fusion_rotate_body
Rotate a 3D body by a specified angle around any axis or direction vector, using a custom origin point to create inclined geometry that standard extrudes or revolves cannot produce.
Instructions
Rotate a body by angle degrees (right-hand rule) about an axis through
a point. axis: "x"/"y"/"z" or a free direction vector [i, j, k].
origin: [x, y, z] in millimetres, defaults to the world origin. Use this to
build inclined geometry that revolve/extrude alone cannot produce.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| axis | No | z | |
| body | Yes | ||
| angle | Yes | ||
| origin | No |