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Alternatives to MPFB MCP

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    Related Servers

    • A
      license
      Not graded
      quality
      Not graded
      maintenance
      Enables MCP-compatible clients to control Blender for modeling, materials, animation, physics, rendering, scene inspection, documentation search, and asset/generation service integration. It exposes a stdio endpoint with many Blender operations for creating and editing 3D content.
      AGPL 3.0
    • A
      license
      C
      quality
      B
      maintenance
      Enables secure, local automation of Blender through typed MCP tools for scene, modeling, material, animation, rendering, and file workflows via an authenticated loopback bridge.
      173
      MIT
    • A
      license
      A
      quality
      C
      maintenance
      Enables connecting Blender 3D to AI assistants via MCP, allowing prompt-driven 3D modeling, scene editing, and real-time manipulation. Supports object/material control, scene inspection, viewport screenshots, and integrations with Poly Haven, Sketchfab, and AI model generators.
      22
      MIT

    TDQS

    A4.4/5.0

    Scored across 34 tools

    Disambiguation5/5

    The set is exceptionally well-differentiated: read/write pairs are clearly split (get_face_units vs get_expression, set_targets vs symmetrize_targets), and the two-step rigging and material tools have explicit boundaries. The summary tool overlaps other readers but is explicitly positioned as a convenience first-call, so ambiguity is low.

    Naming Consistency5/5

    All tools use the mpfb_ prefix and a snake_case verb_noun pattern (add_asset, get_object_info, set_skin), with only natural domain wording differences such as human/character. Naming is predictable and consistent throughout.

    Tool Count2/5

    At 34 tools this is heavy for an MCP surface, exceeding the typical well-scoped range; many list/get/set pairs and niche diagnostics could be consolidated. The broad MakeHuman domain justifies some breadth, but context cost is high.

    Completeness4/5

    Core character lifecycle is covered: create/from preset, rig/add rigify, dress/undress assets, shape targets, face units/expressions, skins/materials, save/load presets, refit, and status/docs/list support. Missing a direct character/rig deletion or swap tool and some pose/ink-layer/makeup application paths, but those are minor workarounds.

    Maintenance

    ActivityActive
    ResponsivenessNo issues