rig_model
Auto-rig a 3D mesh for animation by creating a Tripo task (spends credits) and returning a task_id; run rig_check first, then call wait_for_task.
Instructions
Auto-rig a mesh for animation. 25 credits. Run rig_check first. Creates a Tripo task (spends credits) and returns its task_id immediately; then call wait_for_task.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"input": "<input>"
},
"name": "rig_model"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| spec | No | Bone naming for bipeds (default tripo); unity, unreal, vrm and actorcore need v2.5 or v3.0 | |
| input | Yes | Task ID of the mesh to rig | |
| model | No | Rig version: v1.0-20240301 (default, biped only), v2.5-20260210 (all creature types), v3.0-20260909 (best humanoids, adds others) | |
| rig_type | No | Skeleton type (default biped); use rig_check's rig_type | |
| out_format | No | Output format (default glb) |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| model | No | ||
| task_id | Yes | ||
| produces | Yes | ||
| warnings | No | ||
| operation | Yes |