create_animation_task
Apply animation to a rigged character by passing a completed rigging task ID and a Meshy animation library action ID, with optional post-processing for FPS changes, USDZ conversion, or armature extraction.
Instructions
Apply an animation to a rigged character. rig_task_id is the ID of a completed rigging task (required). action_id is the animation action identifier from the Meshy animation library (see https://docs.meshy.ai/en/api/animation-library). post_process is optional and can contain {operation_type: 'change_fps'|'fbx2usdz'|'extract_armature', fps?: 24|25|30|60}.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action_id | Yes | ||
| rig_task_id | Yes | ||
| post_process | No |