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recraft_generate_themed_set

Generate a complete themed game asset set with a consistent style: create a hero asset, then all symbols, optional background, and a Pixi.js manifest from a single prompt workflow.

Instructions

Generate a complete themed asset set for game design. Creates a hero asset, builds a custom style from it, then generates all remaining symbols with visual consistency. Optionally generates background and outputs a Pixi.js-compatible asset manifest.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sizeNoImage size (e.g., 1024x1024, 1344x768) or ratio (e.g., 16:9, 1:1 for vector models)1024x1024
themeYesTheme name (e.g., "Egyptian", "Viking", "Space")
bg_sizeNoBackground image size (default: 1344x768 / 16:9)1344x768
symbolsYesArray of symbols to generate
bg_promptNoBackground image prompt (if omitted, no background is generated)
remove_bgNoRemove background from symbols (default: true)
output_dirYesBase output directory (symbols/ and ui/ subdirs will be created)
prompt_suffixYesSuffix appended to every symbol prompt for consistent style (e.g., ", ultra detailed 3D render, polished metallic surface, dramatic volumetric lighting from above, centered composition on pure black background, no text, no letters, sharp focus, cinematic lighting")
generate_manifestNoGenerate asset-manifest.json for Pixi.js integration

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv1.2.0

TDQS

A4/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the behavioral transparency burden. It openly discloses the pipeline: a hero asset is created, a custom style is built from it, and all remaining symbols are generated with visual consistency. It also calls out optional background generation and a Pixi.js-compatible manifest, providing meaningful insight beyond the raw schema.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is brief and front-loaded with the core purpose, followed by a clear sequence of behavioral details. Every sentence contributes useful information, and there is no redundant or filler content.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity and the absence of an output schema, the description does a solid job of conveying the overall workflow and key outputs. It could be more complete by explicitly stating where files are written or what the tool returns to the caller, but the rich parameter schema compensates for most gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description adds conceptual context about the pipeline but does not meaningfully elaborate on individual parameters beyond what the schema already documents. It references hero assets and style consistency without mapping them explicitly to specific parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb and resource: 'Generate a complete themed asset set for game design.' It further explains the unique multi-step workflow (hero asset, custom style, consistent symbols, optional background, manifest), which clearly distinguishes it from sibling tools like recraft_generate_asset or recraft_generate_background.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The intended use is implied by the phrase 'complete themed asset set for game design,' which suggests it is for full sets rather than single assets. However, it does not explicitly state when to prefer this over alternatives such as recraft_generate_asset or recraft_batch_generate, nor does it mention any exclusions or fallback conditions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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