Blockbench Codex MCP Studio
Provides integration with Blockbench, enabling inspection of the active project, viewport capture, reversible draft edits, and connecting selected geometry while preserving dimensions, groups, bounds, and Undo behavior.
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Blockbench Codex MCP StudioConnect the selected blocks in my active project and keep undo intact."
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Blockbench Codex MCP Studio
A clean-room, Windows-first Blockbench assistant that exposes safe, typed modeling workflows to Codex through the Model Context Protocol (MCP).
The first playable vertical slice is complete: Codex can connect to Blockbench, inspect the active project, capture the viewport, stage reversible draft edits, and connect selected geometry while preserving dimensions, groups, bounds, and Undo behavior. Phase 4's typed UV system is implemented and accepted live in Blockbench with increased unique coverage, zero audited seams, and exact one-step Undo restoration.
Source of truth
Read BLOCKBENCH_CODEX_MCP_MASTER_BLUEPRINT.md before changing product scope or architecture.
Related MCP server: Blockbench MCP
Status
Repository initialized
Master blueprint imported
Phase 0 TypeScript workspace initialized
Shared result, scene, and draft-operation contracts started
Geometry safety primitives and a disposable specimen-chamber fixture added
Authenticated read-only MCP bridge and installable development plugin added
First Phase 2 draft path added: stage size-preserving cube moves, validate live state, commit through the bridge, and apply as one Blockbench Undo entry
First Phase 3 semantic path added: infer the selected anchor, arrange same-group cubes into a physically overlapping chain, enforce project bounds, and publish a post-commit viewport capture
Phase 4 UV path added: publish all six faces, stage direct or continuous mappings, audit unique coverage and seams, pack islands, normalize texel density, and commit UV changes through the same one-step Undo transaction
Phase 4 textured fixture accepted end to end in Blockbench: 12 seams repaired to zero, unique coverage increased from 37.5% to 42.72%, and one native Undo restored all 18 face mappings exactly
Phase 5 image workspace implemented: provider dispatch, named references, preview gallery, safe destinations, nearest-neighbor pixel conversion, real-alpha inspection, and typed texture import/apply through native Undo
Native keyboard-first assistant panel added with preview-first and direct-apply modes, viewport context, model selection, stop, copy, and Undo controls
Specimen fixture accepted end to end in Blockbench 5.1.6, including exact one-step Undo restoration
Clean checkout formatting, lint, test, and build gate established
License and final product name intentionally undecided
Development
See docs/DEVELOPMENT.md for prerequisites, workspace layout, and verification commands.
License
No public license has been selected yet. The source is visible for review and collaboration, but no permission to copy, modify, or redistribute it is granted until a license is added.
Planned workspace
The blueprint proposes a TypeScript monorepo with Blockbench plugin, MCP server, launcher, shared contracts, geometry and UV packages, fixtures, documentation, scripts, and tests. That structure will be introduced as the corresponding implementation work begins.
This server cannot be deployed
Maintenance
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