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create_text_adventure

Generate interactive text adventure games with branching storylines, inventory systems, and multiple endings for production-ready code and documentation.

Instructions

Generate complete interactive text adventure games with branching storylines, inventory systems, and multiple endings

WORKFLOW: Ideal for creating production-ready code, tests, and documentation TIP: Generate unlimited iterations locally, then review with Claude SAVES: Claude context for strategic decisions

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
codeNoExisting adventure code to enhance (for single-file analysis)
complexityNoAdventure complexity levelintermediate
featuresNoAdventure features to include
filePathNoPath to existing adventure file to enhance
filesNoArray of specific adventure files to analyze/enhance
lengthNoExpected adventure lengthmedium
maxDepthNoMaximum directory depth for adventure file discovery (1-5)
playerClassNoPlayer character class/typecustom
projectPathNoPath to project root where adventure will be created
themeNoAdventure themefantasy
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It mentions the tool can 'enhance' existing code and suggests iterative local generation, which adds useful context about its generative and enhancement capabilities. However, it doesn't disclose important behavioral traits like whether it creates new files, modifies existing ones, requires specific permissions, or has rate limits.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is appropriately sized with four concise sentences that each serve a distinct purpose: stating the core functionality, ideal use case, workflow tip, and context saving. It's front-loaded with the main purpose. The only minor issue is the formatting with all-caps section headers that slightly disrupt flow.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a complex 10-parameter tool with no annotations and no output schema, the description provides adequate but incomplete context. It covers the generative purpose and workflow but lacks details about what the tool actually returns, error conditions, or the scope of 'production-ready' outputs. The schema handles parameter documentation well, but behavioral aspects remain under-specified.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all 10 parameters thoroughly. The description doesn't add any parameter-specific information beyond what's in the schema. It mentions 'enhance' existing code which aligns with the 'code' and 'filePath' parameters, but provides no additional syntax, format, or usage details for parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose with specific verbs ('generate complete interactive text adventure games') and resources ('games with branching storylines, inventory systems, and multiple endings'). It distinguishes itself from sibling tools like 'arcade_game' by specifying text-based adventures with narrative complexity rather than graphical arcade games.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides clear context for when to use this tool ('Ideal for creating production-ready code, tests, and documentation') and includes workflow tips ('Generate unlimited iterations locally, then review with Claude'). However, it doesn't explicitly state when NOT to use it or name specific alternatives among sibling tools for different types of game generation.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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