rig_model
Automatically rig a 3D model for animation. Supports skeleton specs (Tripo, Mixamo), rig types (biped, quadruped, etc.), and output formats (GLB, FBX).
Instructions
Automatically rig a model for animation.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| spec | No | Skeleton specification: tripo or mixamo | |
| input | Yes | Task ID, model URL, or file token to rig | |
| model | No | Rigging model: rig-v2.0 or rig-v1.0 | |
| rigType | No | Rig type such as biped, quadruped, hexapod, octopod, avian, serpentine, or aquatic | |
| outFormat | No | Output format: glb or fbx |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| status | Yes | ||
| taskId | Yes |