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Flash Props API

Flash Props API

Flash Props API + MCP

Flash Props API is a player-props API and MCP server by Flash AI Solutions for posted lines, Flash projections, evidence, context, and line movement across sports and esports.

This repository is the public connector and metadata surface for the hosted Flash Props API and MCP service. There is no proprietary Flash Props backend server to install from this repository. Point your client at the hosted endpoint and authenticate with a Flash Props API key for board data.

Related MCP server: Sports Hub MCP Server

Explore the API with Postman

The Flash Props public Postman workspace contains the collection for graphical exploration and forking. To get your first successful request without an SDK, start with the Postman quickstart, create a free key, then run the List supported sports with live status + capability request inside the Start here folder.

If Postman isn't accessible from your browser, download the credential-free collection JSON and use Postman's Import action. Our API host maintains that JSON as the reference copy; the marketplace copy may lag after a product release.

Never paste your key into GitHub, a URL, a shared collection variable, or a screenshot. The collection's apiKey variable is intentionally empty; set your key privately in Postman before running authenticated requests.

Try the REST API in two requests (Node 20+)

New to sports data integrations? Run the dependency-free first-request example. It reads the current sport catalog, then fetches the market vocabulary for a sport you choose. This is a read-only example, with no wagers, betting automation, SDK install, or paid plan required.

  1. Get a free Flash Props API key.

  2. Put the key in your local FLASH_PROPS_API_KEY environment variable. Keep it out of commits and query strings.

  3. Run node examples/first-request.mjs for CS2 or node examples/first-request.mjs nfl for NFL.

On macOS/Linux, one shell-safe way to enter the key without saving it to command history is read -rs FLASH_PROPS_API_KEY && export FLASH_PROPS_API_KEY. On PowerShell, use $env:FLASH_PROPS_API_KEY = Read-Host "Flash Props API key". Clear the variable after using it.

The script checks for 401, 403 and 429 without leaking your key or silently retrying into a quota wall. It uses GET /api/v1/sports as the source of truth for current coverage; its chosen sport may have no live board right now. Tests are included under examples/first-request.test.mjs, using mocked responses and no network.

Want to connect an AI agent instead? Use the remote MCP endpoint below with the same key and plan. Prefer the live public contract if a third-party directory's cached feature list is older than the hosted server.

Connect

Streamable HTTP endpoint:

https://api.flashodds.live/mcp

Send your API key in the Authorization header:

Authorization: Bearer <your_api_key>

Anonymous access works for capability discovery (list_sports, get_market_metadata) so a client can inspect current coverage on first run. Retrieving board data requires at least a free key. Get one at https://api.flashodds.live/billing/free.

Claude Desktop

Add to your claude_desktop_config.json:

{
  "mcpServers": {
    "flash-props": {
      "type": "streamable-http",
      "url": "https://api.flashodds.live/mcp",
      "headers": { "Authorization": "Bearer YOUR_API_KEY" }
    }
  }
}

Tools

The access ladder below is generated from the hosted contract. Do not edit it by hand.

Tool

Access

list_sports

Anonymous capability discovery

get_market_metadata

Anonymous capability discovery

list_games

Anonymous preview (first 5); Free+ for the full slate

get_game_props

Free+

scan_props

Anonymous preview (first 5 rows); Free+; rows capped per tier (Free 15 rows, Builder 100, Pro 3,000, Enterprise 5,000)

find_game

Free+

find_player_props

Free+

get_player_context

Free/Builder basic; Pro full

get_prop_evidence

Free teaser; Builder basic; Pro full

get_prop_history

Builder limited (latest 25 points); Pro full

scan_movers

Builder limited (top 25 movers); Pro full

get_leaders

Free top 3; Builder top 10; Pro top 100

What each tool returns:

  • list_sports: every sport with live status, data freshness, and projection/context capability

  • get_market_metadata: market labels, families, scope, and whether a market is modeled

  • list_games: games with props for a sport

  • get_game_props: all player props for one game

  • scan_props: market-wide prop scan across the slate

  • find_game: resolve team names to an event id

  • find_player_props: every active prop for one player

  • get_player_context: season baselines, recent form, and deeper context

  • get_prop_evidence: book line, Flash line, gap, form, confidence, splits, movement

  • get_prop_history: chronological line and odds history for a prop

  • scan_movers: biggest line movers in a window

  • get_leaders: ranked boards for gap, form, and sample strength

REST and MCP share the same entitlement shaping, so a key sees the same product tier regardless of transport.

Provider-driven coverage

Do not hard-code a list of sports with Flash projections. Coverage is resolved from the server's registered model providers and can vary by sport + market.

Use list_sports (or GET /api/v1/sports) to inspect projectionCapability, effectiveProjection, and contextCapability, then use get_market_metadata to determine whether a specific market is modeled. A partially modeled sport can legitimately expose Flash projections for one stat while keeping another stat posted-lines-only.

Missing analysis is reported explicitly. Flash Props does not fabricate a projection to fill an unsupported market.

Reading projections and board snapshots

  • Check basis on every projection. current_season is built from this season. prior_season is a prior-season baseline and must never be presented as current form; basisNote and seasonId explain which season it came from.

  • Use snapshotId to tell whether numbers describe the same board. Equal snapshotId values on sports, games, and props responses mean counts and rows came from the same logical board. A mixed consistency value means the response is partial, so do not compare its counts against rows from another snapshot.

Tiers

Generated from the hosted contract. Do not edit by hand.

  • Free: $0, 300 requests/day, 10 requests/minute, 15-row scans, evidence teaser, context basic, history none, movement none, top 3 leaders

  • Builder (internal id starter): $19/mo, 25,000 requests/day, 120 requests/minute, 100-row scans, evidence basic, context basic, history limited, movement limited, top 10 leaders

  • Pro: $49/mo, 150,000 requests/day, 600 requests/minute, 3,000-row scans, evidence full, context full, history full, movement full, top 100 leaders

  • Enterprise: custom limits

See current pricing and the REST reference at https://api.flashodds.live/.

Contract

Tier limits, entitlements, and the MCP tool ladder in this README are generated, not written by hand. The hosted API publishes a keyless, machine-readable contract, and this repository vendors a copy at contract/flash-props-contract.json.

Machine sources, in order of authority:

  • GET https://api.flashodds.live/contract.json: tiers, quotas, entitlements, MCP tools and access, sports vocabulary, projection and snapshot rules. Static per API release.

  • GET https://api.flashodds.live/api/v1/sports (requires a Free key) or the anonymous MCP list_sports tool: runtime state. Which sports are modeled, live, or fresh right now lives here, never in the contract or this README.

Maintainers:

node scripts/contract.mjs sync          # regenerate README blocks and server.json version
node scripts/contract.mjs check         # offline drift gate (runs on every push and PR)
node scripts/contract.mjs check --live  # also compare the vendored copy to the hosted contract
node scripts/contract.mjs links         # check every https link in this README

CI fails when the generated blocks are stale, when prose quotes a quota or price the contract does not contain, when a retired tier name appears, when a frozen list of modeled sports appears, when server.json disagrees with the contract version or MCP endpoint, or when the README and contract disagree about which tools exist. A daily scheduled job also compares the vendored contract against the hosted one, so drift is caught even when this repository does not change.

Disclaimer

Data is informational only. Flash Props is not a sportsbook and is not affiliated with any league, team, player, sportsbook, or DFS operator.

Available Tools

5 tools
find_gameFind a game by teamsAInspect

Resolve a matchup description (home and away team names) to an event id you can pass to get_game_props. Use this when you know the teams but not the event id. Returns { eventId } on success, or an error if no matching game is found for today's slate. Team names are matched case-insensitively and support partial names (e.g. "Yankees", "New York Yankees", "NYY" all work for MLB). If no game is found, the matchup may not be on today's board or the sport may be out of season.

Inputs: away (required), home (required), sport.

get_game_propsGet props for a gameAInspect

Get player props for one game by event id (from list_games; ids are prefixed ud- or bv-).

Inputs: eventId (required), sport, stats.

list_gamesList today's gamesAInspect

List today's games with player props for a sport (nba, mlb, nfl, nhl, ncaab, ncaaf, soccer). Live games first.

Inputs: sport.

list_sportsList sportsAInspect

List supported sports and whether your API key tier can access each.

Inputs: no named parameters.

scan_propsScan props (flow feed)AInspect

Market-wide scan: all player props across today's games for a sport, flattened into rows. Optionally filter by a single stat.

Inputs: stat, limit, sport.

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

Loading tool schema changelog…

    TDQS

    A4.2/5.0

    Scored across 5 tools

    Disambiguation5/5

    Each tool has a clearly distinct purpose: resolving team names to event IDs, retrieving props for a specific game, listing games for a sport, listing supported sports, and scanning all props across games. There is no overlap.

    Naming Consistency5/5

    All tool names follow a consistent verb_noun pattern using lowercase with underscores: find_game, get_game_props, list_games, list_sports, scan_props. This pattern is uniform and predictable.

    Tool Count5/5

    With 5 tools covering the essential operations for a sports props API (listing sports, listing games, resolving matchups, retrieving individual game props, and scanning all props), the count is well-scoped and each tool earns its place.

    Completeness5/5

    The tool set covers the full lifecycle of accessing player props: discovering available sports, listing games, resolving matchups, retrieving props for a specific game, and performing a market-wide scan. No obvious gaps are present for a read-only API.

    Maintenance

    ActivityMaintained
    ResponsivenessNo recent community issues

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