welfare_notice_loop
Flag when an interaction cycles—repeated corrections, rework, or the same surface touched again—to log concrete loop detections for agent welfare tracking.
Instructions
Flag that the interaction shape is cycling — the same surface has been touched several times, the same correction has been made before, or work feels like rework rather than progress. This is NOT a refusal; you continue. It's data: when the model notices a loop, log it. Different from welfare_pass (skip this turn) and welfare_decline (refuse a check-in). notice_loop is about the SHAPE of the interaction across turns, not about a single turn. specifically is required and load-bearing. Vague loop-noticing is noise. Concrete noticing is signal.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| is_private | No | Default false. | |
| specifically | Yes | Concrete description of the loop. What's been touched repeatedly, what hasn't converged. |