warframe-calculator-mcp
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@warframe-calculator-mcpCalculate expected hits for my Bo Prime build"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Warframe Calculator MCP(中文)
TypeScript ESM、stdio MCP 伤害计算与离散事件模拟器。数据规则版本 wf-evidence-2026-07-12.2。
验证
npm run check、npm test、npm run build。
Related MCP server: Universal MCP Server
通用构筑输入
{"build":{"weaponId":"bo-prime-incarnon","mode":"heavy","mods":["sacrificial-steel",{"id":"galvanized-steel","stacks":4}],"conditions":{"combo":{"current":220},"active":{"galvanized-steel":true},"faction":"Grineer"},"customEffects":[{"type":"stat","stat":"critChance","operation":"final-add","value":0.2}]}}mods 接受字符串或 {id,rank?,stacks?,enabled?};conditions 接受 stacks、active、结构化 combo: {mode: "full"|"initial-only"|"explicit", current?, initial?, auraBonus?}、setPieces、targetStatusCount、faction。近战未写 combo 默认 full(220/12x);旧 current 自动映射 explicit,旧 initial 自动映射 initial-only。initial-only 只汇总武器 baseInitialCombo、Mod initialCombo effect 与 auraBonus,不模拟攻击攒连击或重击后的演化。解析结果返回 resolvedComboCount、comboMultiplier、comboMode、initialComboBreakdown。武器可定义 normal/heavy 等多个 mode;重击可定义倍率、强制异常、连击倍率及消耗。optimizer 使用 slot 替换现有槽位,不会追加。
工具
通用工具:warframe_resolve_build、warframe_calculate_panel、warframe_calculate_expected_hit、warframe_compare_builds、warframe_compare_melee_builds、warframe_optimize_slot、模拟与规则查询工具。旧 warframe_calculate_xoris_detonation、Xoris variants/Influence 以及 Torid fixture 保持兼容。
阿利乌双枪 Prime 专用 AOE 工具:warframe_calculate_akarius_prime_aoe 与 warframe_compare_akarius_prime_aoe 固化直接爆炸面板、热能传递平行元素、逐伤害类型阵营抗性、磁吸巨力、致命洪流、三类暴击 Mod、满层耀炎/无情及次要·失活长期 AFCC。warframe_simulate_akarius_prime_aoe 与 warframe_compare_akarius_prime_aoe_dynamic 进一步执行 Monte Carlo 离散事件模拟,覆盖二连发、8 发弹匣、装填、逐投射物暴击/异常、病毒/腐蚀过期、Heat 共享伤害池与刷新、异常持续缩放的剥甲时序、Corpus 敌方护盾门,以及可切换的次要·失活命中登记策略。
边界
当前通用核心覆盖 stat 四阶段、槽位元素组合、来源 bonus、强制 proc、套装、模式、显式层数/条件、多级暴击期望及基础 combo。动态触发时序、状态伤害词条快照、完整 stance、紫卡容量/极性、镀层击杀层持续衰减、Influence 通用传播仍未泛化;专用 Xoris Influence 模型继续作为独立 golden fixture。通用模拟器当前也不能替代阿利乌专用工具处理同发多重的 AOE 护盾门、次要·失活命中登记与热能传递平行元素。阿利乌专用动态模拟器的剩余不确定项不是缺失实现,而是游戏本身对同一发投射物/延迟爆炸的失活登记存在 grace-period 波动、且并非所有 AOE 都采用同一种敌方护盾门溢出行为;接口要求显式选择策略并可做敏感性比较。
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