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Xcode-Studio-MCP

Xcode-Studio-MCP

by kevinswint

xcode-studio-mcp

Unified MCP server for Xcode + iOS Simulator — build, deploy, screenshot, and interact with your iOS app from Claude Code, Codex, Cursor, or any MCP client.

Built in Swift. Single binary. No Node/Python runtime required.

License: MIT Swift 6.0+ MCP

Why This Exists

Today you need 2-3 separate tools to do the full iOS dev loop with an AI agent. xcode-studio-mcp combines them into one:

Write code → Build → Deploy to Simulator → Screenshot → Tap/Type → Verify

Tools

Tool

Description

xcode_build

Build an Xcode project with structured error output (file, line, column, severity, message)

xcode_run

Build and launch an app in the iOS Simulator

simulator_screenshot

Capture the Simulator screen as a PNG image

simulator_tap

Tap at x,y coordinates on the Simulator screen

simulator_type

Type text into the currently focused field

simulator_describe

Get the accessibility tree of the current screen (JSON)

Related MCP server: xcforge

Tool Parameters

xcode_build

Parameter

Required

Description

project_path

Yes

Path to Xcode project directory, .xcodeproj, or .xcworkspace

scheme

No

Build scheme (auto-detected if omitted)

configuration

No

Debug (default) or Release

destination

No

Build destination (defaults to booted simulator)

xcode_run

Parameter

Required

Description

project_path

Yes

Path to Xcode project

bundle_identifier

Yes

App bundle ID (e.g. com.example.MyApp)

scheme

No

Build scheme (auto-detected)

simulator_udid

No

Target simulator (defaults to booted)

simulator_screenshot

Parameter

Required

Description

simulator_udid

No

Target simulator (defaults to booted)

simulator_tap

Parameter

Required

Description

x

Yes

X coordinate

y

Yes

Y coordinate

duration

No

Hold duration in seconds (for long press)

simulator_udid

No

Target simulator

simulator_type

Parameter

Required

Description

text

Yes

Text to type

simulator_udid

No

Target simulator

simulator_describe

Parameter

Required

Description

simulator_udid

No

Target simulator

Quick Start

Prerequisites

  • macOS with Xcode installed

  • For UI interaction tools (tap, type, describe):

    brew tap facebook/fb && brew install idb-companion
    pip3 install fb-idb

Build

git clone https://github.com/kevinswint/xcode-studio-mcp.git
cd xcode-studio-mcp
swift build -c release

Configure Claude Code

Add to your Claude Code MCP settings:

{
  "mcpServers": {
    "xcode-studio-mcp": {
      "command": "/path/to/xcode-studio-mcp/.build/release/XcodeStudioMCP"
    }
  }
}

Example Workflow

You: Build and run my app at ~/Projects/MyApp
Claude: [calls xcode_build] Build succeeded with 0 errors
        [calls xcode_run] App launched (PID 12345)
        [calls simulator_screenshot] Here's what the app looks like...
        [calls simulator_describe] I can see a "Sign In" button and email/password fields
        [calls simulator_tap] Tapped the email field
        [calls simulator_type] Typed "test@example.com"
        [calls simulator_screenshot] Here's the current state...

Architecture

┌─────────────────────────────┐
│     MCP Protocol Layer      │  stdio transport (Swift MCP SDK)
├─────────────────────────────┤
│   Tool Implementations      │  6 tools, structured error output
├──────────┬──────────────────┤
│ xcodebuild│  simctl  │  idb │  native process calls
│  wrapper  │  wrapper │ CLI  │
└──────────┴──────────┴──────┘

Built in Swift with zero Node/Python runtime dependencies (idb CLI is only needed for UI interaction tools).

Roadmap

  • v0.1 (current): Core build + simulator tools

  • v1.0: Semantic UI navigation ("tap the Sign In button"), visual diff, Xcode project file manipulation, compound operations, SwiftUI preview capture

Project

What It Does

Difference

XcodeBuildMCP

Build + test only

No simulator UI interaction

mobile-mcp

Cross-platform simulator UI

No Xcode build support

ios-simulator-mcp

Simulator via IDB

No build, depends on IDB for everything

xcode-studio-mcp combines build and interact into a single server.

Contributing

PRs welcome. The codebase is ~750 lines of Swift organized into Tools, Services, and Models.

License

MIT

Available Tools

6 tools
simulator_describeA

Get the accessibility tree of the current iOS Simulator screen as JSON. Useful for finding UI elements to interact with. Requires idb (pip3 install fb-idb).

Inputs: simulator_udid.

simulator_screenshotA

Capture a screenshot of the iOS Simulator screen. Returns the image as base64-encoded PNG.

Inputs: simulator_udid.

simulator_tapA

Tap at specific coordinates on the iOS Simulator screen. Requires idb (pip3 install fb-idb).

Inputs: x (required), y (required), duration, simulator_udid.

simulator_typeA

Type text into the currently focused field on the iOS Simulator. Requires idb (pip3 install fb-idb).

Inputs: text (required), simulator_udid.

xcode_buildB

Build an Xcode project or workspace. Returns structured diagnostics with file, line, column, severity, and message for each error/warning.

Inputs: project_path (required), configuration, destination, scheme.

xcode_runA

Build an Xcode project and launch the app in the iOS Simulator. Returns build errors if the build fails, or a success message with the launched process ID.

Inputs: bundle_identifier (required), project_path (required), configuration, scheme, +1 more.

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

Loading tool schema changelog…

    TDQS

    A3.7/5.0

    Scored across 6 tools

    Disambiguation5/5

    Each tool targets a distinct action: building, running, and simulator interactions (screenshot, tap, type, describe) are clearly separated. There is no overlap in purpose, making it easy for an agent to select the correct tool.

    Naming Consistency3/5

    Tools are grouped into two clear namespaces: 'xcode_' for build/run and 'simulator_' for simulator interactions. However, the same verb 'run' is used for xcode_run (launch app) while the simulator tools use direct action verbs (tap, type, describe). The pattern is readable but not perfectly uniform.

    Tool Count5/5

    With only 6 tools, the set is well-scoped for core Xcode build/run and simulator interaction workflows. Each tool serves a distinct purpose, and no tool feels redundant or missing at this scale.

    Completeness4/5

    The set covers building, running, and basic UI interaction (via describe/tap/type). A minor gap is the lack of a tool to terminate the running app, and no way to list available simulators, but agents can work around this for common tasks.

    Maintenance

    ActivityInactive
    ResponsivenessLimited data

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