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resolve-mcp

MCP server for DaVinci Resolve Studio 21 with full coverage of the scripting API — 130+ tools: dedicated tools for projects, media storage, media pool, clips, timelines, tracks, items, markers, color nodes / LUTs / CDL / versions / groups / gallery, Fusion comps, Fairlight, AI features and rendering; call_api / call_api_batch for any other API method, API discovery tools that read the scripting stubs and README installed with Resolve, and execute_python as a last resort.

Agent ── MCP (stdio) ──> resolve-mcp (Python ≥ 3.11) ── fusionscript ──> DaVinci Resolve Studio

Requirements

  • DaVinci Resolve Studio 21.x running on the same machine, with Preferences > System > General > External scripting using set to Local.

  • uv.

Related MCP server: io.github.Airta-Admin/davinc-resolve-local-bridge-mcp

Install

  1. In Resolve: Preferences > System > General > External scripting using = Local.

  2. Install uv: curl -LsSf https://astral.sh/uv/install.sh | sh

  3. Check the connection (Resolve open):

    uvx --from git+https://github.com/hramirezedc/resolve-mcp resolve-mcp status
  4. Register the server with your agent. Desktop apps don't always inherit your shell PATH, so use uvx's full path (which uvx).

Claude Desktop (~/Library/Application Support/Claude/claude_desktop_config.json):

{
  "mcpServers": {
    "resolve": {
      "command": "/Users/YOU/.local/bin/uvx",
      "args": ["--from", "git+https://github.com/hramirezedc/resolve-mcp", "resolve-mcp"]
    }
  }
}

Claude Code

claude mcp add resolve -- uvx --from git+https://github.com/hramirezedc/resolve-mcp resolve-mcp

OpenAI Codex CLI (~/.codex/config.toml):

[mcp_servers.resolve]
command = "uvx"
args = ["--from", "git+https://github.com/hramirezedc/resolve-mcp", "resolve-mcp"]

Restart the app after editing its configuration. resolve-mcp tools lists every tool.

Environment variables: RESOLVE_SCRIPT_LIB (path to fusionscript) and RESOLVE_SCRIPT_API (Resolve's Developer/Scripting folder), both auto-detected on macOS, Windows and Linux; RESOLVE_HOST (connect to a Resolve on another machine with network scripting enabled).

Addressing objects

Reference

Object

project, media_pool, media_storage, gallery, resolve, project_manager, fusion

singletons

timeline, timeline:<uid or name>

current / given timeline

item:<uid>

timeline item

clip:<uid>, clip:Master/Bin/name.mov, clip:<name>

media pool item

folder:Master/Bin

media pool bin

graph:item:<uid>[:layer], graph:timeline, graph:group:<name>:pre|post

node graph

color_group:<name>, album:still:<n>, album:powergrade:<n>, comp:<item uid>:<n>

other

handle:<n>

any other object returned earlier

Inside call_api arguments, objects are {"$ref": "..."} and constants {"$const": "EXPORT_EDL"}.

Development

uv run pytest                          # offline tests
uv run python scripts/live_check.py    # read-only checks against a running Resolve
uv run python scripts/edit_check.py    # builds and deletes a throw-away project

License

Freeware, © 2026 Toolbox Design — see LICENSE. DaVinci Resolve is a trademark of Blackmagic Design; this project is not affiliated with Blackmagic Design.

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

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