viberoom
This server enables AI agents to manage and non-destructively edit photos through a comprehensive set of tools.
Library Management: Open a photo library from a local folder (
set_library), list images with filters like rating, flag, edit status, sorting, and pagination (list_images), retrieve full metadata for an image (get_image), and get the image currently selected in the web UI (get_current_image).Metadata Editing: Set star ratings (
set_rating), flags as pick/reject/unflagged (set_flag), add/edit/list keywords and color labels, and perform batch updates for ratings, flags, labels, and keywords.Non-Destructive Editing: Work with edit recipes: fetch (
get_recipe), merge-patch changes (update_recipe), replace entirely (set_recipe), or reset to original (reset_recipe). Auto-calculate white balance, tone, and vibrance adjustments (auto_adjust). Apply detailed per-image edits including white balance (temperature, tint), tone (exposure, contrast, highlights, shadows, whites, blacks, curves), color (saturation, vibrance, HSL, color grading), detail (sharpening, noise reduction), geometry (rotate, flip, crop, aspect ratio), and effects (vignette, grain). Create and manage local adjustments using linear, radial, luminance, and color range masks. Save, apply, list, and delete named develop presets.Preview & Export: Render a JPEG preview with all edits applied (
render_preview), export the final image as an sRGB JPEG with configurable quality and resizing (export_image), and batch-export multiple images.Schema Access: Retrieve the complete JSON schema for all recipe parameters and their valid ranges (
get_recipe_schema).
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@viberoomopen ~/Photos/shoot, reject blurry, rate keepers, warm up by 500K, export picks at 85."
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Viberoom is a RAW photo manager and non-destructive editor you can drive by hand or by agent. Edit with the full develop UI in the browser (or desktop app) β or tell Claude Code "reject the blurry ones, warm up the sunsets, export the picks" and it happens through MCP, REST, or plain JSON sidecar files.
π§Ύ Non-destructive, always. Every edit is a readable
photo.CR3.vibe.jsonnext to the original. Delete the sidecar, get your pixels back.π· Real RAW. LibRaw decoding (CR2/CR3, NEF, ARW, RAF, DNG, β¦) plus JPEG/PNG/TIFF/HEIC.
ποΈ The whole develop kit β in the UI and the API. WB, tone, curves, HSL, color grading, LUTs, sharpening/NR, lens & perspective corrections, heal/clone, grain β and local masks: gradients, luminance/color ranges, brushes, AI subject/sky masks. Everything the API can do is reachable from the interface, and vice versa.
π€ Claude Code in the sidebar. If a local
claudeinstall is detected, the robot icon opens a real Claude Code session wired to this library β model/effort/permission picker, approve-deny prompts and all.ποΈ DAM things. Ratings, flags, labels, keywords, collections (smart too), stacks, dupes, history, snapshots, virtual copies, multi-folder catalogs.
π₯ In and out. Card ingest, tethered capture, HDR & pano merge, ML enhance (
viberoom[ml]), XMP interop, batch everything, color-managed export (sRGB β ProPhoto) with watermarks and soft proofing.
Setup from source
Version | Why | |
Python | 3.12+ |
|
Node | 20.19+ or 22.12+ | what Vite 8 requires |
any recent | resolves and runs the backend | |
Rust | stable, via | desktop app only β skip for web |
Nothing else. LibRaw and the image codecs arrive inside the rawpy and Pillow
wheels, so there's no Homebrew/apt step and no compiler needed for the web app.
git clone https://github.com/RatulMaharaj/viberoom.git
cd viberoom
uv sync # backend deps into .venv (uv installs Python if missing)
npm --prefix frontend install
npm --prefix frontend run build # typechecks, then writes frontend/dist
uv run viberoom # UI + API β http://127.0.0.1:8423Open it, point it at a folder of photos. That's it β no database to provision, no config file.
Optional extras:
uv sync --extra ml # AI subject/sky masks, face detection, ML enhance
# (onnxruntime + rembg; weights download on first use)Other ways to run:
uv run dev # hacking: backend --reload + Vite (:7666 "ROOM" β :8423 "VIBE")
uv run dev-desktop # the desktop app, dev mode
uv run build-desktop # installers: .dmg / .msi / .AppImage β see desktop/README.mdThe desktop build additionally needs Rust, and on Linux
libwebkit2gtk-4.1-dev libappindicator3-dev librsvg2-dev patchelf β
see desktop/README.md.
If something's off: npm run build failing on syntax that looks fine usually
means Node is below the Vite floor (node -v), and a uv sync that resolves
oddly usually means an old uv (uv self update). The frontend must be built at
least once β without frontend/dist the backend serves the API but no UI.
Related MCP server: rawtherapee-mcp-server
Let an agent drive
claude mcp add --transport http viberoom http://127.0.0.1:8423/mcpThe MCP server is mounted on the viberoom server itself β just a URL, no paths
to keep in sync. ~45 tools, from list_images to update_recipe (the
workhorse merge-patch) to render_preview β which returns the rendered image,
so the agent can look at its own edits and iterate. Then just talk:
"Open ~/Photos/shoot-42, reject anything blurry, rate the keepers, warm the sunset shots by 500K with +0.3 EV, and export all picks at quality 85."
Prefer HTTP? Everything is REST under /api/v1 (docs at /api/v1/docs):
curl 'localhost:8423/api/v1/images?rating_gte=4&flag=pick'
curl -X PATCH localhost:8423/api/v1/images/<id>/recipe \
-d '{"tone": {"exposure": 0.5}}' -H 'Content-Type: application/json'Prefer files? Edit the .vibe.json sidecar directly and POST /library/scan:
{
"rating": 4,
"flag": "pick",
"recipe": {
"whiteBalance": { "temp": 6500 },
"tone": { "exposure": 0.5, "clarity": 15 },
"masks": [{ "type": "radial", "center": [0.5, 0.4], "radiusX": 0.3,
"radiusY": 0.25, "adjustments": { "exposure": 0.6 } }]
}
}The full recipe grammar (every param, range, and the pipeline order) is one
call away: GET /api/v1/recipe/schema β or the get_recipe_schema MCP tool.
The math is Lightroom-like, not a clone.
Is it actually correct? (benchmarks)
viberoom-bench keeps the pipeline honest, cheapest check first:
uv run viberoom-bench regress # 26 recipes vs a pinned baseline; the CI gate.
# catches a 0.5% exposure drift in <1s
uv run viberoom-bench chart # 24 ColorChecker patches, mean dE2000
uv run viberoom-bench pack # ~260 MB CC0 RAW pack (X-Trans, Foveon, CRAWβ¦)
uv run viberoom-bench compare --against libraw darktable
uv run viberoom-bench auto # degrade β recover β score, no dataset needed
uv run viberoom-bench reference --inputs raw/ --references expertC/compare treats libraw as an oracle (a no-op render must match its neutral
decode: 53β55 dB PSNR on Bayer) and darktable as a reference (different
rendering philosophy, so dE 5β14 means "same neighbourhood", not "bug").
auto degrades an image by a known amount and scores the recovery β exact
ground truth, no dataset (wb mode is the real pass/fail; --strategy auto
is diagnostic only). reference scores auto-adjust against expert retouches β
if auto isn't beating noop, it's making things worse. viberoom-bench datasets lists where the big datasets live and what each one proves.
Development
uv run pytest # backend
npm --prefix frontend run build # frontend typecheck + buildState lives in <library>/.viberoom/ β a disposable SQLite index (sidecars are
the source of truth) and the preview cache. Exports land in
<library>/exports/ unless you pick another folder.
Maintenance
Resources
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