The first Model Context Protocol server for Unity projects. It gives AI assistants real understanding of Unity scenes, prefabs, and C# scripts through a queryable knowledge graph.
Indexes Unity project assets into a SQLite reference graph and provides an MCP server for querying asset dependencies, references, unused assets, and broken references.
An in-editor MCP server that exposes Unity convenience tools to AI assistants, allowing them to read console logs, execute menu items, dump scene hierarchies, and take screenshots.
A native C# MCP server that gives AI agents real-time control and visual analysis of the Unity Editor, enabling dynamic code execution, scene manipulation, and debugging without external dependencies.
Read-only MCP server that gives Claude live access to your UE5 project state — Blueprints, interfaces, variables, functions, event graphs, materials, structs, and Data Assets.