WebGPU Inspector MCP
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TDQS
Scored across 21 tools
Each tool targets a distinct resource/action: capture lifecycle (list/load/summarize/analyze), object/shader/validation retrieval, low-level draw/buffer inspection, and live browser control with frame capture and texture reading. Even the two performance tools (get_capture_summary and analyze_performance) are explicitly differentiated, with the latter cross-referenced as the focused alternative. No two tools appear to do the same thing.
The vast majority follow a verb_noun pattern (list_captures, load_capture_file, analyze_performance, read_buffer, capture_frames, etc.). The only deviation is 'browser_status', which uses noun_verb and breaks the otherwise consistent style. This is a minor outlier that does not impede understanding.
21 tools is on the heavier side (borderline of the 16-25 'heavy' range), but the server covers two distinct domains: capture analysis and live browser instrumentation/debugging. Each tool fills a unique and necessary role within those domains, so the count is justified by the scope rather than being bloated or thin.
The surface covers the full workflow: capture acquisition (live or file), high-level summary and performance diagnosis, detailed object/state/vertex/buffer inspection, diffing draws, command listing, plus live browser control (launch/attach/open, page and target discovery, screenshot, frame capture, texture reads, and frame stats). There are no obvious gaps that would force an agent to work around missing functionality.