Lanhu MCP
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Alternatives to Lanhu MCP
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- AlicenseAqualityCmaintenanceConverts Figma designs (frames, components, instances) into inspectable packets and static Unity UGUI YAML prefabs via the Figma REST API, enabling direct design-to-Unity asset generation.5MIT
- AlicenseNot gradedqualityCmaintenanceParses Lanhu design files into structured layer trees with detailed visual properties, supports slice downloads, requirement documents, and team collaboration features.MIT
- AlicenseAqualityCmaintenanceProvides AI coding agents with structured access to Lanhu design data, enabling direct inspection of artboards, extraction of pixel-perfect layer styles and CSS attributes, and downloading of design assets without vision token overhead.9MIT
- AlicenseNot gradedqualityAmaintenanceConverts Lanhu design URLs into AI-ready implementation context including HTML+CSS (Tailwind), image downloads, design tokens, and guidance.243 npm44MIT
- AlicenseBqualityBmaintenanceFetches Lanhu UI design specs and assets with minimal tokens, enabling coding agents to implement high-fidelity UI by providing precise coordinates, styles, and downloaded resources.22MIT
- AlicenseAqualityBmaintenanceEnables AI coding tools to read Lanhu design data and automate Design to Code, including project browsing, layer tree extraction, DDS semantic components, and code generation.1480 npm3MIT
TDQS
Scored across 5 tools
Each tool maps to a distinct stage in the design-to-prefab pipeline: listing, preparing, inspecting, generating, and verifying. The overlap between list_designs and inspect_design is minimal because one targets project pages and the other targets prepared packets.
All tools share the lanhu_ prefix and follow a consistent snake_case verb_noun pattern. The verbs list, prepare, inspect, generate, and verify clearly indicate the action while the nouns identify the target artifact.
Five tools is well-scoped for a focused design-to-Unity-prefab workflow. Each tool has a clear purpose and no redundant operations clutter the surface.
The tool set covers the full lifecycle from discovering available designs, preparing and inspecting them, to generating and verifying a Unity prefab. There are no obvious dead ends or missing critical operations for the stated domain.