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esp32-iphone-agent

esp32-iphone-agent

README.md
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<h1 align="center">ESP32 iPhone Agent</h1>

<p align="center">
  <b>An AI agent uses a real iPhone like a person.</b><br>
  It even made a phone call on its own. No jailbreak, no developer account, open source.
</p>

<p align="center">
  If this is useful, a <a href="https://github.com/onehumanbeing/esp32-iphone-agent/stargazers">⭐ helps a lot</a>
  &nbsp;<a href="https://github.com/onehumanbeing/esp32-iphone-agent/stargazers"><img src="https://img.shields.io/github/stars/onehumanbeing/esp32-iphone-agent?style=flat-square&color=111111&logo=github" alt="GitHub stars"></a>
</p>

<p align="center">
  <a href="https://testflight.apple.com/join/1xQHgJcA"><b>Try on TestFlight</b></a> ·
  <a href="https://handsy.tech/install?ref=github"><b>Flash the board</b></a> ·
  <a href="#not-a-developer-start-here">Not a developer?</a> ·
  <a href="https://www.youtube.com/watch?v=Ly4im-P4jYg">Watch the demo</a> ·
  <a href="https://handsy.tech/docs?ref=github">Docs</a> ·
  <a href="https://handsy.tech/docs/changelog?ref=github">Changelog</a>
</p>

<p align="center">English · <a href="README.zh-CN.md">简体中文</a></p>

<p align="center">
  <img src="docs/images/demo.gif" alt="The agent doing a Duolingo lesson on a real iPhone" width="340"><br>
  <sub>A real iPhone doing a Duolingo lesson by itself, sped up 8×. Nobody touches the screen.</sub>
</p>

<p align="center"><a href="https://handsy.tech?ref=github"><img src="docs/images/hero.png" alt="Handsy: let AI use your iPhone. No jailbreak, no computer, just a $7 board." width="100%"></a></p>

<p align="center">
  <a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-111111?style=flat-square" alt="License: MIT"></a>
  <a href="https://github.com/onehumanbeing/esp32-iphone-agent/actions/workflows/ci.yml"><img src="https://img.shields.io/github/actions/workflow/status/onehumanbeing/esp32-iphone-agent/ci.yml?style=flat-square&label=CI" alt="CI"></a>
  <img src="https://img.shields.io/badge/iOS-18%2B-111111?style=flat-square&logo=apple" alt="iOS 18+">
  <a href="https://x.com/iamhenryyuan"><img src="https://img.shields.io/badge/follow-@iamhenryyuan-111111?style=flat-square&logo=x" alt="Follow on X"></a>
</p>

<p align="center"><b>Featured on</b> <a href="https://hackaday.com/2026/10/14/ai-controls-iphone-via-esp32/">Hackaday</a> · <a href="https://www.digitaltrends.com/phones/a-7-board-lets-an-ai-control-an-iphone-without-jailbreaking-it/">Digital Trends</a> · <a href="https://github.com/ruanyf/weekly/blob/master/docs/issue-415.md">Ruanyf Weekly #415</a> · <a href="https://x.com/seeedstudio/status/2112166890818986187">Seeed Studio</a></p>

<p align="center"><sub>Follow along: <a href="https://x.com/iamhenryyuan">X @iamhenryyuan</a> · <a href="https://www.xiaohongshu.com/user/profile/5eb444030000000001000194">Xiaohongshu</a> · <a href="https://www.youtube.com/watch?v=Ly4im-P4jYg">YouTube demo</a> · <a href="https://www.youtube.com/watch?v=DzYv0QVk_No">DeepSeek Harness demo</a> · <a href="https://handsy.tech?ref=github">handsy.tech</a></sub></p>

<p align="center"><b>Building on this project?</b> Keep the <a href="LICENSE">LICENSE</a> and credit <b><a href="https://github.com/onehumanbeing/esp32-iphone-agent">ESP32 iPhone Agent by Henry Yuan</a></b> in your README and posts. See <a href="NOTICE">NOTICE</a>.</p>

## What's new

<p align="center"><img src="docs/images/highlights.png" alt="New in 1.0.2 and 1.0.3: it hears the phone, a free Jev line, long tasks with step-by-step replay" width="100%"></p>

- **It hears the phone.** The board forwards AirPlay audio and the iPhone turns it into words, so listening
  exercises and voice prompts work. [How it works](https://handsy.tech/docs/listen?ref=github).
- **Free Jev line.** Jev takes the plain steps in a fraction of a second and leaves the rest to the large model;
  the agent loop is rebuilt around one model call per step.
- **Long tasks.** No 40-step limit; any stopped run can continue. Every run can be replayed step by step on the phone.

Get it on [TestFlight](https://testflight.apple.com/join/1xQHgJcA) (App Store listing in review). Needs board firmware
v0.2.4. [Full changelog](https://handsy.tech/docs/changelog?ref=github).

## Why a board

Most iPhone agents run on a computer. Before the first task you install Xcode, turn on Developer Mode, pair the
phone over USB and type commands into a terminal, and the computer has to stay on for every task after that.
Fine for a developer, a wall for everyone else. Here the board does the computer's job, so the phone is all you need.

| | **ESP32 iPhone Agent** | Computer-tethered agents<br><sub>WebDriverAgent, CoreDevice, idevice</sub> |
|---|---|---|
| What you need | **An iPhone and a $7 board** | A Mac (often a recent macOS), full Xcode, developer tools |
| Setup | **Flash in the browser, install from TestFlight, four guided steps in the app** | Terminal: clone, build, install dependencies, sign the helper app |
| Changes on the iPhone | **AssistiveTouch on (the app walks you through it)** | Developer Mode, USB trust and pairing |
| While it runs | **Just the phone. Take it anywhere** | The computer stays on and connected |
| Apps it can use | **Any app a person can use: it sees the screen and moves a pointer** | What the debug and accessibility interfaces expose |
| Hears the phone | **Yes (App 1.0.2)** | Usually not |

The honest costs: you buy a $7 board, each step takes a few seconds (most of it the model), and the phone uses
cellular data while it runs because the board's hotspot takes the Wi-Fi.

### Not a developer? Start here

1. **Get the board.** A Seeed XIAO ESP32S3, about $7: [what to buy](https://handsy.tech/docs/hardware?ref=github).
2. **Flash it in Chrome or Edge.** No tools to install: [handsy.tech/install](https://handsy.tech/install?ref=github).
3. **Install the app and follow its four setup steps.** [TestFlight](https://testflight.apple.com/join/1xQHgJcA) ·
   [setup guide with pictures](https://handsy.tech/esp32-iphone-agent-setup?ref=github).

Stuck? See [troubleshooting](https://handsy.tech/troubleshooting?ref=github) or mail [support@handsy.tech](mailto:support@handsy.tech).

> [!NOTE]
> **Free line busy or failing?** The free model line is shared and can be busy or return errors (HTTP 503) for a
> while, so a run may stall or fail every step. Switch to your own API key in Settings › Model to keep going, and
> let us know on X: [@iamhenryyuan](https://x.com/iamhenryyuan).

## How it works

New to the idea? Start with [AI control for iPhone](https://handsy.tech/ai-control-iphone), then [how Handsy works](https://handsy.tech/how-it-works).

```
iPhone ──Screen Mirroring (Wi-Fi)──▶ ESP32-S3: AirPlay receiver ──Wi-Fi TCP :7201──▶ ESP32 Agent app (same iPhone)
   ▲                                    own hotspot, H.264 passthrough              decode → vision model → action
   └──────── USB HID mouse + keyboard ◀──────────── BLE commands ◀──────────────────────┘
```

- **Eyes — AirPlay to the board.** The board opens its own Wi-Fi hotspot and appears in the phone's Screen Mirroring
  list as *ESP32 Agent*. It keeps the H.264 stream (no decoding on the board) and forwards it to the app over Wi-Fi
  (TCP, port 7201). BLE carries commands and status. The phone keeps using cellular data for the model while it is
  on the board's hotspot.
- **Hands — USB HID.** The board is a standard USB mouse and keyboard. With AssistiveTouch on, the mouse moves an
  on-screen pointer, so a click is a tap and a drag is a swipe.
- **Brain — the app.** The app decodes the stream, sends screenshots to any OpenAI-compatible vision model, and runs
  a planner and an actor: tap, swipe, draw, type, press keys, go home, finish. It runs in the background while it
  works; the Dynamic Island shows what it is doing.
- **Closing the loop.** The pointer is relative, so the app tracks it and re-homes it in a corner; before precise taps
  it wiggles the pointer, finds it on screen and corrects the miss. After each action it waits for the screen to
  settle and tells the model whether anything changed. A lost board, hotspot or mirroring link pauses the run and
  resumes it from the same step.
- **Review.** Every run is kept on the phone: replay it step by step with the taps and swipes drawn on top.
  Export the screenshots, actions and saved annotations from **Runs → open a run → ⋯ → Export trace** for analysis
  by another agent. See [Export runs for agent review](docs/run-data-export.md) for batch export, USB copying and file details.

<p align="center"><img src="docs/images/app-screens.png" alt="ESP32 Agent app: real phone vs. what the agent sees, and pointer calibration" width="70%"></p>

*Left: the real phone. Right: what the agent sees through the board's AirPlay mirror. The second shot is the pointer calibration.*

The first version (v0.1.0) ran on a Mac/Linux computer with UxPlay and a Python server. It is kept as tag
[`v0.1.0`](https://github.com/onehumanbeing/esp32-iphone-agent/tree/v0.1.0) and branch
[`legacy`](https://github.com/onehumanbeing/esp32-iphone-agent/tree/legacy); see [docs/legacy.md](docs/legacy.md).

## Hardware

Supported boards and setup details: [hardware guide](https://handsy.tech/docs/hardware).
Picking a board, cables and adapters, or stuck during setup: [setup guide](https://handsy.tech/esp32-iphone-agent-setup).

| Part | Notes |
|---|---|
| **ESP32-S3 board** | Tested with a [Seeed Studio XIAO ESP32S3](https://wiki.seeedstudio.com/xiao_esp32s3_getting_started/) (plain version, 8 MB PSRAM; not Sense, not Plus). About $7 ([Amazon](https://amzn.to/3U6QKiz)\*). Any ESP32-S3 with native USB on its USB-C port and PSRAM should work. |
| **USB-C cable** | Short USB-C to USB-C, e.g. [Anker 60W, 1 ft, 2-pack](https://amzn.to/4yvNyvi)\*. |
| **iPhone** | iOS 18 or later, with cellular data (the Wi-Fi is taken by the board's hotspot). USB-C models plug in directly; Lightning models need a Lightning to USB Camera Adapter. The phone powers the board. |
| **Vision model** | Any OpenAI-compatible chat API that accepts images: a cloud API or your own server. |
| **Mac with Xcode** | Only to flash the board and build the app once. Not needed at run time. With the [TestFlight](https://testflight.apple.com/join/1xQHgJcA) app, Xcode is not needed for the app. |

\* Affiliate link. As an Amazon Associate I earn from qualifying purchases.

## Quick start

> [!WARNING]
> Only follow the install steps in this README. Never run commands from issues or comments (for example a "quick install" one-liner such as PowerShell `iex(irm ...)`); these are not from the maintainers.

### 1. Flash the board (plugged into the Mac)

Install [arduino-cli](https://arduino.github.io/arduino-cli/), the ESP32 core 3.3.x and NimBLE-Arduino 2.5.x, then:

```bash
arduino-cli lib install "NimBLE-Arduino@2.5.1"
hardware/flash.sh            # optional: [serial port] [--debug]
```

Always build with `flash.sh`: it applies the BLE buffer sizes in `hardware/hid_bridge/nimble_cfg.h`.

No Mac or toolchain? [Install the firmware from Chrome or Edge](https://handsy.tech/install) over USB instead.

### 2. Install the app

**Easiest: [join the TestFlight beta](https://testflight.apple.com/join/1xQHgJcA)** on your iPhone and install
**ESP32 Agent** from there, then go to step 3.

**Or build it yourself:**

```bash
cp ios/Config/Local.xcconfig.example ios/Config/Local.xcconfig   # set DEVELOPMENT_TEAM and IA_BUNDLE_ID
open ios/IPhoneAgent.xcodeproj                                    # run the IPhoneAgent scheme on your iPhone
```

The project is generated with [XcodeGen](https://github.com/yonaskolb/XcodeGen) from `ios/project.yml`
(`cd ios && xcodegen`). A free Apple ID can sign it (re-sign every 7 days). The one-tap hotspot join needs the
Hotspot Configuration capability (a paid account); without it the app shows the hotspot password to join by hand.

### 3. Set up (once, in the app)

Plug the board into the iPhone and open **ESP32 Agent**. Setup walks through four steps and checks each one itself:

1. **Plug Me In** — pair the board over Bluetooth.
2. **Let Me See the Screen** — join the board's Wi-Fi, then Control Center → Screen Mirroring → *ESP32 Agent*.
3. **Let Me Use the Pointer** — turn on AssistiveTouch; the app calibrates the pointer by itself.
4. **Give Me a Brain** — enter your model endpoint and key (stored in the Keychain), then choose a vision model
   from the endpoint's model list (or enter its model ID).

### 4. Give it a task

Type a goal (for example *"Open Settings and go to Wi-Fi"*) and press **Start**. Stop it from the Dynamic Island,
or come back to the app. Siri, Shortcuts, widgets and Control Center can run saved tasks.

## Use from a coding agent

The `esp32agent` CLI (npm, `npx -y esp32agent mcp`) is an MCP server, so a coding agent on your computer can see
and drive the iPhone through the board (board firmware v0.2.2 or later); see [iPhone as an MCP server](https://handsy.tech/iphone-mcp). This repository is also a plugin with that
MCP server and an agent skill ([skills/handsy/SKILL.md](skills/handsy/SKILL.md)). In Claude Code ([walkthrough](https://handsy.tech/claude-code-iphone)):

```bash
/plugin marketplace add onehumanbeing/esp32-iphone-agent
/plugin install esp32agent@handsy
```

Or add only the MCP server:

```bash
claude mcp add esp32agent -- npx -y esp32agent mcp
```

Cursor, Cline and other MCP clients:

```json
{
  "mcpServers": {
    "esp32agent": {
      "command": "npx",
      "args": ["-y", "esp32agent", "mcp"]
    }
  }
}
```

DeepSeek Harness (dsh): install the plugin in [integrations/dsh](integrations/dsh/README.md), which adds the same
MCP server and skill ([demo video](https://www.youtube.com/watch?v=DzYv0QVk_No)):

```bash
dsh plugin --profile web add dsh-esp32agent
```

The CLI talks to the board from your computer over Bluetooth, or over your Wi-Fi once both are on it (`esp32agent net join`),
so it works without the iPhone app or TestFlight.
Commands and options are in the [CLI reference](https://handsy.tech/docs/cli) and [cli/README.md](cli/README.md).

## Model and prompts

- Any OpenAI-compatible vision endpoint works (vLLM, SGLang, llama.cpp, Ollama, cloud APIs). The app lists the
  endpoint's models for you to choose one explicitly; you can also enter a model ID, and set a separate planner
  and actor model.
- Settings → Model → Advanced → Extra body JSON is merged into each chat request. DeepSeek's API
  (`api.deepseek.com`) thinks at high effort unless told otherwise, so the app sends
  `{"thinking":{"type":"disabled"}}` there unless that JSON already contains `thinking`; use
  `{"thinking":{"type":"enabled"},"reasoning_effort":"low"}` to keep a little reasoning.
- The prompts are plain text in [`prompts/`](prompts/) and bundled with the app: edit them, rebuild, done.
- Each finished run logs planner/actor call counts, requests with a screenshot, and token totals when the endpoint reports
  `usage`. Missing usage is left absent (never coerced to 0); the run total is marked **partial** if any call
  omitted it. A short task is typically a few planner calls plus one actor call per step — each actor step sends
  a fresh screenshot — so image tokens dominate cost. Giving the planner a cheaper model while keeping a stronger
  actor is usually the best tradeoff.
- The project was developed with [nvidia/Qwen3.8-Flash-Next-NVFP4](https://huggingface.co/nvidia/Qwen3.8-Flash-Next-NVFP4)
  served on two DGX Sparks ([TensorFold](https://github.com/MiaAI-Lab/Qwen3.8-Flash-Dual-DGX-Sparks-TensorFold)).

## Project layout

```
ios/        the app (SwiftUI): BLE link, H.264 decode, agent, setup, replay, Live Activity, widgets; tests
prompts/    planner / actor prompts used by the app
hardware/   ESP32-S3 firmware (Arduino): BLE GATT, hotspot, AirPlay receiver, USB HID; flash script,
            host tests, Mac BLE test harness (hardware/tools)
docs/       BLE protocol, legacy version notes
harness/    wireless development loop: Mac → iPhone app (Wi-Fi install) → board (firmware through the app)
server/     legacy v0.1.0 computer-side server; not used by this version (see server/README.md)
```

Debugging without the phone app: `hardware/tools/board_test.py` plays the app over BLE from a Mac
([hardware/tools/README.md](hardware/tools/README.md)). Board ↔ app protocol: [docs/ble-protocol.md](docs/ble-protocol.md).

### Harness development

With the board plugged into a test iPhone and the iPhone on the Mac's Wi-Fi, everything goes through `devicectl`,
no cable: `harness/app.sh` builds and installs the Debug app, `harness/fw.sh` builds the firmware and copies it
into the app, which installs it on the board (rolls back by itself if the new image fails), `harness/run.sh "<task>"`
runs a task and `harness/logs.sh` pulls the log. BLE from the Mac is only for the one-time `net sta`. Setup
(Lightning iPhones: camera adapter), security: [harness/README.md](harness/README.md).

Phone out of reach (e.g. on cellular): the optional, off-by-default [remote debug log](docs/remote-debug-log.md)
uploads the app's text log to a server you run.

## Roadmap

- [x] Drop the computer: the board mirrors and clicks, the app on the phone thinks
- [ ] Landscape apps (coordinates and calibration assume portrait)
- [x] Chinese text input (typed as pinyin through the board's keyboard; ctrl+space switches English and pinyin)
- [ ] Faster steps: several actions per model call, pointer checks only when needed
- [ ] A curated list of models that work best with this setup, shown inside the iOS app ([suggested by @asharthinks](https://x.com/asharthinks/status/2110740775030125019))

## Limitations

- **AirPlay source must be an iPhone.** Screen Mirroring from macOS is not supported: the handshake can look healthy
  while the board never receives video.
- The screen is mirrored at 480×1040, up to 5 fps; each step takes a few seconds, most of it the model.
- iOS does not mirror some screens (passcode entry, Apple Pay, DRM video); the agent cannot see them. Mirroring stops
  when the phone locks.
- While the agent runs, the phone's Wi-Fi is the board's hotspot (no internet over it); the model is reached over
  cellular data.
- Chinese is typed as pinyin through the board's keyboard (ctrl+space switches English and pinyin). The clipboard is
  not used for this; emoji are dropped. Landscape apps are not supported yet.

If something doesn't work (no *ESP32 Agent* in Screen Mirroring, the board not connecting), see [troubleshooting](https://handsy.tech/troubleshooting).

## Responsible use

Only automate devices and accounts you own or are allowed to use, and respect the terms of the apps involved. The
agent acts with your hands: watch it, and keep the stop button within reach.

## Contributing

Issues and pull requests are welcome; see [CONTRIBUTING.md](CONTRIBUTING.md). Start from the latest `main`
and open pull requests against `main`. Before opening a pull request, update your branch from the latest
`main` (fetch and rebase, or merge in the latest `main`). Security reports: [SECURITY.md](SECURITY.md).

The latest code is on `main`; [`release-1.0`](https://github.com/onehumanbeing/esp32-iphone-agent/tree/release-1.0) is the version submitted to TestFlight and App Store review, and is no longer the branch for contributions.

## Contact

Questions or feedback: [support@handsy.tech](mailto:support@handsy.tech) · Website: [handsy.tech](https://handsy.tech)

## Related projects

| Project | Approach | Difference from this project |
|---|---|---|
| [VersaiOS](https://github.com/zhaodashuaibi/VersaiOS) | UxPlay mirroring + ESP32-S3 Bluetooth mouse + vision model | Needs a computer; one tap per instruction |
| [ja1chen/actell](https://github.com/ja1chen/actell) | Agent app on the iPhone via Apple's CoreDevice debug channel | Needs Developer Mode and a Developer Disk Image |
| [AidenAI-IO/aiden-firmware](https://github.com/AidenAI-IO/aiden-firmware) | HDMI capture + USB keyboard/mouse + multimodal model | Capture hardware; mainly Android |
| [yoyicue/glassbox](https://github.com/yoyicue/glassbox) | PicoKVM HDMI capture + USB HID | macOS controller and PicoKVM |
| [boboabw/phone-agent](https://github.com/boboabw/phone-agent) | ESP32-S3 Bluetooth HID + AssistiveTouch, agent as an iPhone app | Closest to this version; this one also brings the eyes (AirPlay on the board) |
| [VKCOM/devicehub](https://github.com/VKCOM/devicehub) | ESP32 Bluetooth mouse for iOS device farms | Device-farm tooling, no AI agent |

WebDriverAgent/XCUITest-based tools such as [mobile-mcp](https://github.com/mobile-next/mobile-mcp) and
[Midscene](https://github.com/web-infra-dev/midscene) need a Mac and code signing.

## Acknowledgements

[UxPlay](https://github.com/FDH2/UxPlay) (the AirPlay receiver the firmware's is ported from) ·
[NimBLE-Arduino](https://github.com/h2zero/NimBLE-Arduino) ·
[Arduino ESP32 core](https://github.com/espressif/arduino-esp32) and [TinyUSB](https://github.com/hathach/tinyusb)

## License

> **Building on this project?** Keep the [LICENSE](LICENSE) and credit **[ESP32 iPhone Agent by Henry Yuan](https://github.com/onehumanbeing/esp32-iphone-agent)** in your README, demos and posts. See [NOTICE](NOTICE).

[MIT](LICENSE), except `hardware/hid_bridge/src/airplay/` (ported from UxPlay), which is
[GPL-3.0](hardware/hid_bridge/src/airplay/LICENSE-GPL.md); the firmware binary that links it is therefore
distributed under GPL-3.0. Files under [`skills/`](skills/) are [MIT-0](skills/LICENSE) (MIT No Attribution);
the rest of the repository keeps the license above.

## Contributors

Thanks to everyone who has helped build ESP32 iPhone Agent: [@cy41](https://github.com/cy41) · [@shinjiyu](https://github.com/shinjiyu) · [@Yi-111-a](https://github.com/Yi-111-a) · [@buddyh](https://github.com/buddyh) · [@djs-91](https://github.com/djs-91) · [@EliotAndres](https://github.com/EliotAndres) · [@lukas-1997](https://github.com/lukas-1997) · [@mvanhorn](https://github.com/mvanhorn). Pull requests start from the latest `main`.

<a href="https://github.com/onehumanbeing/esp32-iphone-agent/graphs/contributors">
  <img alt="Contributors" src="https://contrib.rocks/image?repo=onehumanbeing/esp32-iphone-agent">
</a>

## Star History

<a href="https://www.star-history.com/#onehumanbeing/esp32-iphone-agent&Date">
  <picture>
    <source media="(prefers-color-scheme: dark)" srcset="https://api.star-history.com/svg?repos=onehumanbeing/esp32-iphone-agent&type=Date&theme=dark">
    <img alt="Star History chart" src="https://api.star-history.com/svg?repos=onehumanbeing/esp32-iphone-agent&type=Date">
  </picture>
</a>

TDQS

B3.3/5.0

Scored across 13 tools

Disambiguation4/5

Most tools are clearly distinct: screenshot, tap, longpress, swipe, type_text, and the intent_* trio each target a unique action. The main risk is press_key vs press_button, which read similarly as 'press X', though the descriptions explicitly separate keyboard keys from the hardware HOME button. history vs intent_show is also close but differentiated by live-run vs saved-intent scope.

Naming Consistency3/5

Conventions are mixed: some tools are bare verbs (tap, swipe), some are verb_noun snake_case (type_text, press_key, press_button), some are bare nouns (screenshot, history, device_info), and the intent group uses noun-first (intent_list, intent_show, intent_save) — the opposite order from press_*/type_*. Still readable, but the inconsistent verb/noun ordering prevents a strong pattern score.

Tool Count5/5

13 tools is well within the ideal 3-15 range and each one earns its place: input primitives, observation (screenshot, phone_audio, device_info), audit (history), and intent persistence. No redundant or filler tools are present.

Completeness4/5

The surface covers the full act-observe loop: screenshot, gestures, text/keyed input, device status, audio feedback, history, and intent save/replay. Minor gaps exist — no intent_delete (only overwrite-by-name), no direct app-launch/dismiss affordance beyond the HOME button, and clipboard/paste is absent — but agents can work around these via UI automation.

Maintenance

ActivityMaintained
ResponsivenessUsually handled