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Hayba

The agentic engine for spatial and procedural world-building in Unreal Engine 5 — plus the worldbuilding packages, desktop explorer, and web front-end around it.

License: MIT UE 5.7 MCP Tools Node


Hayba lets your AI agent (Claude / GPT / any MCP host) author UE5 scenes directly: spawn actors, build PCG graphs, validate physics, generate terrain, run sandboxed Python, and more — over a single MCP connection. Spatial-first: where every other MCP server treats UE as a 2D code repository, Hayba ships a PCG SQLite registry, a native 2D Slate cognitive map, and a SpatialCLIP visual grounding sidecar.

This is a monorepo: the MCP server, the UE5 C++ plugin, the Tauri desktop explorer, the worldbuilding libraries, and the public website all live here.

Features

  • 100+ tools across 33 domains — Actor / Level / Scene / Asset / Blueprint / Material / Foliage / Spline / World Partition / ISM / Physics / Python / Editor / Docs / PCG / Sequencer / Animation / Niagara / Audio / MetaSound / GAS / Behavior Tree / Input / UI / Net / Mesh / Texture / Data / Project / Build / Test / Memory / Plan / Conventions

  • PCG SQLite registry — 344 PCGEx nodes / 356 pins / 2270 properties scraped from C++ headers, queryable with semantic + structural intent

  • Cognitive Map — 2D top-down semantic clustering of every actor in the level, force-directed mindmap renderer

  • Visual sidecar — FastAPI + CLIP / SpatialCLIP / OWL-ViT for deep physics validation and spatial grounding

  • Plan Mode + native transactions — every destructive AI op wrapped in GEditor->BeginTransaction so Ctrl+Z just works

  • Code Mode meta-tools — 3 tools (list_tool_categories / get_tool_signature / python_run) reduce initial payload by 92%, full catalog discovered on demand

  • Worldbuilding packages — deterministic linguistics (conlang/phonology), planet physics (habitability, tidal locking), procedural architecture (cultures, style schema)

  • Multi-instance safe — dynamic port allocation (52342-52350) + heartbeat registry so multiple UE instances coexist

Repository layout

Path

What it is

mcp-tools/hayba-mcp

Core product — the Node/TypeScript MCP server (tool surface, schema registry, TCP client to UE)

mcp-tools/hayba-mcp/addons/visual-embeddings

Python FastAPI visual sidecar (CLIP / SpatialCLIP / OWL-ViT)

mcp-tools/gaea-server

TCP bridge between UE5 and Gaea terrain generation

mcp-tools/gaea · mcp-tools/pcgex

Locator / parked supporting tooling (see their READMEs)

unreal/HaybaMCPToolkit

The UE5 C++ editor plugin — 33 command-handler domains, Slate panels, the TCP server half of the protocol

apps/hayba-explorer

Tauri + React + Rust desktop explorer (the long-term viewer)

apps/hayba-explorer/packages/*

Worldbuilding libs consumed by the explorer: linguistics, planet-physics, tectonics, frame-stream, seeds, fixedpoint

packages/architecture

Procedural architecture engine (cultures, style schema, validation)

packages/design-tokens

Shared design tokens

website/

Public website (static HTML/CSS/JS) — landing, waitlist, login, admin

infra/, supabase/

Self-host infra (docker-compose, Caddy, Cloudflare tunnel) + Supabase backend (auth, migrations, edge functions)

Quick start

1. Install the UE plugin

Copy unreal/HaybaMCPToolkit/ into your UE project's Plugins/ folder, regenerate Visual Studio project files, recompile (UE 5.7+, VS 2022).

2. Register the MCP server with your agent host

# Claude Code
claude mcp add hayba-toolkit -- node /path/to/hayba/mcp-tools/hayba-mcp/dist/index.js
// Claude Desktop — claude_desktop_config.json
{
  "mcpServers": {
    "hayba-toolkit": {
      "command": "node",
      "args": ["/path/to/hayba/mcp-tools/hayba-mcp/dist/index.js"]
    }
  }
}

3. Run the editor

Open UE; the Hayba MCP Toolkit panel appears in the toolbar. Pick Integrated (your MCP host drives the agent) or API Key (in-editor chat drives Anthropic/OpenAI directly).

Then ask Claude: "Search the PCG node catalog for voronoi, propose a 3-step plan to author a Voronoi graph, and execute it after I approve."

Architecture

┌──────────────────┐  stdio  ┌──────────────────┐  TCP   ┌────────────────┐
│  Agent Host      │ ◄────►  │  Node MCP Server │ ◄────► │  UE5 Plugin    │
│  (Claude / GPT)  │         │  mcp-tools/      │ :52342 │  unreal/       │
└──────────────────┘         │  hayba-mcp       │        │  HaybaMCP...   │
                             │  Zod · PCGEx DB  │        │  33 handlers   │
                             └──────────────────┘        └────────────────┘

Two language boundaries, one protocol. The TCP envelope on :52342 (auto-fallback :52343-52350) carries length-prefixed JSON. Plan Mode + the editor transaction system gate every destructive op. See docs/ARCHITECTURE.md and CONTEXT.md.

Documentation

Roadmap

Status of everything planned. [x] done · [~] in progress · [ ] not started.

Repo restructure & re-emulation (foundational)

  • Monorepo restructure (packages/haybamcp-tools/hayba-mcp, apps/, workspace globs) — PR #136

  • Re-emulate PRs #110/#112/#113/#134 onto the restructured layout (linguistics L9, sidecar discovery, prompt tools, ESLint/Prettier/CI)

  • Local gate green (build @hayba/* deps → tsc + 185 tests in mcp-tools/hayba-mcp)

  • CI workflow repointed to the new layout; Node bumped to 22

Incorporation (this initiative)

  • [~] Website → top-level website/ (re-emulated from feat/website-integration, not merged)

  • [~] supabase/ (auth, migrations, edge functions) + reconcile infra/

  • [~] UE plugin → unreal/HaybaMCPToolkit/ (snapshot; build artifacts gitignored)

  • Deferred: linguistics workbench as the website /app + /lang/:id — to be wired during a dedicated linguistics → apps/hayba-explorer integration step (not now). Until then /app and /lang/:id are graceful placeholders, no @hayba/linguistics build coupling.

  • Vercel deploy verified end-to-end (env-var injection, rewrites)

Documentation & professionalism

  • [~] CONTEXT.md (domain glossary)

  • [~] docs/adr/ seeded (re-emulation doctrine, website location, plugin location, deferred linguistics integration)

  • [~] docs/ARCHITECTURE.md

  • [~] Per-workspace READMEs (mcp-tools/hayba-mcp, gaea-server, design-tokens, website, unreal/HaybaMCPToolkit)

  • [~] docs/wiki/ scaffold (glossary, setup, MCP tool reference, UE handler map, troubleshooting)

  • [~] Hygiene: CODE_OF_CONDUCT.md, .nvmrc, .github/CODEOWNERS, .github/dependabot.yml, root package.json metadata

  • Expand docs/getting-started.md (prerequisites → MCP host registration → UE connect → sidecar)

  • MCP tool catalog reference (auto-generated from Zod schemas)

  • Coherent versioning + release process (changesets?)

Architecture deepening (surfaced; future grilling)

Deletion-test-positive opportunities from the friction walk (tectonic excluded) — each needs its own grilling pass before implementation:

  • Fragment the 1606-line tool-registration surface (mcp-tools/hayba-mcp/src/tools/index.ts) into per-domain self-registration

  • Consolidate config into a deep @hayba/config (hayba-mcp ↔ gaea-server share ports/paths/keys)

  • Collapse thin worldbuilding handler wrappers — derive handlers from package schemas (one schema source)

  • Replace the manual schema-registry bottleneck (registration + schema as one operation)

  • Versioned TCP envelope between gaea-server/hayba-mcp and the UE plugin

  • Make the dashboard-vs-Tauri decision explicit; inject architecture-handlers data root instead of import.meta.url path math

Known constraints

  • The authoritative gate is local: build @hayba/* deps, then tsc + npm test in mcp-tools/hayba-mcp. Run it before pushing.

  • Tectonic plate-sim work is out of scope for this initiative.

The full backlog with priority/effort lives in open issues.

Development

npm install                                   # all workspaces (Node ≥ 22.5 — see .nvmrc)
npm run -w @hayba/linguistics build           # build workspace TS deps the MCP server needs…
npm run -w @hayba/architecture build          # …(also @hayba/planet-physics)
npm --prefix mcp-tools/hayba-mcp test         # the authoritative gate (tsc + vitest)

Run the gate locally before pushing.

License

Hayba's source code is MIT-licensed (see LICENSE).

A
license - permissive license
-
quality - not tested
D
maintenance

Maintenance

Maintainers
7dResponse time
Release cycle
Releases (12mo)

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