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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
resolve_infoA

Resolve product name, version, current page. Call first to confirm the bridge is connected.

open_pageA

Switch the active page: media, cut, edit, fusion, color, fairlight, deliver.

list_projectsA

List project names in the current project-manager folder.

current_projectA

Current project's name and timeline count.

open_projectB

Open an existing project by name.

create_projectC

Create and open a new project.

save_projectA

Save the current project.

close_projectA

Close the current project (prompts to save in Resolve if needed).

get_project_settingA

Read a project setting (empty key returns all settings).

set_project_settingB

Set a project setting, e.g. timelineFrameRate, timelineResolutionWidth.

import_mediaA

Import media files (absolute paths on the Resolve machine) into the current media pool folder.

list_mediaA

List clips in the media pool root (name, type, fps, duration, resolution).

list_binsB

List sub-folder (bin) names in the media pool root.

create_binB

Create a new bin (sub-folder) in the media pool root.

get_clip_propertyB

Get a media pool clip's property by clip name (empty property = all).

delete_clipsB

Delete media pool clips (root folder) by name.

list_timelinesB

List timeline names in the current project.

current_timelineB

Current timeline name, frame range and track counts.

set_current_timelineC

Make the named timeline the current one.

create_timelineC

Create a new empty timeline.

create_timeline_from_clipsB

Create a timeline pre-filled with the named media pool clips.

duplicate_timelineC

Duplicate a timeline under a new name.

delete_timelineC

Delete a timeline by name.

append_clipsA

Append media pool clips to the current timeline (all clips if names omitted).

get_track_countB

Number of tracks of a type: video, audio, or subtitle.

add_trackA

Add a track of the given type (video, audio, subtitle).

delete_trackB

Delete the track at index (1-based) of the given type.

set_track_nameD

Rename a track.

set_track_enableC

Enable or disable a track.

get_timeline_itemsB

List clips on a track (name, start, end, duration).

set_item_propertyB

Set a timeline item property (Pan, Tilt, ZoomX, ZoomY, Opacity, CompositeMode, RetimeProcess, CropLeft, ...). Items are 1-based per track.

add_markerC

Add a marker to the current timeline at a frame.

get_markersA

All markers on the current timeline, keyed by frame.

delete_markerC

Delete the marker at a frame.

delete_markers_by_colorA

Delete all markers of a color ('All' deletes every marker).

get_num_nodesC

Number of color nodes on the current video item.

set_lutC

Apply a LUT to a node (1-based) on the current video item.

set_cdlC

Apply CDL (slope/offset/power as 'R G B' strings) to a node on the current item.

add_color_versionB

Add a color version to the current video item (0=local, 1=remote).

list_render_presetsB

List available render presets.

get_render_formatsA

Map of available render formats to file extensions.

get_render_codecsC

Available codecs for a render format.

set_render_format_and_codecC

Set the current render format and codec.

load_render_presetC

Load a render preset by name.

set_render_settingsB

Set render settings, e.g. {"TargetDir": "/out", "CustomName": "v1", "FormatWidth": 1920, "FormatHeight": 1080, "MarkIn": 0, "MarkOut": 240}.

add_render_jobA

Add the current render settings to the render queue; returns the job id.

get_render_job_listB

List queued render jobs.

delete_render_jobC

Remove a render job from the queue.

start_renderB

Start rendering the queue.

stop_renderC

Stop rendering.

is_renderingB

Whether a render is in progress.

get_render_job_statusC

Status/progress of a render job.

import_timelineC

Import a timeline from AAF/EDL/XML/FCPXML/DRT/OTIO. Returns the new timeline name.

export_timelineC

Export a timeline. export_type is a Resolve constant name, e.g. EXPORT_EDL, EXPORT_FCPXML_1_10, EXPORT_OTIO, EXPORT_AAF, EXPORT_DRT.

place_clipB

Place a media pool clip onto the current timeline with precise framing. start_frame/end_frame = in/out within the source; record_frame = where it lands on the timeline; media_type 1=video only, 2=audio only.

add_titleB

Insert a title generator (e.g. 'Text', 'Text+') at the playhead of the current timeline.

add_generatorA

Insert a generator (e.g. 'Solid Color', 'Grey Scale') at the playhead.

add_fusion_titleA

Insert a Fusion title (e.g. 'Text+') at the playhead of the current timeline.

add_fusion_generatorC

Insert a Fusion generator at the playhead of the current timeline.

set_clip_colorC

Set the clip color label of a timeline item (Orange, Apricot, Yellow, Lime, Olive, Green, Teal, Navy, Blue, Purple, Violet, Pink, Tan, Beige, Brown, Chocolate).

get_timeline_settingB

Read a current-timeline setting (empty key = all).

set_timeline_settingC

Set a current-timeline setting.

bridge_statusA

Check whether the in-Resolve bridge is running and reachable. Use this when other tools report 'bridge_not_running'.

assemble_rough_cutB

One-shot rough cut: (optionally create+select a bin) import the media files, create a timeline, and append every imported clip to it.

render_to_fileA

Queue and start rendering the current timeline to target_dir/custom_name. Optionally load a render preset first (e.g. 'YouTube - 1080p', 'H.264 Master'). Free-edition limits apply: 8-bit, <= UHD 3840x2160, <= 60fps.

free_render_checkA

Advisory: flag render settings that exceed DaVinci Resolve Free limits (8-bit, <= UHD 3840x2160, <= 60fps). Does not change anything.

resolve_evalA

Run arbitrary Lua inside Resolve against the live resolve object. Code MUST return a value, e.g. 'return resolve:GetProjectManager():GetCurrentProject():GetName()'. Escape hatch for operations not yet wrapped as a dedicated tool.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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