DayZ API MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {} |
| resources | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| search_functionB | Search for functions in DayZ vanilla scripts by semantic description |
| get_function_detailsA | Get detailed information about a specific function including signature, parameters, and usage |
| validate_codeB | Validate Enforce Script code against Iron Rules and check for common mistakes |
| find_usage_examplesA | Find real usage examples of a function from vanilla DayZ scripts |
| get_class_hierarchyB | Get class inheritance hierarchy and modded extensions |
| find_vanilla_alternativeC | Check if custom code has vanilla DayZ function alternative |
| parse_scriptB | Parse Enforce Script code and extract classes, methods, enums |
| find_callersA | Find who calls a specific method in vanilla DayZ scripts (reverse call graph) |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
| DayZ Classes | List of all indexed DayZ classes |
| RPC Setup Pattern | Standard RPC setup pattern for DayZ mods |
| Singleton Pattern | Proper singleton implementation for DayZ |
| Iron Rules of Enforce Script | Critical rules that must be followed in Enforce Script |
| Vanilla Source File | Read content of a vanilla DayZ script file. Use absolute path like P:/scripts/4_world/entities/dayzplayerimplement.c |
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