridge] Listening on http://127.0.0.1:9080 in the Output panel.
3. Configure Claude
Add to your Claude MCP config (claude_desktop_config.json or equivalent):
{
"mcpServers": {
"godot": {
"command": "node",
"args": ["/absolute/path/to/godot-mcp-server/dist/index.js"],
"env": {
"GODOT_PORT": "9080"
}
}
}
}Environment Variables
Variable | Default | Description |
|
| Host where Godot is running |
|
| Port the MCP Bridge plugin listens on |
Available Tools
Scene Tools
Tool | Description |
| List all open scenes |
| Get full node hierarchy |
| Get all properties of a specific node |
| Add a new node to a scene |
| Remove a node and its children |
| Set one or more properties on a node |
| Move a node to a new parent |
| Add a .tscn as an instance in a scene |
| Save the current scene to disk |
Script Tools
Tool | Description |
| Read a .gd file |
| Write/create a .gd file |
| Execute a GDScript expression in the editor |
Asset / Filesystem Tools
Tool | Description |
| List files in the project |
| Get metadata about a resource |
| Assign a resource to a node property |
| Create a new empty .tscn file |
Example Prompts
Once connected, you can ask Claude things like:
"Show me the scene tree of the current scene"
"Add a Sprite2D called PlayerSprite as a child of /root/Main/Player"
"Set the position of the Enemy node to (400, 300)"
"Instantiate res://enemies/goblin.tscn under /root/Level at position (200, 150)"
"List all .tscn files in the project"
"Read the player.gd script"
"Create a new scene at res://levels/level2.tscn with a Node2D root"
Notes
The MCP Bridge plugin must be active and Godot must be open for any tools to work.
godot_run_scriptexecutes arbitrary GDScript — use with care.Scene edits are live in the editor but not saved automatically. Use
godot_save_sceneto persist changes.The plugin binds to
127.0.0.1only (no external access).