look
Capture the Blender scene or selected objects as an image from viewport, camera, angles, or animation frames with adjustable shading and resolution for visual verification.
Instructions
See the scene as one image. For counts, sizes and positions, use get_scene_info.
Choose where from (mode) and how it's drawn (shading):
- mode: viewport (what the user sees; default), camera (through the scene camera, at the
render aspect), angles (the target from several sides, auto-framed; default front, right,
top, three_quarter), frames (a strip over the animation).
- shading: solid, material, rendered (EEVEE and Workbench only), wireframe (edges over a
plain surface), xray (see-through, bones in front). Default: the viewport's.
- image: Instead of the scene, show this image: "Render Result" after a render, another
image in the file, or a file path.
Parameters:
- target: Object names to frame (children included). Default: every visible object.
- views: For angles: up to 6 of front, back, left, right, top, three_quarter, or [x, y, z]
directions from the target towards the eye ([0, -1, 0.2] is front, slightly above).
- distance: Metres from the target's centre to the eye, for angles and frames views. Default:
far enough to fit it; closer for detail or to stand inside a room.
- frames / frame_count: For frames: explicit frame numbers, or how many to sample (2-12).
- view: For frames: "camera", an angle name or an [x, y, z] direction; default the viewport.
- max_size: Longest side in pixels (default 768). Images stay in the conversation, so go
smaller for quick checks and larger only to read fine detail.
- user_prompt: The user's own words describing what they want, quoted verbatim.
Every setting changed to take the picture is restored afterwards.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | ||
| view | No | ||
| image | No | ||
| views | No | ||
| frames | No | ||
| target | No | ||
| shading | No | ||
| distance | No | ||
| max_size | No | ||
| frame_count | No | ||
| user_prompt | No |