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lopeselio

terrace

by lopeselio

Accept a 1v1 challenge

terrace_accept_challenge

Accept a 1v1 challenge by matching its test-dollar stake. Fetch and show the take, sides, and stake, then confirm the user’s yes before joining.

Instructions

Take the other side of a Terrace 1v1 challenge by matching its stake (test dollars). Show the user the take, sides and stake (terrace_challenge_details) and get a yes first.

Input Schema

NameRequiredDescriptionDefault
challengeYesA play.terrace.social/c/<n> link, or the challenge number

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.1.1

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations only declare openWorldHint and destructiveHint=false, so the description carries most of the weight, and it delivers the key fact that this commits the user's stake (test dollars) and acts as counterparty. The required human confirmation step is a genuine behavioral constraint not captured by annotations. It stops short of covering irreversibility or what happens if the challenge was already taken.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two tight sentences: the action is front-loaded, followed by the required pre-step. No filler or redundant restatement of the title.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a single-parameter state-changing call with no output schema, the description covers the input flow and the confirmation requirement but says nothing about the resulting state after acceptance (escrow, match creation, returned identifiers) or failure conditions. Adequate, with a clear gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% for the single 'challenge' parameter, which already documents that it accepts a play.terrace.social/c/<n> link or a challenge number. The description adds nothing about the parameter itself, so the baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a concrete action ("Take the other side of a Terrace 1v1 challenge") and the mechanism (matching the stake), so the agent knows exactly what the call does. It does not explicitly distinguish itself from nearby siblings like terrace_back or terrace_challenge, which keeps it short of a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives a clear procedural precondition: call terrace_challenge_details first, show the user the take/sides/stake, and obtain confirmation before invoking. That is strong 'when to use' guidance, but there is no statement of when *not* to use it or which sibling handles the alternative case (e.g., backing vs. accepting).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.