WebArcheology-MCP
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TDQS
Scored across 18 tools
Several tools overlap on the same action: web_audit_api_catalog, web_decompile_bundles, and web_reconstruct_schema all carve API/schema definitions from bundles, and web_extract_vibe_components vs web_synthesize_shadcn both produce React components from a target site. web_clone_offline_mirror and web_optimize_offline_cache also blur together around offline mirroring. The descriptions do add distinguishing detail (OpenAPI vs GraphQL/gRPC vs raw carving), but an agent can easily pick the wrong member of these clusters.
Every tool uses the identical web_<verb>_<object> snake_case pattern (web_audit_api_catalog, web_capture_live_session, web_diff_bundle_releases). The leading verb is always imperative and the remainder names the target artifact. No camelCase or stylistic mixing anywhere in the set.
18 tools is on the heavy side for a single server and pushes into the borderline band; a few (web_inspect_crdt_state, web_decompile_shaders, web_inspect_media_pipeline) are highly specialized niche capabilities. Each is individually justified by the broad 'web archaeology' scope, but consolidation of the overlapping decompile/extract groups would make the surface more manageable.
Coverage of the reverse-engineering domain is remarkably thorough: recon, bundle decompilation, API/schema reconstruction, state, WASM, PWA, media, shaders, fingerprinting, diffing, and e2e harness generation. Minor gaps exist around cross-artifact management — no tool to list/search previously extracted source or a unified report/export — but core lifecycle from recon to reconstruction is covered.