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Blender MCP (Fork)

by mgi24

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    TDQS

    B3.4/5.0

    Scored across 22 tools

    Disambiguation3/5

    Tools cluster into clear provider groups (Polyhaven, Sketchfab, Hyper3D, Hunyuan3D), but within 3D generation, generate_hyper3d_model_via_text, generate_hyper3d_model_via_images, and generate_hunyuan3d_model are near-interchangeable from an agent's perspective, differing only by backend service. The parallel poll/import pairs are distinguishable mostly because of naming luck, and set_texture's relationship to download_polyhaven_asset is ambiguous.

    Naming Consistency4/5

    Consistent snake_case verb_noun pattern and a clear provider-prefix convention (polyhaven_, sketchfab_, hyper3d_, hunyuan3d_) makes the set predictable. Deviations include set_texture (drops the provider prefix) and the inconsistent modifier ordering of import_generated_asset_hunyuan vs the pattern used elsewhere, which slightly breaks parallel structure.

    Tool Count3/5

    At 22 tools, the server is on the heavy side—reasonable given that it covers four asset providers plus scene introspection, but it exceeds the ideal 15-tool ceiling. The repeated status-poll-import triads across three generation backends inflate the count without adding conceptual surface area.

    Completeness3/5

    Each provider's core lifecycle is covered (status check, search, download/import for asset libraries; generate, poll, import for gen-AI models), and get_viewport_screenshot provides useful scene feedback. Gaps include no way to enumerate previously downloaded Polyhaven textures despite set_texture requiring a downloaded ID, no cancellation/list of active jobs, and execute_blender_code serving as an awkward catch-all for anything outside the defined tools.

    Maintenance

    ActivitySlowing
    ResponsivenessNo issues