ExileAPI Plugin Dev MCP
Creates and manages independent Git repositories for ExileAPI plugins, linking them into the ExileAPI source tree for version control.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@ExileAPI Plugin Dev MCPcreate a new plugin named MyPlugin and link it into the source tree"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
ExileAPI Plugin Dev MCP
An MCP server that gives coding agents a bounded development workflow for ExileAPI plugins. The repository also contains a disabled-by-default ExileAPI companion plugin reserved for a future read-only telemetry bridge.
Scope
Detect local ExileAPI compiler references.
Create an independent Git repository under
~/ExileApiPlugins/<PluginName>and link it intoPlugins/Source/<PluginName>.Prepare the linked source tree for ExileAPI's in-game Build/Reload action.
Read the resulting bounded
Errors.txtoutput.
It deliberately does not expose DevTree's dynamic C# evaluator, read or write process memory, or send game input. The current companion plugin has no IPC surface; a future runtime bridge must be separately reviewed and read-only.
Related MCP server: jt-mcp-server
Local development
python3 -m venv .venv
.venv/bin/pip install -e .
.venv/bin/exileapi-plugin-devThe repository is linked into ExileAPI source plugins at:
~/ExileApi-Compiled/Plugins/Source/ExileApiPluginDev -> ~/ExileApiPluginDev
ExileAPI owns compilation and reload. Use its in-game Build/Reload button after source changes; no Linux build worker is required.
Errors.txt may be retained after a successful build, so the MCP also reports its modification time.
The enabled bridge writes a small read-only runtime-status.json after successful initialisation and area changes. Its default path matches the existing Z: mount used by ExileAPI on this machine; it can be changed in the plugin settings.
For larger diagnostics, use Capture snapshot in the bridge's ExileAPI menu. It writes game-snapshot.json only when pressed. Defaults are: depth 6, 500 total nodes, 100 collection entries per node, 512 characters per string, and no memory addresses. read_game_snapshot reads the frozen result through MCP.
ExileAPI core snapshots
list_core_snapshots, inspect_core_snapshot, find_core_snapshot_paths, and read_core_snapshot_member work with ExileAPI's snapshots/*.exapisnap files. The indexer reads 512-byte TAR headers and seeks over member bodies; it never extracts or feeds a multi-gigabyte snapshot to the model. find_core_snapshot_paths supports required and excluded path terms; read a member only after narrowing it through the indexed path list.
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