Anything-vs-Anything Physics
physics_interactSimulate what happens when any two things meet using common sense instead of hand-written rules, returning outcome, intensity 0-10, probable effects, and vivid narration.
Instructions
Resolve what happens when any two things meet (a rubber duck and a laser, a toddler and a vending machine) using common sense instead of hand-written rules. Returns the outcome, intensity 0-10 and likely effects with probabilities. Narrate the result vividly.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| a | Yes | First thing | |
| b | Yes | Second thing | |
| how | No | How they meet, default "collides with" | |
| setting | No | Where, default "an ordinary room" |