NoneCap
<h1 align="center">nonecap</h1>
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<p align="center">Official TypeScript client for the NoneCap <a href="https://nonecap.com/">hCaptcha solver</a> API.</p>
Submit a captcha, get back a token. The client handles the polling, the timeouts, and the error cases so you do not have to write the fetch loop yourself.
## Install
```sh
npm install nonecap
```
Works on Node 18+, Bun, Deno, and edge runtimes. No dependencies.
## Quick start
Grab an API key from [dashboard.nonecap.com](https://dashboard.nonecap.com/signup?utm_source=npm&utm_medium=sdk-readme), then:
```ts
import { NoneCap } from "nonecap";
const nc = new NoneCap({ apiKey: process.env.NONECAP_KEY! });
const solve = await nc.solve({
type: "hcaptcha",
sitekey: "10000000-ffff-ffff-ffff-000000000001",
url: "https://example.com/login",
});
console.log(solve.token); // the hCaptcha token, ready to submit
console.log(solve.resp_key); // hcaptcha.getRespKey() equivalent, for sites that verify the pair
console.log(solve.user_agent); // submit the token with this User-Agent: some sites check the browser version
console.log(solve.warnings); // e.g. proxy_session_refused: tokens you reported through this proxy session or its exit IP were refused; a different exit IP is more likely to pass (or, when your proxy changed its exit IP during the solve, use a sticky session per solve)
```
`solve()` submits the captcha and waits until it is done, using the API's long-poll so you are not hammering it with requests. It returns the solved solve, or throws if the solve fails or your timeout runs out.
## MCP server (Claude Code, Cursor, and other MCP clients)
The package also ships `nonecap-mcp`, a stdio [MCP](https://modelcontextprotocol.io) server, so an AI agent can solve hCaptcha through your NoneCap account.
Claude Code:
```sh
claude mcp add nonecap --env NONECAP_API_KEY=<your key> -- npx -y -p nonecap@latest nonecap-mcp
```
Cursor (`~/.cursor/mcp.json`), Claude Desktop (`claude_desktop_config.json`), and most other clients take the same JSON:
```json
{
"mcpServers": {
"nonecap": {
"command": "npx",
"args": ["-y", "-p", "nonecap@latest", "nonecap-mcp"],
"env": { "NONECAP_API_KEY": "<your key>" }
}
}
}
```
Tools:
| Tool | What it does |
| --- | --- |
| `solve_hcaptcha` | Solve an hCaptcha (`sitekey`, `url`; optional `type`, `rqdata`, `user_agent`, `proxy`, `wait_seconds`) and return the solve with its `token`. If the solve is still running after `wait_seconds` (default 45, at most 50, inside the 60 s that clients built on the official MCP SDK allow by default), it returns the solve id and status so the agent polls `get_solve` instead of solving again. |
| `get_solve` | Get a solve by id, optionally waiting up to 50 seconds for it to finish. |
| `cancel_solve` | Cancel a pending or running solve. |
| `list_solves` | List your recent solves. |
| `get_account` | Your credit balance and your plan's solves left today. |
| `report_solve_outcome` | Tell NoneCap whether the site accepted a token. |
A failed call comes back as a tool error whose JSON carries the API's error code (`insufficient_credits`, `sitekey_rate_limited`, a failed solve's `proxy_error`, …), plus `retry_after` when the API sent one. Set `NONECAP_BASE_URL` to point the server at a different API host.
## Handling failures
Every error this library throws extends `NoneCapError`, so you can catch the whole family or pick out the one you care about.
```ts
import {
NoneCap,
SolveFailedError,
InsufficientCreditsError,
RateLimitError,
} from "nonecap";
try {
const { token } = await nc.solve({ type: "hcaptcha", sitekey, url });
// use token
} catch (err) {
if (err instanceof SolveFailedError) {
// The message says what happened, what to do, and that nothing was charged.
console.error(err.solve.error?.message);
if (err.retryable) scheduleRetry();
} else if (err instanceof InsufficientCreditsError) {
console.error("Out of credits. Top up at dashboard.nonecap.com");
} else if (err instanceof RateLimitError) {
await new Promise((r) => setTimeout(r, (err.retryAfter ?? 1) * 1000));
} else {
throw err;
}
}
```
The error subclasses are `AuthenticationError` (401), `PermissionError` (403), `InsufficientCreditsError` (402, with `KeyCreditLimitError` when one API key hit its own cap), `ValidationError` (422/400, with a `param` naming the bad field; `PayloadTooLargeError` for 413 and `UnsupportedMediaTypeError` for 415), `NotFoundError` (404), `ConflictError` (409), `RateLimitError` (429, with `ConcurrencyLimitError`, `SitekeyRateLimitedError`, `ProxyUnavailableError` (your own proxy is refusing connections) and `RateCappedError` (your account reached its submit rate cap on this sitekey, or your own-proxy sessions for it are at their limit) telling them apart; `retryAfter` is the seconds the API asked you to wait), `RecognitionFailedError` (422 from `recognize()` when no answer came back, nothing charged), `APIError` (5xx, with `ServiceUnavailableError` for a maintenance pause), and `ConnectionError` (the request never landed). Every error from a response carries `requestId`, the id to quote to support.
`SolveFailedError` carries the full `solve`. `solve.error.code` is a `SolveErrorCode`, `solve.error.reason` a typed sub-reason or `null` (`proxy_rejected`, `sitekey_rate_limited`, …), and `solve.error.retryable` says whether resubmitting the same request unchanged can succeed; `err.retryable`, `err.reason` and `err.solveCode` are shortcuts to those fields. Failed solves are never charged.
## Cancelling a solve
`solve()` is the simple path when you just want a token. When you need to cancel while the solve is in flight — clean shutdown, freeing a worker slot, or stopping early — start it instead. `solves.start()` returns as soon as the submission is accepted, handing you a `SolveHandle` whose `id` is available right away.
Wait for the result when you want the token:
```ts
const handle = await nc.solves.start({ type: "hcaptcha", sitekey, url });
console.log(handle.id); // available immediately
const solve = await handle.result({ timeout: 120_000 });
console.log(solve.token);
```
Or hold onto the handle and cancel it from somewhere else — a shutdown hook, a request that was abandoned, a "stop" button:
```ts
const handle = await nc.solves.start({ type: "hcaptcha", sitekey, url });
process.on("SIGTERM", () => {
handle.cancel().catch(() => {}); // free the worker slot on shutdown
});
// elsewhere, whoever needs the token still awaits it:
const solve = await handle.result();
```
`handle.result()` long-polls until the solve finishes, throwing `SolveFailedError` or `TimeoutError` exactly like `solve()`. The **terminal** outcome is memoized: once the solve actually finishes, every later `result()` call returns that same result. A `TimeoutError` is not memoized — it just means that wait gave up, so you can call `result()` again (for example with a larger `timeout`) to resume polling. Concurrent `result()` calls share a single in-flight poll.
`handle.cancel()` cancels a pending or in-flight solve. If the solve already finished, the API would answer 409; the handle swallows that and returns the solve's current state instead, since cancelling a finished solve is not something you need to handle. Cancelling settles the handle, so a concurrent or later `result()` stops polling and reflects the cancelled (terminal) state.
Cancelled and abandoned solves are **never charged** — nothing is billed unless a solve actually succeeds, and unfinished solves simply expire uncharged at the server deadline. So cancel is for cleanup and early-stop, not cost protection.
### Cleaning up after a `solve()` timeout
`solve()` blocks until the solve settles, so it hands you no handle to cancel a solve while it's still running — for that, use `solves.start()` above. The one thing the `solve()` path offers is cleanup *after* a timeout: when `solve()` throws `TimeoutError`, the error usually carries the in-flight `solveId` (and last-known `solve`), so you can cancel the solve the wait gave up on. Guard on `solveId` being present — if the very first submission times out at the transport level, no id has been assigned yet, so `solveId` is `undefined`.
```ts
import { TimeoutError } from "nonecap";
try {
await nc.solve({ type: "hcaptcha", sitekey, url });
} catch (err) {
if (err instanceof TimeoutError && err.solveId) {
await nc.solves.cancel(err.solveId);
} else {
throw err;
}
}
```
## Enterprise captchas
For `hcaptcha_enterprise`, `rqdata` is optional: many enterprise sites never issue one. When the page does pass an `rqdata` blob to its widget, send it, fresh for each challenge.
```ts
const { token } = await nc.solve({
type: "hcaptcha_enterprise",
sitekey,
url,
rqdata: "...", // only when the site provides one
});
```
## Proxies
Pass a proxy as a structured object or a URL string. Solves run through it, and the bytes are metered back on the solve.
```ts
await nc.solve({
type: "hcaptcha",
sitekey,
url,
proxy: { scheme: "http", host: "1.2.3.4", port: 8080, username: "u", password: "p" },
// or: proxy: "http://u:p@1.2.3.4:8080"
// scheme can be http, https, socks5, socks5h, or socks4 (default http)
// e.g. proxy: "socks5://u:p@1.2.3.4:1080"
});
```
## Reporting token acceptance
A token that hCaptcha blessed can still be refused by the site you send it to. Tell us what happened and we tune minting against your real acceptance rate — it's free, and it's the fastest way to get a regression on your sitekey noticed.
Keep the `solve_id` next to the token you submit downstream, then report the verdict:
```ts
const solve = await nc.solve({ type: "hcaptcha", sitekey, url });
const ok = await submitToTheSiteYouAreAutomating(solve.token);
await nc.feedback.report({
solve_id: solve.id,
outcome: ok ? "accepted" : "rejected",
reason: ok ? undefined : "session invalidated", // optional, the code your target returned
context: ok ? undefined : "3rd retry, rotating residential pool", // optional, anything you think would help us diagnose it
});
```
At volume, buffer the verdicts and flush them in one call. Reports over 500 are split across requests for you:
```ts
const batch = await nc.feedback.reportMany([
{ solve_id: "solve_01J...", outcome: "accepted" },
{ solve_id: "solve_01J...", outcome: "rejected", reason: "...", context: "..." },
]);
// Items resolve independently, so the call succeeds even when some are
// rejected — check `failed` rather than relying on a throw.
if (batch.failed > 0) {
console.warn(batch.results.filter((r) => r.status === "error"));
}
```
`outcome` is one of `accepted`, `rejected`, `unknown` (submitted, verdict unclear), `unused` (never submitted), or `error` (downstream broke for a non-token reason). Only `accepted` and `rejected` count toward the acceptance rate.
`reason` and `context` are both optional free text. `reason` is the code or message your target gave you; `context` is anything else about the attempt you think would help us diagnose it, with no schema at all. Neither is parsed — they are what a human reads when you raise a ticket, and they carry the half of a rejection we cannot see from our side.
Reporting the same solve again corrects the earlier verdict, so retries and late fixes are safe. You can report any of your own solved solves within ~30 days of the solve; corrections to something you already reported are never cut off by that window.
## Recognizing images
If you run your own browser and only need the answer to a challenge, send the instruction and images to `recognize()`. The answer comes back in the same response: no token, no polling.
```ts
const { id, data } = await nc.recognize({
type: "hcaptcha",
task: "Please click each image containing a bus",
image_data: tiles, // base64 or data: URIs, 1-27 tiles; or image_urls with hCaptcha image URLs
});
// data: boolean[], one per tile, in the order you sent them
```
For a click-the-point challenge send exactly one image with `type: "hcaptcha_area_select"`. `data` is the first point as `{ x, y, w: 0, h: 0 }` and `points` lists every point to click, all in percent of the image.
You can also send the challenge as hCaptcha served it, in NopeCHA's v1 recognition shape:
```ts
const result = await nc.recognize({
data: {
request_type: "image_drag_drop", // or image_label_binary, image_label_area_select
requester_question: { en: "Drag the piece into place" },
tasklist: [{ task_key, datapoint_uri, entities }],
},
});
```
`image_label_binary` answers pages of 9 booleans (`boolean[][]`), `image_label_area_select` one box per task (`null` when there is no point) plus `points` per task, and `image_drag_drop` the drop box for each entity per task. The return type follows the request, so TypeScript knows which one you got.
When no answer comes back the call throws `RecognitionFailedError` and nothing is charged. An answered call's charge is final. You can tell us whether the answer worked on the challenge, which helps us track accuracy; it is optional, free, and does not refund the call:
```ts
await nc.reportRecognitionOutcome(id, solved ? "solved" : "failed");
```
The first report for an id sticks; a repeat returns it unchanged. Calls are capped per API key by your account's concurrency limit, so a burst over it gets `ConcurrencyLimitError` or `RateLimitError` with `retryAfter` set.
## Lower-level API
`solve()` is the convenient path. When you want control over submission and polling, the raw resource methods map one to one to the REST API.
```ts
// Submit without waiting: returns immediately with a pending solve
const pending = await nc.solves.create({ type: "hcaptcha", sitekey, url });
// Submit and hold the connection up to 30s for it to finish
const maybeDone = await nc.solves.create({ type: "hcaptcha", sitekey, url }, { wait: 30 });
// Poll one solve, long-polling up to 30s
const solve = await nc.solves.retrieve(pending.id, { wait: 30 });
// Cancel a pending or in-flight solve
await nc.solves.cancel(pending.id);
// List a page of solves
const page = await nc.solves.list({ limit: 50, status: "solved" });
// Or iterate every solve, newest first
for await (const s of nc.solves.listAll()) {
console.log(s.id, s.status);
}
// Your account and credit balance
const me = await nc.me();
console.log(me.credits_balance);
// With a plan: what is left of today's solves, and when they reset (00:00 UTC).
console.log(me.plan?.remaining_today, me.plan?.resets_at);
```
## Cancelling and timeouts
Pass an `AbortSignal` to cancel any call, and a `timeout` to bound how long `solve()` waits.
```ts
const ac = new AbortController();
setTimeout(() => ac.abort(), 60_000);
await nc.solve(
{ type: "hcaptcha", sitekey, url },
{ timeout: 120_000, signal: ac.signal },
);
```
## Configuration
```ts
new NoneCap({
apiKey: "nc_live_...", // required
baseURL: "https://api.nonecap.com", // override if you need to
timeout: 100_000, // per HTTP request, ms
fetch: customFetch, // inject your own fetch
});
```
## License
MIT, see [LICENSE](LICENSE).
TDQS
Scored across 6 tools
Each tool maps to a distinct action in the solve lifecycle: start (solve_hcaptcha), poll by id (get_solve), cancel (cancel_solve), list (list_solves), outcome reporting (report_solve_outcome), and account lookup (get_account). The descriptions explicitly resolve the one potential overlap between solve_hcaptcha and get_solve (both can wait) by instructing callers to poll with get_solve rather than re-solving.
Names follow a verb_noun shape (solve_hcaptcha, cancel_solve, list_solves, get_account, report_solve_outcome, get_solve). The only wrinkle is that 'solve' is a verb in solve_hcaptcha but a noun object in cancel_solve/get_solve/report_solve_outcome, a minor inconsistency that remains readable.
Six tools is well-scoped for a captcha-solving service: one per lifecycle operation plus account info. No tool feels redundant or missing from the set.
The surface covers the full solve lifecycle: initiate, poll/retrieve token, cancel, list history, report acceptance, and check credits/quota. There are no obvious dead ends for an agent driving a solve end-to-end.