mcp-server-if
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@mcp-server-ifplay Zork and look around"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
mcp-server-if
An MCP (Model Context Protocol) server for playing interactive fiction games. Enables AI assistants like Claude to play text adventure games through a standardized interface.
Features
Play Glulx (.ulx, .gblorb) and Z-machine (.z3-.z8, .zblorb) games
Automatic game state persistence (save/restore between sessions)
Download games directly from the IF Archive
Optional journaling mode for reflective playthroughs
Works with Claude Desktop, Claude Code, and other MCP clients
Bundled interpreters (glulxe for Glulx, bocfel for Z-machine)
Related MCP server: MCP PyBoy Emulator Server
Installation
# Using uvx (recommended)
uvx mcp-server-if
# Or install with pip
pip install mcp-server-ifThe package includes pre-compiled interpreters. No additional setup required.
Configuration
Environment Variables
Variable | Description | Default |
| Directory to store games |
|
| Override path to glulxe binary | Bundled binary |
| Override path to bocfel binary | Bundled binary |
| Require journal reflections |
|
Command Line Arguments
mcp-server-if --help
Options:
--games-dir PATH Directory to store games
--glulxe-path PATH Path to glulxe binary (overrides bundled)
--require-journal Require journal reflections between turnsUsage with Claude Desktop
Add to your Claude Desktop configuration (~/Library/Application Support/Claude/claude_desktop_config.json on macOS or %APPDATA%\Claude\claude_desktop_config.json on Windows):
{
"mcpServers": {
"interactive-fiction": {
"command": "uvx",
"args": ["mcp-server-if"]
}
}
}Usage with Claude Code
claude mcp add interactive-fiction -- uvx mcp-server-ifAvailable Tools
play_if
Play a turn of interactive fiction.
play_if(game="zork", command="go north")
play_if(game="zork", command="", journal="...reflection...") # with journalinglist_games
List available games and their save state status.
download_game
Download a game from the IF Archive or any URL.
download_game(name="advent", url="advent.ulx")
download_game(name="bronze", url="https://example.com/Bronze.gblorb")reset_game
Reset a game to start fresh (clears save state, preserves journal).
read_journal
Read the playthrough journal for a game.
read_journal(game="zork", recent=10) # last 10 entriessearch_journal
Search journal entries by keyword.
search_journal(game="zork", query="treasure")Supported Game Formats
Glulx (modern, uses glulxe interpreter):
.ulx- Raw Glulx game files.gblorb- Blorb containers with Glulx games
Z-machine (classic Infocom format, uses bocfel interpreter):
.z3,.z4,.z5,.z7,.z8- Z-code game files.zblorb- Blorb containers with Z-machine games
Find games at the IF Archive: Glulx games, Z-code games.
Journaling Mode
Enable with --require-journal or IF_REQUIRE_JOURNAL=true. In this mode:
After playing your first command, subsequent turns require a journal entry
Journal entries must be at least 100 words
Entries are saved to
{game}/journal.jsonlUse
read_journalandsearch_journalto review your playthrough
This encourages thoughtful, reflective gameplay rather than rushing through.
How It Works
Games are stored in
~/.mcp-server-if/games/{name}/Each game directory contains:
The game file (
.ulx,.gblorb,.z5, etc.)state/- autosave data (persists between sessions)metadata.json- session metadatajournal.jsonl- playthrough journal (if enabled)
The server selects the appropriate interpreter based on file format:
Glulx games → glulxe
Z-machine games → bocfel
Both interpreters use RemGlk for JSON-based I/O
Game state is automatically saved after each turn
Development
Requires uv, a C compiler (gcc or clang), a C++ compiler (g++ or clang++), make, and git.
git clone --recursive https://github.com/davidar/mcp-server-if.git
cd mcp-server-if
uv sync --group dev
uv run pytest -vuv sync compiles the bundled interpreters (glulxe and bocfel) from source automatically. If binaries are missing after a fresh clone, run uv sync --reinstall-package mcp-server-if to force recompilation.
Troubleshooting
"glulxe binary not found"
This shouldn't happen with pip/uvx installs. If it does:
Try reinstalling:
pip install --force-reinstall mcp-server-iforuv sync --reinstall-package mcp-server-ifOr set
IF_GLULXE_PATHto a manually installed glulxe
"Game file not found"
Use list_games to see available games, or download_game to get new ones.
Save/restore commands don't work
In-game save/restore triggers file dialogs that aren't supported. Use the automatic autosave system instead - your game state persists between sessions automatically.
License
MIT License - see LICENSE for details.
Credits
This server cannot be installed
Maintenance
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