Skip to main content
Glama
midarikawa

Aseprite MCP Tools

by midarikawa

Related Servers

Alternatives to Aseprite MCP Tools

No user-submitted related servers found.

    Related Servers

    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI agents to create, inspect, edit, and export pixel art, sprites, animations, and spritesheets using headless Aseprite, and to convert arbitrary images into indexed pixel art.
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI assistants to drive Aseprite for pixel-art creation, including sprite setup, grid-based drawing, layer/frame/tag management, reference image import, and export, with rendered previews after every mutation.
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI coding agents to create, draw, and refine Aseprite documents through deterministic canvas, layer, frame, tag, and palette tools, with pixel analyzers, style validation, and preview/diff visual feedback. It also supports spritesheet and animated GIF export, producing multi-layer game-ready assets.
      1
      MIT
    • A
      license
      C
      quality
      D
      maintenance
      Enables AI assistants to automate Aseprite tasks such as sprite sheet export, frame extraction, and Lua scripting for sprite manipulation.
      21
      42 npm
      1
      MIT

    TDQS

    B3.1/5.0

    Scored across 116 tools

    Disambiguation3/5

    The set contains many near-duplicate pairs distinguished only by an `_at` suffix (draw_pixels vs draw_pixels_at, draw_line vs draw_line_at, draw_rectangle vs draw_rectangle_at, fill_area vs fill_area_at) plus overlapping variants like adjust_hsl vs adjust_hsl_native, outline_cel vs outline_native, add_frame vs add_frames, copy_cel vs copy_frame, propagate_cels vs propagate_frame_to_range, and tween/oscillate variants. The descriptions do clarify the active-canvas vs explicit layer/frame distinction, so an agent can disambiguate, but the boundaries are subtle and misselection is easy.

    Naming Consistency4/5

    The overwhelming majority follow a consistent snake_case verb_noun pattern (set_palette, create_layer, delete_frame, draw_circle, export_frame). A few deviate (animation_workflow_guide is a noun phrase, animation_sanitize inverts order, some `_native`/`_at`/`_all` suffixes), but these remain readable and predictable overall.

    Tool Count1/5

    116 tools far exceeds a workable surface for an agent and lands squarely in the extreme-mismatch range (50+). Many of these could be consolidated (e.g. the parallel `_at` variants, multiple tween/export/propagate functions), and the sheer size makes correct tool selection costly.

    Completeness5/5

    The surface covers the full pixel-art lifecycle: canvas/frame/layer/cel/tag management, drawing primitives, palette handling, filters, tilemaps, slices, text, exports, and animation validation/audit. The inclusion of run_lua_script as an escape hatch guarantees no operation is a true dead end.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues