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Roblox Executor MCP

by notpoiu

Roblox Executor MCP Server

An MCP server that allows Agents to interact with a running Roblox game client — execute code, inspect scripts, spy on remotes, and more.

Dashboard

Roblox Executor MCP includes a local web dashboard at:

http://localhost:16384/

Use it to see connected Roblox clients, inspect scripts, run tools, view server logs, configure semantic search, and index games for semantic script search.

Related MCP server: Roblox MCP Server

Features

  • Code Execution — Run Lua code and fetch data from the game client.

  • Script Inspection — Decompile scripts and search across all sources.

  • Instance Search — CSS-like selectors and hierarchy trees.

  • Remote Spy — Intercept, log, block, and ignore Remotes/Bindables via Cobalt.

  • GUI Interaction — Click buttons and type into text boxes.

  • Screenshot — Capture Roblox window screenshots (Windows only).

  • Multi-Client — Connect multiple Roblox clients at once.

  • Primary / Secondary — Multiple MCP instances auto-coordinate with automatic promotion. Supports remote relaying via --baseurl. See Advanced.

Tutorial

roblox-executor-mcp installation guide

Prerequisites

  • Node.js ≥ 18

  • Bun ≥ 1.3 for the interactive OpenTUI harness installer

  • A Roblox executor that supports loadstring, request, and (preferably) WebSocket

Quick Start

1. Clone the server

git clone https://github.com/notpoiu/roblox-executor-mcp.git
cd roblox-executor-mcp

2. Run the harness installer

The installer builds the server, lets you choose AI clients, writes supported MCP configs, and prints the Roblox loader script.

npm run install:harnesses

The picker is built with OpenTUI and runs through Bun. npm run install:harnesses installs Bun first if it is not already available. It shows detected local clients by default; if none are detected, it warns you to install a harness first. Press s in the picker or pass --show-all-harnesses to reveal every supported config target. If your terminal has trouble with the interactive picker, use the plain numbered prompt:

npm run install:harnesses -- --plain

The installer can also place the Roblox loader into a detected executor autoexec folder, such as MacSploit on macOS or supported Windows executor autoexec folders. Use the prompt, or run:

npm run getscript -- --autoexec

It can also help with:

  • cross-machine setup on the same LAN

  • copying the Roblox loader to your clipboard

  • optional Ollama embeddinggemma setup for semantic indexing

  • pulling latest repo changes before install/build

To update an existing install later, run:

npm run update

The update command can stop currently running MCP server processes, optionally pull latest changes, and always rebuilds the server.

Manual setup

If you prefer to configure a client yourself, use the setup guide for your client:

Client

Guide

Cursor

Setup Guide

Claude Desktop

Setup Guide

Claude Code

Setup Guide

Codex CLI

Setup Guide

Windsurf

Setup Guide

Antigravity

Setup Guide

3. Connect from Roblox

The installer prints this for you. Put it in your executor or Auto Execute:

local bridgeUrl = getgenv().BridgeURL or "localhost:16384"
loadstring(game:HttpGet("http://" .. bridgeUrl .. "/script.luau"))()

Optional settings (set before the loadstring):

getgenv().BridgeURL = "10.0.0.4:16384"                  -- default: localhost:16384
getgenv().DisableWebSocket = true                        -- force HTTP polling
getgenv().DisableInitialScriptDecompMapping = true       -- skip initial decompilation

After the MCP server starts and Roblox connects, open the dashboard:

http://localhost:16384/

Community

Have a suggestion or need help? Join the Discord server.

Security

This server allows arbitrary code execution. Only use with AI clients you trust. Port 16384 has no authentication — never expose it to the internet. For cross-machine setups, use a local network, VPN, or SSH tunnel. See Advanced for details.

License

MIT

A
license - permissive license
-
quality - not tested
B
maintenance

Maintenance

Maintainers
2dResponse time
Release cycle
Releases (12mo)
Commit activity
Issues opened vs closed

Resources

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