Pixel Art MCP
Enables using Hugging Face's free tier text-to-image models as a backend for generating pixel art, configurable via HF_TOKEN and HF_MODEL environment variables.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Pixel Art MCPgenerate a cozy cabin in the woods, 160x90, 32 colors"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
π¨ Pixel Art MCP
An MCP server that turns text prompts into cozy pixel-art PNGs β using a free, no-API-key image backend β and saves them straight into your project.
Point Claude (or any MCP client) at this server and ask for "a cozy library interior, side view, warm afternoon light"; it generates the image, crushes it down into authentic, palette-limited pixel art, and writes the PNG to disk. Built originally to make scene art for a pixel study-game, but useful for any game/app that needs quick, consistent pixel assets.
β¨ Features
Text β pixel art in one call, saved as a ready-to-use PNG.
Free by default β uses Pollinations (no API key, no signup).
Real pixel-art post-processing β the model output is downscaled to a true pixel grid (nearest-neighbor) and palette-quantized, so it looks like pixel art, not just a blurry "pixel-ish" render.
Pluggable backends β swap to Hugging Face (free token) or a local Stable Diffusion endpoint by changing one function / env var.
Project-agnostic output β relative paths resolve against
PIXEL_OUT_DIR, so the same server serves any project.Two tools: generate from a prompt, or pixelate an image you already have.
Tiny & hackable β one
server.py, ~200 lines, easy to extend.
Related MCP server: Image Generator MCP Server
π§ How it works
MCP servers expose tools to an LLM. This one talks to the client (e.g. Claude Code) over stdio using JSON-RPC; the client launches it, lists its tools, and calls them when the model decides to.
prompt βββΆ style preamble βββΆ free image backend (HTTPS)
β raw image bytes
βΌ
Pillow: resize to WxH (NEAREST)
β
quantize to N colors (median cut)
βΌ
save PNG βββΆ PIXEL_OUT_DIR/<out_path>The "make it look like real pixel art" step is the downscale + palette quantize, not the model β that's the part worth keeping no matter which backend you use.
π¦ Requirements
Python 3.10+
Outbound HTTPS at generation time (to the chosen backend)
An MCP client (e.g. Claude Code)
π Install
git clone https://github.com/uncagedspirit/pixel-art-mcp.git
cd pixel-art-mcp
python -m venv .venv
# Windows:
.venv/Scripts/python.exe -m pip install -r requirements.txt
# macOS / Linux:
# .venv/bin/python -m pip install -r requirements.txtOptionally install it as a package (gives you a pixel-art-mcp command):
.venv/Scripts/python.exe -m pip install .π Register with Claude Code
Add an entry to your project's .mcp.json (or your global Claude config).
Windows
{
"mcpServers": {
"pixel-art": {
"command": "C:/path/to/pixel-art-mcp/.venv/Scripts/python.exe",
"args": ["C:/path/to/pixel-art-mcp/server.py"],
"env": { "PIXEL_OUT_DIR": "C:/path/to/your/project" }
}
}
}macOS / Linux
{
"mcpServers": {
"pixel-art": {
"command": "/path/to/pixel-art-mcp/.venv/bin/python",
"args": ["/path/to/pixel-art-mcp/server.py"],
"env": { "PIXEL_OUT_DIR": "/path/to/your/project" }
}
}
}Then restart Claude Code and approve the pixel-art server. The CLI
alternative: claude mcp add pixel-art -- <python> <server.py>.
PIXEL_OUT_DIRsets where generated files land (defaults to the working directory). Set it to the project you want assets written into.
π οΈ Tools
generate_pixel_art(prompt, out_path, width=160, height=90, colors=32, seed=None)
Generate a pixel-art PNG from a prompt.
Arg | Meaning |
| What to draw |
| Where to save (relative β under |
| Pixel-grid size. |
| Palette size; |
| Optional, for reproducible results |
pixelate_image(in_path, out_path, width=160, height=90, colors=32)
Pixelate an image you already have into a matching style.
ποΈ Backends
Set PIXEL_BACKEND:
Value | Free? | Setup |
| β | nothing β no key |
| free tier | set |
To use a local Stable Diffusion (best quality/control, needs a GPU), add a
backend function that POSTs to your local endpoint (e.g. AUTOMATIC1111 /
ComfyUI / SD.Next) and wire it into _generate_raw. The post-processing stays
the same.
π§ͺ Quick test (without an MCP client)
.venv/Scripts/python.exe -c "import server; print(server.make_pixel_art('cozy cafe interior, side view, warm lamps', 'out/cafe.png', 160, 90, 32, 1))"πΊοΈ Roadmap / ideas
chroma_keytool β generate sprites on a solid background and key it out for transparent characters/props.Sprite-sheet / animation frames (e.g. N-frame idle loops, packed into a strip).
Palette locking β pass a fixed palette so a whole asset set shares colors.
Tileset / tilemap export (Tiled-friendly) for maps.
Batch generation from a manifest (one call β a whole scene set).
Upscaled preview output alongside the true-resolution PNG.
More backends (Replicate, local ComfyUI workflow, Retro Diffusion).
Optional background removal / auto-trim for props.
Deterministic, seed-pinned regeneration + a small results gallery.
Contributions welcome β open an issue or PR.
π€ Contributing
Fork & branch.
Keep
server.pysmall; put new capabilities behind new@mcp.tool()functions.Prefer pure helper functions (like
make_pixel_art) so logic is testable without the MCP transport.Update this README's tool list + roadmap.
β οΈ Notes
Pollinations is a free community service: it can be slow/rate-limited and you should review its terms for your intended (especially commercial) use.
This is a generation/dev tool. It makes network calls when generating; the output is plain local PNGs you commit into your project.
π License
MIT β do whatever, just keep the notice.
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