Exposes procedural material and isometric terrain generation as MCP tools, allowing agents to create deterministic PBR textures and 2:1 isometric tiles from JSON recipes.
AI-first WebGL 1/2 debugging MCP server that attaches to Chrome via CDP, enables frame capture and diagnostic analysis, and collaborates with Chrome DevTools MCP for agent-driven debugging workflows.
MCP server for inspecting and modifying Three.js scenes in real time — 59 tools for objects, materials, shaders, textures, animations, performance monitoring, memory diagnostics, and code generation.
Provides five fail-closed MCP tools for validating reference images and sculpting plans, enabling user-owned procedural Three.js source creation through validated gates and grimoire lookups.
Enables safe, repeatable preparation of game characters in Blender through high-level MCP tools for validation, import, normalization, action renaming, and GLB export, with dry-run by default and loopback-only security.