ldraw-mcp
by musharna
README.md
<div align="center">
# ldraw-mcp
**Give your MCP client eyes for LEGO® models.**
Render LDraw files (`.ldr` / `.mpd` / `.dat`) to images with _real part
geometry_ — studs, slopes, window glass — using headless Blender and the
ImportLDraw addon. The output looks like a BrickLink Stud.io render, with no
GUI anywhere in the loop.
[](https://pypi.org/project/ldraw-mcp/)
[](https://pypi.org/project/ldraw-mcp/)
[](LICENSE)
[](https://modelcontextprotocol.io)
[](https://github.com/musharna/ldraw-mcp/actions/workflows/ci.yml)
[](https://glama.ai/mcp/servers/musharna/ldraw-mcp)
[](https://doi.org/10.5281/zenodo.21713452)
<img src="docs/hero.png" alt="Two rendered views of a red LEGO car — real studs, transparent glass, rubber tires, steering wheel" width="100%">
<sub>A ~90-line <code>.ldr</code> rendered front-left and rear-right — actual bricks, not a geometric proxy.</sub>
</div>
<!-- mcp-name: io.github.musharna/ldraw-mcp -->
---
Point a vision-capable model at a build and it sees the actual bricks:
crossed rotation matrices, floating plates, sunken windows — the kinds of
export bugs a geometric proxy render will happily hide.
## Quickstart
```bash
# 1. install
pip install ldraw-mcp
# 2. install the LDraw parts library + ImportLDraw addon
ldraw-mcp-setup
# 3. register with Claude Code
claude mcp add ldraw -- ldraw-mcp
```
Then ask things like _"render output/build.ldr and tell me what looks
wrong"_ — the model sees the render, not just the text.
> **Blender is a prerequisite** (see [Requirements](#requirements)); it is
> not installed by `ldraw-mcp-setup`.
## Tools
| tool | what it does |
| ------------------------------------------------------------------------- | ---------------------------------------------------------------- |
| `render_ldraw_file(path, azimuths="-60,120", resolution=640, samples=24)` | Render a model file to a PNG (multi-view, stitched side by side) |
| `render_ldraw_text(ldr, azimuths="-60,120", resolution=640, samples=24)` | Render inline LDraw content without writing a file first |
| `check_renderer()` | Diagnose the Blender / addon / parts-library setup |
`azimuths` is a comma-separated list of view angles in degrees; each is
rendered and the views are stitched horizontally. Elevation is fixed at
22°. Higher `samples` = cleaner but slower.
## Requirements
- **Blender 4.x** on `PATH`, or point `LDRAW_MCP_BLENDER` at the binary.
Install it yourself (package manager, blender.org, or a local build);
`ldraw-mcp-setup` does not install Blender.
- **ImportLDraw addon** (`io_scene_importldraw`) in Blender's addons dir —
installed by `ldraw-mcp-setup`.
- **LDraw parts library** at `~/.ldraw` (or `LDRAW_LIBRARY_PATH`) —
installed by `ldraw-mcp-setup`.
### Environment variables
| var | meaning |
| -------------------- | ------------------------------------------------------ |
| `LDRAW_MCP_BLENDER` | Path to the blender binary (overrides `PATH` lookup) |
| `LDRAW_MCP_DISABLE` | Set to `1` to force `is_available()` to `False` |
| `LDRAW_LIBRARY_PATH` | Path to the LDraw parts library (community convention) |
### Manual setup
If `ldraw-mcp-setup` can't detect things automatically:
- **LDraw library:** download
[complete.zip](https://library.ldraw.org/library/updates/complete.zip)
and unzip so that `~/.ldraw/parts/` exists.
- **ImportLDraw addon:** download the latest release from
[TobyLobster/ImportLDraw](https://github.com/TobyLobster/ImportLDraw/releases)
and install it via _Blender > Preferences > Add-ons > Install_, or unzip
into `~/.config/blender/<version>/scripts/addons/io_scene_importldraw/`.
(Launch Blender once first so the config directory exists.)
## Troubleshooting
- **`check_renderer` says NOT FOUND:** run `ldraw-mcp-setup`, or set the
relevant env var above.
- **No GPU / WSL2 / containers:** rendering uses **Cycles on CPU**, which
works headless everywhere — no GPU or display needed. A ~150-part model
takes a few seconds at the default 640px / 24 samples.
- **"no mesh objects imported":** the addon couldn't resolve parts —
usually a wrong or incomplete LDraw library path. Re-run setup or check
`LDRAW_LIBRARY_PATH`.
- **Addon not enabled:** the render script enables it automatically per
run; if a manual Blender session complains, enable `io_scene_importldraw`
in Preferences > Add-ons.
## Provenance
This renderer was extracted from the **prompt2brick** project, where it
started life as the vision critic's "see the actual model" path.
prompt2brick keeps its own vendored copy of the render wrapper and Blender
script, but **this repo is the canonical source going forward** — fixes and
improvements to the renderer should land here first and be ported back into
prompt2brick.
## License
MIT — see [LICENSE](LICENSE).
---
<sub>LEGO® is a trademark of the LEGO Group, which does not sponsor,
authorize, or endorse this project. This tool is not affiliated with the
LEGO Group, BrickLink, or the LDraw.org organization.</sub>
TDQS
A3.8/5.0
Scored across 3 tools
Disambiguation5/5
Each tool has a clearly distinct purpose: checking renderer availability, rendering from a file, and rendering from inline text. No overlap or ambiguity.
Naming Consistency5/5
All tools follow a consistent 'verb_noun' pattern (check_renderer, render_ldraw_file, render_ldraw_text), making them predictable.
Tool Count4/5
With only 3 tools, the set is minimal but appropriate for a focused rendering server. It could benefit from additional utilities like listing supported formats, but the count is reasonable.
Completeness4/5
The set covers the core rendering workflow (check availability, render from file or text). Minor gaps exist, such as no way to cancel or monitor rendering progress, but overall it feels complete for its stated purpose.
Maintenance
ActivityMaintained
ResponsivenessResponsive