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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
PROJECTS_BASE_DIRNoPath to your Xcode projects directory

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}
resources
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
set_projects_base_dirC

Sets the base directory where your Xcode projects are stored.

set_project_pathA

Sets the active Xcode project by specifying the path to its .xcodeproj directory.

get_active_projectB

Retrieves detailed information about the currently active Xcode project.

find_projectsB

Finds Xcode projects in the specified directory.

change_directoryA

Changes the active directory for relative path operations.

push_directoryA

Pushes the current directory onto a stack and changes to a new directory.

pop_directoryA

Pops a directory from the stack and changes to it.

get_current_directoryB

Returns the current active directory.

get_project_configurationA

Retrieves configuration details for the active project, including schemes and targets.

detect_active_projectB

Attempts to automatically detect the active Xcode project.

add_file_to_projectC

Adds a file to the active Xcode project.

create_workspaceA

Creates a new Xcode workspace and optionally adds existing projects to it.

add_project_to_workspaceB

Adds an existing project to the active workspace.

create_xcode_projectB

Creates a new Xcode project using a template.

read_fileA

Reads the contents of a file within the active project or allowed directories.

write_fileA

Writes or updates the content of a file within the active project or allowed directories.

copy_fileB

Copies a file or directory to a new location within allowed directories.

move_fileB

Moves a file or directory to a new location within allowed directories.

delete_fileA

Deletes a file or directory within allowed directories.

create_directoryC

Creates a new directory within allowed directories.

list_project_filesC

Lists all files within an Xcode project.

list_directoryB

Lists the contents of a directory, showing both files and subdirectories.

get_file_infoC

Gets detailed information about a file or directory.

find_filesB

Searches for files matching a pattern in a directory.

resolve_pathB

Resolves a path, taking into account the active directory and current project.

check_file_existsA

Checks if a file or directory exists at the specified path.

search_in_filesB

Searches for text content within files in a directory.

analyze_fileB

Analyzes a source file for potential issues using Xcode's static analyzer.

build_projectA

Builds the active Xcode project using the specified configuration and scheme.

run_testsB

Executes tests for the active Xcode project.

list_available_destinationsA

Lists available build destinations for the active Xcode project or workspace.

list_available_schemesA

Lists all available schemes in the active Xcode project or workspace.

clean_projectA

Cleans the build directory for the active Xcode project.

archive_projectB

Archives the active Xcode project for distribution.

pod_installA

Runs 'pod install' in the active project directory to install CocoaPods dependencies.

pod_updateC

Runs 'pod update' in the active project directory to update CocoaPods dependencies.

pod_outdatedA

Shows outdated pods in the current project and their available updates.

pod_repo_updateB

Updates the local clone of the CocoaPods spec repositories.

pod_deintegrateA

Deintegrate CocoaPods from the active project, removing all traces of CocoaPods.

check_cocoapodsA

Checks if the active project uses CocoaPods and returns setup information.

pod_initB

Generate a Podfile for the current project directory.

init_swift_packageA

Initializes a new Swift Package Manager project in the current directory. Use this tool first if your project doesn't have a Package.swift file yet and you want to start using Swift packages.

add_swift_packageA

Adds a Swift Package dependency to the active project. Note: Your project must already be set up for Swift Package Manager (must have a Package.swift file). If you haven't initialized SPM yet, use the init_swift_package tool first.

remove_swift_packageA

Removes a Swift Package dependency from the active project.

edit_package_swiftA

Directly edit the Package.swift file of the active SPM project. This is useful for making changes that aren't supported by the other SPM tools.

build_spm_packageA

Builds a Swift Package Manager package directly using 'swift build' instead of Xcode.

test_spm_packageB

Runs tests for a Swift Package Manager package directly using 'swift test' instead of Xcode.

get_package_infoC

Gets detailed information about a Swift Package Manager package.

update_swift_packageB

Updates the dependencies of your Swift project using Swift Package Manager.

swift_package_commandC

Executes Swift Package Manager commands in the active project directory.

build_swift_packageC

Builds a Swift Package using Swift Package Manager.

test_swift_packageC

Tests a Swift Package using Swift Package Manager.

show_swift_dependenciesB

Shows the resolved dependencies of a Swift Package.

clean_swift_packageA

Cleans the build artifacts of a Swift Package.

dump_swift_packageA

Dumps the Package.swift manifest as JSON.

generate_swift_docsB

Generates documentation for a Swift Package using DocC.

list_booted_simulatorsA

List all currently booted iOS simulators

list_simulatorsA

List all available iOS simulators with filtering options

boot_simulatorA

Boot an iOS simulator by UDID or name

shutdown_simulatorA

Shutdown a simulator by UDID, or shutdown all running simulators

install_appB

Install an app on a simulator

launch_appB

Launch an installed app on a simulator

terminate_appB

Terminate a running app on a simulator

open_urlB

Open a URL in a simulator

take_screenshotB

Take a screenshot of a simulator

reset_simulatorA

Reset a simulator by erasing all content and settings

list_installed_appsA

List all installed applications on a simulator

run_xcrunC

Executes a specified Xcode tool via xcrun

compile_asset_catalogB

Compiles an asset catalog (.xcassets) using actool

run_lldbC

Launches the LLDB debugger with optional arguments

trace_appB

Captures a performance trace of an application using xctrace

get_xcode_infoA

Get information about Xcode installations on the system

switch_xcodeB

Switch the active Xcode version

export_archiveB

Export an Xcode archive for distribution (App Store, Ad Hoc, Enterprise, Development)

validate_appA

Validate an app for App Store submission using altool

generate_icon_setA

Generate an app icon set from a source image

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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