SkinForge MCP
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@SkinForge MCPCreate a techwear hoodie skin with neon cyan accents and render 3D preview"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
SkinForge MCP ๐จ๐จ
Autonomous Model Context Protocol (MCP) Server & Procedural Engine for Minecraft Skins.
SkinForge is an all-in-one professional toolkit designed for both human skin artists and autonomous AI/LLM coding agents (Antigravity, Gemini, Claude, GPT-4o, Cursor, Kilo) to create, sample, inspect, edit, audit, search, and visually verify Minecraft skins with true 3D dual-layer depth โ without requiring ad-hoc Python scripts.
๐ Key Features
1. 55 Native MCP Tools for AI Agents
Model Context Protocol (MCP) Compliant: Enables LLMs to design, recolor, audit, assemble, and verify skins directly over stdio or SSE.
Craftsmanship & Aesthetic Audit (
skin_aesthetic_audit): Full 6-dimensional pixel art evaluation (3D relief, palette harmony, shading depth, cluster coherence, hue shifting, seam continuity) with exact point deductions and actionable pro-tips.Full Skin Assembly & VLM Fine-Tuning (
skin_build): Assembles complete 64ร64 dual-layer skins in a single atomic call using a global palette and ASCII matrices (~1,200 tokens vs 20,000 for raw pixels), purpose-built for Vision-Language model fine-tuning.Granular Part Transfer (
skin_import_part): Import any individual anatomical UV part (e.g. face, bangs, sleeve emblem) from an external skin or RAG skin ID directly into the active editing session in a single call.Autonomous Denoising & Palette Cleaning (
skin_denoise_palette): Scans and cleans compression artifacts and isolated noise pixels, harmonizing colors into crisp, authentic pixel-art palettes.Direct Reference Sampling (
skin_sample_reference): Samples exact colors or extracts dominant palettes from concept art and screenshots without writing Python scripts.Multimodal Visual Feedback (
skin_render_3d,skin_render_2d): Generates and returns base64 PNG turnaround images directly inside tool results for autonomous visual verification.
2. Modular "Lego Constructor" Engine (skin_assemble, skin_part_search)
Component-Level Search (
skin_part_search): Search for individual anatomical components across 900,000+ skins (hair,face,torso,arms,legs,outfit).Isolated Component 3D Mannequins: Renders the queried module on a neutral dark mannequin so multimodal models can evaluate hairstyles or jacket folds in isolation.
Automated Seam Harmonization (
skin_assemble): Merges modules from different skins into a cohesive character while automatically blending neck, shoulder, and waist seams and healing 3D geometry rules.
3. Next-Gen Craftsmanship & Aesthetic Engine v2 (compute_aesthetic_score, skin_aesthetic_audit)
Multi-Dimensional Radar Metrics (0.0 to 1.0): Evaluates authentic pixel art standards across 6 quantitative dimensions:
3D Relief Depth: Optimal Layer 2 coverage (12โ45%) without flat planes or over-dense armor bloat.
Palette Harmony & Entropy: Rich color ramps (16โ70 colors) while rejecting unshaded bucket fills or noisy color fragmentation.
Shading Depth & Dynamic Range: Tonal contrast across major anatomical facets.
Spatial Cluster Coherence (Anti-Noise): Local autocorrelation ratio distinguishing true clustered pixel art from random TV static / confetti noise.
Vectorized Hue Shifting: Rewards natural lighting temperature ramps (warm highlights toward yellow/cyan, cool shadows toward blue/purple) over muddy monochrome brightness dragging.
Seam Continuity: Continuity and color gradient alignment across 3D cuboid transitions (head front-to-side, torso front-to-side).
Pillow Shading & Flaw Detection: Catches classic beginner pillow shading (dark perimeters with bright center) and applies defect deductions for Rule 1 holes, Rule 3 floating cardboard, and Rule 4 planks.
Search Quality Filtering (
skin_search(..., min_quality="medium")): Automatically discards low-effort flat fills, messy noise artifacts, and hollow textures from search results.
4. Visual Concept & Image Search (skin_search_by_image)
Spatial-Color Pyramid Matching: Converts reference images into a 299-dimensional perceptual pyramid in LAB color space.
Perceptual Style Similarity: Matches concept art, anime references, or photo textures directly against indexed skins based on global palette, spatial color layout, and contrast.
5. Built-in 900,000+ Skin RAG Search Engine
Instant Sub-Millisecond Search (
skin_search): Queries across 900k+ human-crafted Minecraft skins using SQLite FTS5 (BM25 ranking) in <1ms.Visual Reference Generation: Automatically renders 3D turnaround and 2D composite previews for retrieved skins so multimodal LLMs can inspect the design visually.
Reference Extraction (
skin_get_reference): Retrieves full color palettes and ASCII matrices, or loads candidate skins directly into the active editing session.Intelligent Remixing (
skin_remix): Seamlessly transfers outer layers (jackets, scarves, hoods) and accessories from one reference skin onto another with automatic geometry healing.
6. Real-Time 3D WebGL Viewer with Live Sync (viewer.py)
Interactive Three.js Player: Orbit rotate (Left Click drag), pan (Right Click drag), zoom (Scroll), and preview walk/run animations.
Instant Reactive Updates (300ms): The moment an AI agent or developer calls an editing tool, the 3D model in the browser automatically updates its texture with zero lag, preserving camera angles and animation state.
Multi-threaded Architecture (
ThreadingHTTPServer): Prevents blocking of status polling during intensive assembly or generation tasks.Dynamic Model Synchronization: Auto-detects and updates between classic Steve (4px) and Alex Slim (3px) geometries on-the-fly without refreshing the page.
Live Status Indicator: Header dot pulses violet when updates arrive and returns to emerald green.
7. Dual-Layer 3D Depth Discipline (The 4 Golden Rules)
Rule 1 (Zero Holes): Strictly enforces 100% opacity on all 36 Base Layer parts (prevents the hollow black skull/torso bug).
Rule 2 (+0.35 Relief): Restricts Layer 2 exclusively to 3D relief accents (bangs, hood rims, cuffs, pockets, emblems).
Rule 3 (No Floating Profile Cardboard):
hat_frontrows 4โ7 are kept transparent to prevent detached cardboard planes in 90ยฐ profile view.Rule 4 (No Floating Crown Planks):
hat_topis either solid or transparent, eliminating single detached hovering stripes.Autonomous Self-Healing (
skin_auto_fix): One-click autonomous healing that plugs holes and strips illegal floating planes.
8. Vectorized HSL / HSV Color Engine
Pure-NumPy color manipulation running in < 1 millisecond.
Rotate hue, boost saturation, or adjust brightness across specific parts or the entire skin with optional target color filtering (
skin_adjust_hsv,skin_shift_hue).
9. 3D Seam Continuity Auditor & Edge Healer
3D Edge Connectivity Matrix: Scans cube fold boundaries (head vertical ring, top crown fold, torso flanks, jacket) to detect texture tears or color misalignments.
Auto-Healing (
skin_align_seams): Harmonizes and blends color jumps along adjacent 3D cube edges.
10. Pixel Typography & Cyber Symbols
3ร5 Pixel Font Matrix (
skin_draw_text): Writes crisp letters (AโZ), numbers (0โ9), and punctuation (!, ?, -, :, .) on any face.Emblem Library (
skin_draw_symbol): Instantly stamps cyber emblems (cyber_s6ร8 crest,heart,star,lightning,skull,cross) without coordinate guesswork.
11. Full Outfits Macro & Model Converter (Steve 4px โท Alex 3px Slim)
Coordinated Outfits (
skin_apply_outfit): Applies full-body anatomical outfits (techwear_hoodie,cargo_streetwear,casual_tshirt) across Layer 1 and Layer 2 in a single call.Complete Alex Slim (3px) Geometry & UV Engine (
skin_convert_model): Seamless bidirectional conversion between Steve (4px) and Alex Slim (3px) with official Minecraft UV island resampling (MINECRAFT_UV_MAP_SLIM). Full support for export, loading, validation, and 3D software rendering.
12. Multi-Target Synchronization & Auto-Previews (skin_save)
Automatically saves to primary destination, synchronizes across canonical project paths, and regenerates 2D composite, 3D turnaround, and bottom-up previews in one atomic tool call.
13. Canvas History, Undo/Redo & Named Checkpoints
Full undo/redo stack (
skin_undo,skin_redo).Save milestone snapshots (
skin_checkpoint) and instantly roll back (skin_restore_checkpoint).
14. 100% Portable & Zero Hardcoded Paths
Fully portable across any Linux, macOS, or Windows environment using dynamic relative paths and environment variable overrides (
SKINFORGE_DEFAULT_SKIN,SKINFORGE_DB_PATH,SKINFORGE_VIEWER_PORT,SKINFORGE_LIVE_SKIN,SKINFORGE_EXPORT_DIR).
Related MCP server: Blockbench MCP Bridge
๐ Repository Layout
SkinForge/
โโโ instructions.md # System instructions & architectural guide for AI models / MCP clients
โโโ pyproject.toml # Standard Python packaging metadata (v1.0.0)
โโโ README.md # Project overview & documentation
โโโ cli.py # Command-line interface
โโโ mcp_server.py # Stdio MCP server entry point
โโโ viewer.py # Interactive 3D WebGL viewer server (port 8080)
โโโ skinforge/ # Core library
โ โโโ __init__.py # Public exports (v1.0.0)
โ โโโ mcp_server.py # MCPServer implementation (54 tools, 4 resources, 2 prompts)
โ โโโ canvas.py # SkinCanvas, 72 UV parts, undo/redo, HSV adjustments
โ โโโ modular.py # Lego Constructor: assembly & isolated module mannequin preview
โ โโโ vision.py # Spatial-color pyramid visual concept & image search
โ โโโ validator.py # Quality auditor & aesthetic craftsmanship scorer
โ โโโ rag.py # 900k+ skin FTS5 search engine, part search & remix
โ โโโ seams.py # 3D wrap-around seam auditing and edge blending
โ โโโ typography.py # 3x5 pixel font matrix & cyber symbols
โ โโโ outfits.py # Full anatomical outfit macros
โ โโโ converter.py # Steve 4px <-> Alex 3px slim model converter
โ โโโ ascii_codec.py # ASCII reverse-engineering & vectorized color normalization
โ โโโ templates.py # Solid humanoid template generator (0 holes)
โ โโโ renderer.py # Software 3D rasterizer, 2D composite, turntable GIF
โ โโโ palettes.py # Color palettes & 5-step shading ramps
โ โโโ presets.py # Anatomical presets (eyes, drawstrings, cargo pockets)
โ โโโ sampler.py # Reference art sampler & dominant palette extractor
โโโ tests/
โ โโโ test_mcp_server.py # Base MCP unit tests
โ โโโ test_rag.py # RAG engine and FTS5 search tests
โ โโโ test_v1.py # v1.0.0 Lego constructor, aesthetic scoring & vision tests
โโโ examples/
โ โโโ build_syntren.py # Reference script building the Syntren skin
โโโ skins/
โ โโโ skin_syntren.png # 64x64 RGBA canonical skin
โโโ previews/
โ โโโ 3d_turnaround.png # 4-angle 3D rasterized turnaround
โ โโโ 2d_composite.png # 2D front/back composite
โ โโโ turntable_360.gif # 360-degree turntable animated GIF
โโโ static/
โโโ skinview3d.bundle.js # Offline Three.js WebGL skinview3d bundle๐ Quick Start
1. Installation
# Clone the repository
git clone https://github.com/Syntren/SkinForge-MCP.git
cd SkinForge-MCP
# Install in editable mode
pip install -e .Dependencies: python>=3.9, numpy, pillow, mcp.
2. Using with AI / LLMs (Model Context Protocol)
Add SkinForge to your IDE or agent config (mcp_config.json or .mcp.json):
{
"mcpServers": {
"skinforge": {
"command": "python3",
"args": ["-m", "skinforge.mcp_server"],
"cwd": "/path/to/SkinForge-MCP",
"env": {
"PYTHONPATH": "/path/to/SkinForge-MCP"
}
}
}
}Now any LLM (Claude, Gemini, Antigravity, GPT-4o) can autonomously design, assemble, edit, audit, and view skins!
3. Interactive 3D Web Viewer
# Launch viewer
python3 viewer.py
# Or via CLI
skinforge viewOpen http://localhost:8080 in your browser:
Left Click Drag: Orbit rotate around character.
Right Click Drag: Pan camera horizontally and vertically.
Scroll Wheel: Zoom in/out.
Animations: Toggle Idle, Walking, Running, and Auto-Spin.
Layer Toggles: Individually toggle Head, Torso, Arms, Legs, and Outer 3D overlays.
Live Sync: Edits made via MCP server appear instantly in 300ms!
4. CLI Tools
# Render 3D turnaround and 2D composite
skinforge render skins/skin_syntren.png --out3d previews/3d.png --out2d previews/2d.png
# Generate 360-degree animated turntable GIF
skinforge gif skins/skin_syntren.png --frames 16 --out previews/turntable.gif
# Run quality audit on a skin PNG
skinforge inspect skins/skin_syntren.png
# Mirror right arm to left arm
skinforge mirror skins/skin_syntren.png --from-limb right_arm --to-limb left_arm5. Python API Examples
A. Modular Lego Assembly with Automatic Seam Blending
from skinforge import SkinCanvas, assemble_skin, render_3d_turnaround
# Assemble modular parts from different skin files
target_canvas, summary = assemble_skin(
sources={
"hair": "skins/hair_reference.png",
"torso": "skins/tuxedo_torso.png",
"legs": "skins/tailored_pants.png"
},
auto_blend_seams=True,
auto_fix=True
)
print(f"Aesthetic score: {summary['aesthetic_score']} ({summary['aesthetic_tier']})")
target_canvas.export_png("assembled_character.png")
render_3d_turnaround("assembled_character.png", "preview_assembled.png")B. Quality Auditing & Aesthetic Scoring
from skinforge import SkinValidator, compute_aesthetic_score
# 1. Audit Minecraft rules (holes, floating cardboard planes)
validator = SkinValidator("skin_syntren.png")
valid, report = validator.validate()
print(report)
# 2. Compute aesthetic craftsmanship metrics
score_info = compute_aesthetic_score("skin_syntren.png")
print(f"Quality Tier: {score_info['tier']} (Score: {score_info['score']})")
print(f"Layer 2 Relief Ratio: {score_info['layer2_ratio']}")
print(f"Unique Colors: {score_info['unique_colors']}")
print(f"Radar Metrics: {score_info['metrics']}")
print(f"Recommendations: {score_info['recommendations']}")๐งช Testing
SkinForge includes a comprehensive unit test suite covering session state, ASCII reverse-engineering, multimodal rendering, checkpoints, HSV adjustments, seam healing, modular assembly, aesthetic scoring, vision vectors, typography, outfits, and converter:
PYTHONPATH=. python3 -m unittest discover -s tests -p "test_*.py"..............................
----------------------------------------------------------------------
Ran 30 tests in 9.348s
OK๐ License
MIT License. Free for personal and commercial use.
This server cannot be deployed
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