Aseprite MCP Tools
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- AlicenseCqualityCmaintenanceEnables AI assistants to control Aseprite for creating pixel art and animated sprites, with 104 tools covering canvas, drawing, animation, palettes, effects, and more.100MIT
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TDQS
Scored across 116 tools
The set contains many near-duplicate pairs distinguished only by an `_at` suffix (draw_pixels vs draw_pixels_at, draw_line vs draw_line_at, draw_rectangle vs draw_rectangle_at, fill_area vs fill_area_at) plus overlapping variants like adjust_hsl vs adjust_hsl_native, outline_cel vs outline_native, add_frame vs add_frames, copy_cel vs copy_frame, propagate_cels vs propagate_frame_to_range, and tween/oscillate variants. The descriptions do clarify the active-canvas vs explicit layer/frame distinction, so an agent can disambiguate, but the boundaries are subtle and misselection is easy.
The overwhelming majority follow a consistent snake_case verb_noun pattern (set_palette, create_layer, delete_frame, draw_circle, export_frame). A few deviate (animation_workflow_guide is a noun phrase, animation_sanitize inverts order, some `_native`/`_at`/`_all` suffixes), but these remain readable and predictable overall.
116 tools far exceeds a workable surface for an agent and lands squarely in the extreme-mismatch range (50+). Many of these could be consolidated (e.g. the parallel `_at` variants, multiple tween/export/propagate functions), and the sheer size makes correct tool selection costly.
The surface covers the full pixel-art lifecycle: canvas/frame/layer/cel/tag management, drawing primitives, palette handling, filters, tilemaps, slices, text, exports, and animation validation/audit. The inclusion of run_lua_script as an escape hatch guarantees no operation is a true dead end.