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Viberoom is a RAW photo manager and non-destructive editor you can drive by hand or by agent. Edit with the full develop UI in the browser (or desktop app) β€” or tell Claude Code "reject the blurry ones, warm up the sunsets, export the picks" and it happens through MCP, REST, or plain JSON sidecar files.

  • 🧾 Non-destructive, always. Every edit is a readable photo.CR3.vibe.json next to the original. Delete the sidecar, get your pixels back.

  • πŸ“· Real RAW. LibRaw decoding (CR2/CR3, NEF, ARW, RAF, DNG, …) plus JPEG/PNG/TIFF/HEIC.

  • πŸŽ›οΈ The whole develop kit β€” in the UI and the API. WB, tone, curves, HSL, color grading, LUTs, sharpening/NR, lens & perspective corrections, heal/clone, grain β€” and local masks: gradients, luminance/color ranges, brushes, AI subject/sky masks. Everything the API can do is reachable from the interface, and vice versa.

  • πŸ€– Claude Code in the sidebar. If a local claude install is detected, the robot icon opens a real Claude Code session wired to this library β€” model/effort/permission picker, approve-deny prompts and all.

  • πŸ—‚οΈ DAM things. Ratings, flags, labels, keywords, collections (smart too), stacks, dupes, history, snapshots, virtual copies, multi-folder catalogs.

  • πŸ“₯ In and out. Card ingest, tethered capture, HDR & pano merge, ML enhance (viberoom[ml]), XMP interop, batch everything, color-managed export (sRGB β†’ ProPhoto) with watermarks and soft proofing.

Setup from source

Version

Why

Python

3.12+

pyproject.toml floor; 3.13 is fine

Node

20.19+ or 22.12+

what Vite 8 requires

uv

any recent

resolves and runs the backend

Rust

stable, via rustup

desktop app only β€” skip for web

Nothing else. LibRaw and the image codecs arrive inside the rawpy and Pillow wheels, so there's no Homebrew/apt step and no compiler needed for the web app.

git clone https://github.com/RatulMaharaj/viberoom.git
cd viberoom

uv sync                                  # backend deps into .venv (uv installs Python if missing)
npm --prefix frontend install
npm --prefix frontend run build          # typechecks, then writes frontend/dist

uv run viberoom                          # UI + API β†’ http://127.0.0.1:8423

Open it, point it at a folder of photos. That's it β€” no database to provision, no config file.

Optional extras:

uv sync --extra ml     # AI subject/sky masks, face detection, ML enhance
                       #   (onnxruntime + rembg; weights download on first use)

Other ways to run:

uv run dev             # hacking: backend --reload + Vite (:7666 "ROOM" β†’ :8423 "VIBE")
uv run dev-desktop     # the desktop app, dev mode
uv run build-desktop   # installers: .dmg / .msi / .AppImage β€” see desktop/README.md

The desktop build additionally needs Rust, and on Linux libwebkit2gtk-4.1-dev libappindicator3-dev librsvg2-dev patchelf β€” see desktop/README.md.

If something's off: npm run build failing on syntax that looks fine usually means Node is below the Vite floor (node -v), and a uv sync that resolves oddly usually means an old uv (uv self update). The frontend must be built at least once β€” without frontend/dist the backend serves the API but no UI.

Related MCP server: rawtherapee-mcp-server

Let an agent drive

claude mcp add --transport http viberoom http://127.0.0.1:8423/mcp

The MCP server is mounted on the viberoom server itself β€” just a URL, no paths to keep in sync. ~45 tools, from list_images to update_recipe (the workhorse merge-patch) to render_preview β€” which returns the rendered image, so the agent can look at its own edits and iterate. Then just talk:

"Open ~/Photos/shoot-42, reject anything blurry, rate the keepers, warm the sunset shots by 500K with +0.3 EV, and export all picks at quality 85."

Prefer HTTP? Everything is REST under /api/v1 (docs at /api/v1/docs):

curl 'localhost:8423/api/v1/images?rating_gte=4&flag=pick'
curl -X PATCH localhost:8423/api/v1/images/<id>/recipe \
  -d '{"tone": {"exposure": 0.5}}' -H 'Content-Type: application/json'

Prefer files? Edit the .vibe.json sidecar directly and POST /library/scan:

{
  "rating": 4,
  "flag": "pick",
  "recipe": {
    "whiteBalance": { "temp": 6500 },
    "tone": { "exposure": 0.5, "clarity": 15 },
    "masks": [{ "type": "radial", "center": [0.5, 0.4], "radiusX": 0.3,
                "radiusY": 0.25, "adjustments": { "exposure": 0.6 } }]
  }
}

The full recipe grammar (every param, range, and the pipeline order) is one call away: GET /api/v1/recipe/schema β€” or the get_recipe_schema MCP tool. The math is Lightroom-like, not a clone.

Is it actually correct? (benchmarks)

viberoom-bench keeps the pipeline honest, cheapest check first:

uv run viberoom-bench regress    # 26 recipes vs a pinned baseline; the CI gate.
                                 #   catches a 0.5% exposure drift in <1s
uv run viberoom-bench chart      # 24 ColorChecker patches, mean dE2000
uv run viberoom-bench pack       # ~260 MB CC0 RAW pack (X-Trans, Foveon, CRAW…)
uv run viberoom-bench compare --against libraw darktable
uv run viberoom-bench auto       # degrade β†’ recover β†’ score, no dataset needed
uv run viberoom-bench reference --inputs raw/ --references expertC/

compare treats libraw as an oracle (a no-op render must match its neutral decode: 53–55 dB PSNR on Bayer) and darktable as a reference (different rendering philosophy, so dE 5–14 means "same neighbourhood", not "bug"). auto degrades an image by a known amount and scores the recovery β€” exact ground truth, no dataset (wb mode is the real pass/fail; --strategy auto is diagnostic only). reference scores auto-adjust against expert retouches β€” if auto isn't beating noop, it's making things worse. viberoom-bench datasets lists where the big datasets live and what each one proves.

Development

uv run pytest                     # backend
npm --prefix frontend run build   # frontend typecheck + build

State lives in <library>/.viberoom/ β€” a disposable SQLite index (sidecars are the source of truth) and the preview cache. Exports land in <library>/exports/ unless you pick another folder.

Install Server
A
license - permissive license
A
quality
D
maintenance

Maintenance

–Maintainers
<1hResponse time
–Release cycle
–Releases (12mo)
Commit activity

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