Blender MCP
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TDQS
Scored across 38 tools
Most tools are clearly distinct, but blender_get_viewport_screenshot and blender_snapshot_viewport have highly overlapping purposes, potentially confusing an agent.
All tools use a consistent snake_case naming with a clear pattern: resource-specific tools are prefixed with blender_<resource>_ (e.g., blender_object_, blender_scene_) and general actions are blender_<action>_<object>, making the overall pattern predictable.
With 38 tools, the count exceeds the 'too many' threshold of 25+. While Blender is complex and the skills system helps, the base set is still large and may overwhelm context windows.
The base tool set covers core scene and object operations, export, and file I/O, but lacks tools for materials, modifiers, animations, and other essential Blender workflows. The skills system can fill gaps, but as presented, notable operations are missing.