Enables AI to create ASCII and SVG art through a character canvas, with tools for drawing, previewing, and exporting to multiple formats, as well as composing stop-motion animations with optional voice-over.
Enables AI agents to compose and render game-ready Universal LPC character spritesheets headlessly, supporting item selection, palette recoloring, standard animations, and automatic attribution files.
Enables AI to display its current mood as a locally generated ASCII face using Stable Diffusion, with a tool feel(emotion) that the AI can call to update the terminal display.
Enables users to automate the creation, editing, animation, and export of pixel-art game assets through a multi-agent pipeline that derives style specs and blueprints, generates Lua build scripts, and drives the canvas editor to produce .aseprite files, spritesheets, atlases, GIFs, and previews.