inspect_object
Retrieve current property values from Unreal Engine CDOs and live actors. Filter properties by Lua pattern and optionally include superclass properties.
Instructions
Every reflected property of an object with its current value. Use on CDOs and live actors.
pattern is an optional Lua pattern matched against the property name, e.g. "^Camera" or "Speed"; one pawn can be 300 properties, so filtering is usually what you want.
include_super defaults to False. SoftObjectProperty values are skipped (reading one has crashed a game inside UE4SS's own property reader, which no Lua pcall can catch).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ref | Yes | ||
| pattern | No | ||
| include_super | No |